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    Posts made by FibS

    • RE: Anyone can explain what kind of mmo this game is?

      Fractured is a top-down exploration MMO with the basic controls of a MOBA and a large-scale persistent world with zero or near-zero instancing. I would presume that as long as you stayed on a single planet and walked to your destination there would also be no loading screens or fade-outs.

      Fractured divides the game world into three planets each with different rules on PVP, PK, and crimes in general. Players of the proper alignment can travel between these planets with certain restrictions.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Suggestion: Offline character activities

      @benseine said in Suggestion: Offline character activities:

      @fibs You say never done before, but then you mention it was like that in Ragnarok Online, another mentioned it was in Age of Wushu and appearantly Chronicles of Elria wil have it as core machanic...

      You're clutching at straws. You focused on your idea's "uniqueness", I focused on its merit.

      Ragnarok Online didn't use your system, by the way. I was referring to many private servers featuring an exploitable refresh command that completely breaks PVP and to a lesser extent PVE too. This wasn't an intended feature from the official developers and is not available on official servers.

      The players or guild aren't punished for being online because online you can gather so much more then an offline character. This can also be easily balanced.

      Okay, let me try to explain this again.

      Online players who are not gathering (the vast majority of online players at any one time) gather significantly less than a so-called "offline player". Specifically, they gather zero. The guild therefore has a conflict of interest in keeping its players offline.

      Here's another exploit I didn't mention before: making alt characters solely to keep them idle in guilds. If you're not gonna play a character we shouldn't encourage you to make one.

      And about the Ragnarok Online exploit:

      Can I just take the time to say: don't put your reply to a quote inside the quote uurgghh

      So put a 10 minute timer on [guard refreshing]

      Here you are illustrating one of the problems with your idea and totally not even realizing it: It hasn't even been implemented yet and you're already throwing ad hoc hotfixes on it.

      ... and now guards are useless because they have a ten minute respawn. It will take ten seconds for a raid guild to take out your guards. Why have them to begin with?

      I don't think an offline character will be a viable substitute for a online member in a siege

      Then why have them?? Hell, competitive guilds schedule their players in shifts and thus almost always have a defense force online to begin with.

      You've pretty much admitted that the main reason you want this system and not a hire system is "it's different" and that the offline players are practically useless anyway.

      So... why exactly??? It isn't intuitive to use, it's awkward to implement, it isn't appealing to guilds, it's impossible to balance, etc. etc.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: About no magic skill cast

      It's my understanding that "mana" is the global name for all skill resource costs. They might have multiple resources later on, I suppose - anything's possible.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Kickstarter Update - Pledge Packs

      @prometheus said in Kickstarter Update - Pledge Packs:

      • Do you think prices are fair? If not, how would you change them?

      The pricing looks pretty standard to me and I'm especially okay with the limited-edition "be the king" packs being so absurd. They're priced in Euros, though, which will give them weird non-round numbers in USD. I'm not sure which of the two markets Fractured will most capture though and the difference is probably negligible.

      • What pack would you be interested in?

      With all the money in the world I would probably not purchase higher than €375 Immortal (not-so-coincidentally the highest unlimited pack). As I am I probably won't be able to afford higher than €40 Pioneer or maybe €60 / €50 Founder.

      • Is there anything missing you’d like to see – or perhaps something you think is “too much”?

      I'm not sure incorporating players into the game lore will work out as planned. That's a very dangerous and delicate road to take and could lead to Lord British-type situations.

      • Do you think Foundation Points should be included as reward?

      Yes, starting from €25 / €20 Recruit, but Foundation Points from Kickstarter should be specially tagged and excluded when checking Foundation scores for pre-alpha access. This tag will of course become irrelevant once pre-alpha is over.

      posted in News & Announcements
      FibS
      FibS
    • RE: Suggestion: Offline character activities

      @benseine said in Suggestion: Offline character activities:

      @fibs

      yes, hire guards/NPC's is easier, but less unique.

      Do you know some ideas are "unique", i.e. never done before, because they are not good ideas and so people don't do them?

      Why does it punishes players to be online?

      As I said, these activities require players to be offline, i.e. they stop once they sign back on. This means players (more specifically their guilds) are punished for being online, and makes the system self-defeating.

