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    Posts made by FibS

    • RE: Cosmetic outfits for Guilds

      Elder Scrolls Online has this feature. The Guild Tabard requires a guild to have 10 members and can be bought from the Guild Store (even if the Guild hasn't unlocked it yet) for a pittance.

      The Guild Tabard allows you to choose a shape, a border color, a fill color, a prefabricated icon, and an icon color.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: An MMO Free of Levels and Classes?

      @maethor said in An MMO Free of Levels and Classes?:

      Funny enough your builds are not going to be as diverse as you think because of stats and synergies in a classless system. I have played quite a few of them on muds and other games and you notice something pretty quickly. You still end up with generic classes. What it means is you end up with a magic focused, fast squishy hit and run and stealthy physical melee, physical ranged, and high armor tanky melee for the most part. You still have a lot of freedom in those aspects though. Even then you still tend to focus in a single area because of synergies, you don't usually end up a general mage, you typically get some of all kinds of spells, but because of the nature of classless systems and how they level you typically focus in a single area. The same goes for melee or ranged character, you focus on a specific weapon and armor type because leveling them all is just not feasible.

      This. MMOs have recurring design tropes that force the playerbase to adhere to a few player-defined classes for the sake of optimization / competency.

      A major problem is the division between physical and magical damage, and their relationship with STR and INT respectively. In terms of damage output, going one or the other is always better than going both.

      e.g. if you only do physical damage, but you have 1000 physical DPS, then you do 1000 DPS. Same with magic and magic DPS. But if you have 600 physical DPS and 600 magical DPS, you can only do one or the other at a time, thus you have 600 DPS.

      I hope Fractured can address this damage split to make hybrid characters viable.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Comparison to EVE?

      @evolgrinz said in Comparison to EVE?:

      Fractured to EVE is like a Banana to a Potato.

      Both good sources of fiber and potassium!

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Has VR support been looked into?

      Fractured's gameplay will definitely not be compatible with VR. There's a good reason VR games usually don't have you move around much - because when they do, everybody who plays them vomits.

      If Fractured ever had a VR mode it would be a silly alternate gameplay mode where you could spectate recorded gameplay with a free camera. As in, the server would remember inputs and you could replay them in the game with a VR free cam. That's about it.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Consider: Alternate Controls

      @jetah said in Consider: Alternate Controls:

      @fibs

      i haven't seen too many professional gamers use 5$ mice. there's a reason the mice are better (buttons aside).

      This is still not at all relevant to the topic, mind you, but fine, let's do it.

      Even a modern $10~$20 wireless mouse is completely suitable for playing any game ever. Pro gamers are neurotic about completely pretend technical advantages such as the (non-existent) input lag on a wireless input compared to a wired one, and the terror that their battery will run out in the middle of a match (literally less than once a year), as well as invisible numbers in the realm of vanity, such as increasingly high DPI.

      It's the same as the rat race for the most polygons onscreen at a time; deluded and pointless.

      mice are a once purchase too so it isn't as though you're spending 50$ every month for a new mouse.

      I should have to spend $50+ on a new mouse zero times (as with every other game on the planet.)

      The VR fad has badly deluded consumer psychology: here we are unable to afford houses and food and clothes and everybody acts like it's normal to expect the bulk of your playerbase to get $200 headsets and $100 mice / keyboards for a $3000 computer.

      i have an Orbweaver which now I can't game without.

      Congratulations, you paid $120 for a smaller keyboard with rainbows.

      I just use the 25 leftmost keys on my $20 keyboard myself, i.e. exactly the same functionality for 1/10 of the price.


      Now hold on, let me reconnect all this again to my actual point relevant to the actual topic:

      You can use all those stupid mouse macros and vanity keyboards regardless of what the default game controls are, so you don't need to be catered to. The controls will still work for you because your device is specifically designed to remap controls in a wide variety of games.

      If Fractured wants to be any more than an ego drug for "pro gamers", though, then they will need to make controls for players who aren't spoiled rich kids, which is probably what they will do.

