@jetah said in Consider: Alternate Controls:
@fibs
i haven't seen too many professional gamers use 5$ mice. there's a reason the mice are better (buttons aside).
This is still not at all relevant to the topic, mind you, but fine, let's do it.
Even a modern $10~$20 wireless mouse is completely suitable for playing any game ever. Pro gamers are neurotic about completely pretend technical advantages such as the (non-existent) input lag on a wireless input compared to a wired one, and the terror that their battery will run out in the middle of a match (literally less than once a year), as well as invisible numbers in the realm of vanity, such as increasingly high DPI.
It's the same as the rat race for the most polygons onscreen at a time; deluded and pointless.
mice are a once purchase too so it isn't as though you're spending 50$ every month for a new mouse.
I should have to spend $50+ on a new mouse zero times (as with every other game on the planet.)
The VR fad has badly deluded consumer psychology: here we are unable to afford houses and food and clothes and everybody acts like it's normal to expect the bulk of your playerbase to get $200 headsets and $100 mice / keyboards for a $3000 computer.
i have an Orbweaver which now I can't game without.
Congratulations, you paid $120 for a smaller keyboard with rainbows.
I just use the 25 leftmost keys on my $20 keyboard myself, i.e. exactly the same functionality for 1/10 of the price.
Now hold on, let me reconnect all this again to my actual point relevant to the actual topic:
You can use all those stupid mouse macros and vanity keyboards regardless of what the default game controls are, so you don't need to be catered to. The controls will still work for you because your device is specifically designed to remap controls in a wide variety of games.
If Fractured wants to be any more than an ego drug for "pro gamers", though, then they will need to make controls for players who aren't spoiled rich kids, which is probably what they will do.
WASD to move won't permit this because you still need a hand on the mouse to aim attacks and thus you won't be able to move while also using skills because you do not have six thumbs and 20 mouse buttons. I would expect the meta to avoid WASD anyway because it is provably inferior:
- WASD has 8 directions, clicking has infinite. Thus clicking has superior approach angle and facing direction control
- you don't have to continuously hold buttons down in click to move, so your hand won't get tired and you won't suffer any pauses while moving
The obvious flaw in click to move is that if you end up path-finding a long route your movement will be highly predictable, which is fixed by clicking many short paths instead of one long one.