      The offline gatherers are in no way as effective as gathering online yourself

      They're more effective than being online, though. As in, online and doing anything other than gathering.

      Why is it exploitable? If the rule is you log off inside the settlement and you offline character always spawns at the town hall and goes to their assigned activity from there, then I don't see any exploitable options. I added this to the OP btw.

      In this case, signing on and back off allows you to:

      • instantly summon your guard back to the town hall (the 1 building that is probably most under attack)
      • refresh your guard to max HP with all skill cooldowns removed
      • break skill targeting (whether automatic or manual)
      • not actually participate or risk anything while griefing your siegers

      This sort of exploit is viable in Ragnarok Online and I'd rather not see it happen again in Fractured.

      Also, if you have to sign off while inside of the settlement, the usefulness of the system to begin with is diminished since most guild members will most likely not be regularly "coming back home" to log off.

      Please, just give us regular hired NPCs. This is so much more complicated while being so much less useful.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Suggestion: Offline character activities

      This is grossly obtuse and completely pointless.

      A better system is just to allow guilds to hire non-player NPCs to do all of these jobs for them, especially the non-combat ones. Not only would this be a ton easier to implement, but these NPC jobs would not be interrupted constantly by players signing on. You've basically made a system that punishes players for being active.

      The player guard system is also exploitable - players will be able to log on and off to manipulate guard spawns / positions and, most likely, their HP.

      Just give us regular old NPCs to hire, it's simpler and it's better.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Personal asteroids as a form of housing

      @jetah said in Personal asteroids as a form of housing:

      @fibs each asteroid will have to be instanced, though it may support thousands. they aren't persistent for sure (which wouldn't make the player housing work but anyways). but with the human technology we could anchor a few asteroids to the planets for housing.

      I don't think you understand what instancing is.

      Just because you load into a geographically isolated and/or temporary map doesn't make it an instance; MMOs have been doing that since before instancing was even a thing.

      Instancing is defined by hosting multiple copies of a map and, with one single point of entry, forcibly splitting the population that uses that point of entry across those copies.

      Asteroids do not do this - the entire community has the same copy of the same asteroid - i.e. asteroids are not instanced. They are procedurally-generated (note: the entire game is, just asteroids have RNG seeds while the game world has a static one) and they are seasonal but they are not instanced.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Personal asteroids as a form of housing

      @jetah said in Personal asteroids as a form of housing:

      @fibs

      prometheus already mentioned asteroids. https://forum.fracturedmmo.com/post/12849

      Which are not "instanced" in the sense of calling dibs on exploring them; they're just procedurally-generated.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Personal asteroids as a form of housing

      Doesn't fit with Fractured's focus on single-instance game world. I personally wouldn't mind having it I guess, but it could undermine a lot of the game's existing housing and guild systems.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Win a Pre-Alpha Key with The Foundation

      @tulukaruk said in Win a Pre-Alpha Key with The Foundation:

      @fibs it's under 1000 people so I would say there is a limit.

      "Under 1000" is probably more than the number of people competing for it right now to begin with lol

      posted in News & Announcements
      FibS
      FibS
    • RE: Win a Pre-Alpha Key with The Foundation

      @tulukaruk said in Win a Pre-Alpha Key with The Foundation:

      If you can buy Foundation points with Kickstarter then you can buy pre-alpha... and kick someone who got there through posting. That would be unfair for guys that worked hard to be high enough in Foundation to get to pre-alpha.

      You're assuming there's a hard limit to how many people can enter pre-alpha. That hasn't been confirmed and I doubt it will be the case, as it isn't necessary given Fractured's currently small interest base.

      posted in News & Announcements
      FibS
      FibS
    • RE: Stats & Damage

      Probably, but I wouldn't expect the difference to be that severe given the way the rest of the game is designed

      posted in Questions & Answers
      FibS
      FibS
    • RE: Win a Pre-Alpha Key with The Foundation

      @severinus said in Win a Pre-Alpha Key with The Foundation:

      But there still is no point limit, when to enter the game into pre-alpha? Or did I miss something?