      WASD to move won't permit this because you still need a hand on the mouse to aim attacks and thus you won't be able to move while also using skills because you do not have six thumbs and 20 mouse buttons. I would expect the meta to avoid WASD anyway because it is provably inferior:

      • WASD has 8 directions, clicking has infinite. Thus clicking has superior approach angle and facing direction control
      • you don't have to continuously hold buttons down in click to move, so your hand won't get tired and you won't suffer any pauses while moving

      The obvious flaw in click to move is that if you end up path-finding a long route your movement will be highly predictable, which is fixed by clicking many short paths instead of one long one.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Consider: Alternate Controls

      @gothix said in Consider: Alternate Controls:

      @FibS why should devs cater to players that cant afford to pay more than 5$ for their mouse. If they can't do even that, than how much they will spend in Fractured cash shop? Yeah exactly, 0 or close to 0. 🙂

      You're making it sound like Fractured is developed by Blizzard. I sure hope not

      Besides, the game itself is already in the $20 ~ $30 price range to buy. They wouldn't do that if they were relying solely on the cash shop for money; the game would be freemium in that case.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: How similar to Albion Online?

      @vicious said in How similar to Albion Online?:

      @finland You cant read? dont you? gvg is why albion is dead, an istanced pvp for a very small minority, I like more massive pvp but need to heave a meaning, conquer castles, territories etc.

      hellgate where actually interesting since was high risk/gain pvp on demand, if you didnt like pvp you simply didnt go there

      And yes i am a PK, always play pk since Uo 1997, stangely the games i chose during my 22+ years of MMo are also the games that still alive and coincidence? they all full pvp games, Uo, Eve online etc , your "carebear" games all died none gad a lifespan of 15+ 20+ years , i wonder why.......

      You've been playing Ultima Online since '97, huh?

      Then surely you're familiar with how UO gradually made PKing and item drop on death irrelevant in order to stay alive by better appealing to casual players?

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Consider: Alternate Controls

      @gibbx said in Consider: Alternate Controls:

      @fibs it could be if your interested in facts, or shall we just ignore those then?

      My point is that computer mice with additional buttons are considerably more expensive than standard click-click-wheel mice, and therefore shouldn't be considered as a standard or default control option.

      If they can be allowed with no consequence to any other more common control method, then go right ahead, there's no reason not to.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Introduction Thread! (+What race are your hyped for :P?)

      Hoping for a rabbit or squirrel Beast race 😄

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Consider: Alternate Controls

      @gibbx said in Consider: Alternate Controls:

      @fibs doesn't cost $200

      Gosh, that's relevant.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Dungeons

      Considering where Fractured is taking its gameplay and the explicit confirmation that all dungeons will be open world (something I'm not too keen on honestly), here's how I see the ideal Fractured dungeon (not necessarily the planned Fractured dungeon).

      • All dungeons have multiple entrances and exits to reduce camping effectiveness.
      • While not instanced per se, once a room is empty, all of its traps and gimmicks reset along with its enemy respawns.
      • Bosses spawn in a cycle. Once Boss A is killed, you must go to Boss B or Boss C to allow him to respawn again, which takes 5~10 minutes after this condition is met. All linked bosses and their dungeons are relatively close together.
        • When a boss respawns, all players in the boss room are booted to the "foyer" before the boss. This is to account for multi-stage or multi-room bosses that would break otherwise.
      • The same boss may appear in multiple dungeons, especially in the case of minor bosses.
      • Bosses may drop their own weapons and armor. These are not directly useable; they are materials to craft weapons and armor that are. (e.g. gigantic troll's armor is too big to use but you can chip pieces off to make plate armor)
      posted in Discussions & Feedback
      FibS
      FibS
    • RE: EU / NA Servers?

      @silentnj said in EU / NA Servers?:

      do you think that SpatialOS will give EU players a proper ping to compete with NA ?

      I doubt SpatialOS will affect raw ping very heavily, but its cloud-based server hosting and procedural world loading should give each player the optimal ping for the respective geographic distance because the server itself responds faster.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Consider: Alternate Controls

      @gothix said in Consider: Alternate Controls:

      I have a mouse with many buttons.

      I'd move with WASD (or arrows) and bind all skills to my mouse buttons.

