@benseine said in Suggestion: Offline character activities:
@fibs You say never done before, but then you mention it was like that in Ragnarok Online, another mentioned it was in Age of Wushu and appearantly Chronicles of Elria wil have it as core machanic...
You're clutching at straws. You focused on your idea's "uniqueness", I focused on its merit.
Ragnarok Online didn't use your system, by the way. I was referring to many private servers featuring an exploitable refresh command that completely breaks PVP and to a lesser extent PVE too. This wasn't an intended feature from the official developers and is not available on official servers.
The players or guild aren't punished for being online because online you can gather so much more then an offline character. This can also be easily balanced.
Okay, let me try to explain this again.
Online players who are not gathering (the vast majority of online players at any one time) gather significantly less than a so-called "offline player". Specifically, they gather zero. The guild therefore has a conflict of interest in keeping its players offline.
Here's another exploit I didn't mention before: making alt characters solely to keep them idle in guilds. If you're not gonna play a character we shouldn't encourage you to make one.
And about the Ragnarok Online exploit:
Can I just take the time to say: don't put your reply to a quote inside the quote uurgghh
So put a 10 minute timer on [guard refreshing]
Here you are illustrating one of the problems with your idea and totally not even realizing it: It hasn't even been implemented yet and you're already throwing ad hoc hotfixes on it.
... and now guards are useless because they have a ten minute respawn. It will take ten seconds for a raid guild to take out your guards. Why have them to begin with?
I don't think an offline character will be a viable substitute for a online member in a siege
Then why have them?? Hell, competitive guilds schedule their players in shifts and thus almost always have a defense force online to begin with.
You've pretty much admitted that the main reason you want this system and not a hire system is "it's different" and that the offline players are practically useless anyway.
So... why exactly??? It isn't intuitive to use, it's awkward to implement, it isn't appealing to guilds, it's impossible to balance, etc. etc.