      I believe the exact criteria to get into prealpha will be announced June 1 when the Kickstarter launches. We don't know how many people will get in or how many points you need to be considered

      posted in News & Announcements
      FibS
      FibS
    • RE: Win a Pre-Alpha Key with The Foundation

      @jackromano said in Win a Pre-Alpha Key with The Foundation:

      Is It the only way to get the Key?

      • Prealpha: Foundation only
      • Alpha: Kickstarter only
      • Beta: Kickstarter only

      Keep in mind that the Kickstarter will also offer Foundation points as a backer reward, meaning it can hypothetically be used to enter prealpha.

      posted in News & Announcements
      FibS
      FibS
    • RE: What's about "No grinding" system

      This guy is probably a troll but...

      @oneilos said in What's about "No grinding" system:

      We already have to grind for your pre-alpha questing how can you promise the game will not need griding

      No you don't. You in fact are prevented from grinding to earn Foundation progress because there is a cap to how much Foundation progress can be earned each day / each week.

      Without testing i think that game is like Albion. It is called "no grinding" because replacing the Xp system by an other who is not called Xp but in fact it's nearly the same thing.

      It isn't.

      You do not raise any discrete numeral value that gradually makes your character stronger, by any name.

      All character progress is made through an achievement system. No experience of any kind.

      At the moment my coment is useless because i didn't give a try

      We can agree there.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Will be available pack for own server or some offline mode?

       > sees an MMO with a particular focus on how players change the world geography
       > asks for offline option

      posted in Questions & Answers
      FibS
      FibS
    • RE: The psychology of gaming

      @gothix said in The psychology of gaming:

      1. skill should be more important than gear and SKILL CEILING should be placed extremely high (offers long term progression that is not limited by other game content)

      How exactly does one intentionally place a skill ceiling?

      Most competitive game metas are founded upon things the developers didn't and can't foresee, and even though they have a "centralized" community, MMO admins are often completely careless and don't punish obvious cheaters (using disconnect exploits & memory editors) let alone users of questionable but wholly ingame exploits.

      Grand Chase for instance had this ridiculous system where lag was never in your favor unless you were performing a throw. Then it was. The meta essentially boiled down to knowing your lag between your opponent so you could know where each other's "ghosts" were and try to guess where their actual character was. It was practically a multiplayer time travel fighter.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Which classes/gods/alignment u gonna choose? <3

      I'll definitely have at least one Beastman character to help other players out or whatever.

      If I get into the alpha, where we're likely to only be able to play as humans until beta, then I'll have the experience needed already to be comfortable with a human or demon character. Otherwise, I'll have to stick with Beastman until I understand the game mechanics.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: The psychology of gaming

      All games should ideally have some kind of replay value, MMOs especially as by design they can't be "completed". Most people implement some kind of socialization and/or RP into their MMOs, so a game that's compatible with this will see a significant activity boost.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Classe / race

      Fractured has three basic races with a few deviations.

      The race chosen determines your initial alignment, which determines your playstyle.

      • Beastmen: Good --> Arboreus, PvE-focused. (Beastmen have several distinct races based on different animals.)
      • Human: Neutral --> Syndesia, "lawful" PVP
      • Demon: Evil --> Tartaros, virtually unrestricted PK

      After character creation you will be able to change your alignment (and therefore playstyle) through your actions in the game. If you're not a Human, this can also turn you into a different race.

      • Beastmen who become sufficiently Evil are transformed into Abominations. From what I've heard so far, this is treated as a variation of Demon. I don't know if each subrace of Beastman becomes a distinct Abomination or not.
      • Demons who become sufficiently Good are transformed into Angels. I don't think we've been given any further information than this.

      Fractured has no explicit class system. You create your own class by combining individual skills, spells, perks, etc. as you like.

      Only a certain number of skills can be "turned on" at a time. You're able to swap these skills in and out whenever you're in Resting Phase, which basically means you're at a campfire, inn, etc. It's possible to make your own Resting spaces out in the field.

      You may be forced to go against your playstyle from time to time if you intend to solo, as you may need to switch to a spell outside your desired "theme" in order to fight a certain enemy or for its environmental effect (freezing a river etc.)

      posted in Discussions & Feedback
      FibS
      FibS
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