      You probably have a $200 Razer. (I have a $10 Logitech. It has left click, right click, wheel click.)

      I can already see Fractured hosting LoL-style world class competitions with rules on what mouse macros are allowed -w-

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Consider: Alternate Controls

      WASD??? And how are you going to use your skills???

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Cash Shop Items You'd [Consider] Buy

      @jetah said in Cash Shop Items You'd [Consider] Buy:

      @fibs

      I understand that, but it's still being rented. With looting in Fractured, I doubt people would want double inventory space.

      I doubt inventory space will be a feature in any VIP system Fractured hypothetically installs. They're more likely to give stuff like reduced teleport cooldowns - teleports as in warping back home or between specific gateways.

      I neutral with the VIP idea but I'd much prefer a shop similar to Path of Exile. character inventory is limited but we can buy bank space including crafting material tab(s).

      I think Path of Exile is pretty fair about the cash shop. You only need to spend about $10, possibly less depending on deals, to get all the stuff you 'need' to play the game fully. The game is easily worth that price

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Pre-Alpha key linked to account

      ... then they'll just sell the account, lol

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: GvG siege questions

      Since sieges are most likely to be codified on Tartaros, I'm pretty sure you can have any number of players participating. And any number of guilds, for that matter.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Cash Shop Items You'd [Consider] Buy

      @jetah said in Cash Shop Items You'd [Consider] Buy:

      @fibs

      i don't like the idea of renting bank space.

      It doubles your existing bank space. If you buy another ten slots (with ingame Gold, permanently), then your VIP doubles that to another twenty slots.

      You can have up to like 200 bank slots without VIP, at which point you most likely won't even notice the VIP doubling it unless you hoard equippables and never ever sell or decon them for several days.

      Same applies to inventory space.

      The real benefit to VIP is the Crafting Bag which holds infinite of all crafting materials, and even this is only useful for low-level players who don't have any inv or bank space.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Cash Shop Items You'd [Consider] Buy

      @gothix said in Cash Shop Items You'd [Consider] Buy:

      VIP subscription never works well. If bonuses are purely cosmetic, and small, it's not worth it for people to dish out money for it.

      If bonuses are tangible so it becomes worth it to people to actually subscribe then lots of other people see it as P2W and you lose a good bulk of your player base.

      Either way, VIP subscription only works for those games that already go as P2W, and then this is implemented as just another P2W boost.

      VIP subscription will, in my opinion, not work in a game that is trying to not be P2W.

      (a boost, no matter how small, is still a boost, and a portion of people would be lost due to that for sure)

      Elder Scrolls Online has remained successful with an extremely tangible VIP system (double inventory and bank space + crafting materials take up neither, access to all non-expansion pack DLC maps), highly advantageous DLC, expansion packs, and cash shop items - even with the additional, massive obstacle of being universally loathed for months after launch.

      That's because the average player psyche has this ridiculous idea that a free game with paid content is bad, but a paid game with (further) paid content is okay. Fractured is already buy to play and will benefit from this cognitive dissonance with smart marketing.

      I can't speak in any way on ESO's PVP balance as I don't partake. Cyrodiil is highly demanding - the turf war map takes like 30 minutes just to walk across - and I doubt I'll ever be competitively viable for it.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Cash Shop Items You'd [Consider] Buy

      @wolfiemcgee said in Cash Shop Items You'd [Consider] Buy:

      LootBoxes are fine as long as players get to open them in game - Example 3 loot boxes (a) (b ) (c) then player must find key in world for said boxes (KEY a) (KEY b) (KEY c) and not have 80+ LootBox (a) before finding one (KEY a). Need to be reasonable. LootBoxes also need to not be static in loot meaning only 7 items in LootBox (a) because when players collect all the items then those LootBoxes will become useless - just an example

      There's no way that paid lootboxes will have free keys. That reduces their appeal by making them a horrible chore. Investors will demand to change this so that paid lootboxes have paid keys (or, if talked down, no keys at all.)

      Free lootboxes having free keys is very common in MMOs, though. We had those before we had the paid lootboxes.

      posted in Discussions & Feedback
      FibS
      FibS
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