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    Posts made by FibS

    • RE: Whats your favorite character Class to play on your first Character

      Oh yeah, I should probably actually answer the topic question.

      I usually pick a fairly solid knight or other melee whomp class for a first character until he builds up the funds to make whatever other characters I want. I would play a magic swordsman, but magic sucks and is unfun in pretty much every MMO and I never use it if I can at all help it.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: How many worlds will be in the game?

      There are three major persistent planets and technically unlimited RNG minor worlds.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Whats your favorite character Class to play on your first Character

      @target Thanks for exposing yourself as a troll.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: I WANT TO PLAY THIS GAME

      Hello! Hope you have fun!

      Be wary that discussions on the forums don't necessarily reflect or influence the content of the game. Since it hasn't come out yet, there's a lot of conjecture, and some players are making demands on how the game "should be" in order to be "good" or "successful".

      Feel free to express your hopes for the game, but if it turns into an argument, please don't feel obligated to "prove" your preference or else the game won't do what you want it to. I doubt the game will be changed in response to most of the forum discussion.

      Take care! 😄

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Suggestion for combat

      @benseine said in Suggestion for combat:

      Ah ok, well we have a misunderstanding I think. I don't say you have to face him directly before you attack. Just be at his backside and then attack. I would prefer if the game makes my character attack my target as soon as I activate the ability.

      It shouldn't matter whether you're behind him or in front of him (in terms of both of you standing in the same position, the only difference being what direction your victim is facing.)

      It's simply not intuitive to notice or respond to the direction characters are facing in any game where you don't give directional input to move. For instance, if I press LEFT on a direction pad, I immediately understand that my character will be moving left and thus facing to the left - wherever he ends up. Similarly, if I turn left in an FPS, then I know my character will be facing however much more to the left than before - wherever he ends up. In these scenarios, you input a direction to move, and your position is derived from that.

      But in a click-to-move, you input a position to move, and your direction is derived from that. When I move my character, he might be facing any which way depending on where he was first and on how the pathfinder seeks to that position; I didn't and often can't tell him to face a particular one. Therefore, the gameplay should not care as much what direction the character is facing in contrast to their position, because players input position first and direction second (if at all.)

      But my main beef with the idea is simply that it bogs a game down and makes it less fun to do anything. It can even make a game blatantly unplayable. In World of Warcraft (which may or may not have backstab damage hell if I know), your character does not automatically turn to face things you target, not even gradually or slowly; you have to manually turn the idiot around before inputting an attack, or all you get is a message saying you can't attack because you're not facing your target. This is one of many reasons I only played WoW for a day or two (free trial).

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Suggestion for combat

      @benseine said in Suggestion for combat:

      And ofc it matters what direction for character is facing in a game with isometric view. In Albion Online on my tank I jumped toward my enemies, aiming with my mouse on wich side of my enemies I would land, so after landing I would aim with my club in what direction i want to use my 20 meter knockback, to knock them into a group of elite mobs.

      In that situation, the direction the characters are facing doesn't matter - their relative position matters. You weren't prevented from performing your club attack because "you have to face your target before attacking". That's entirely consistent with my argument so far.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Whats your favorite character Class to play on your first Character

      @target said in Whats your favorite character Class to play on your first Character:

      Fibs is by far the most toxic person on the forum. He's on my list of people to keep an eye out for when the game launches 😁

      Considering you're chums with Gothix, I don't really trust your idea of "toxic".

      And considering your implied incompetence in everything from building a character to playing one, I doubt I'll have anything to worry about from you.

      Insincerity and cowardice don't impress me.

      @Gothix

      I seriously doubt he will name his in game character the same as his forum nickname though. 😛 He will hide himself good. 😉

      I expect most players to post their character names on the forums, and I will do the same.

      Then you can come find me, and I can put you in your place, any time you like... unless you bring backup dancers to do your fighting for you and devolve the game into numbers - must be why you keep stressing you're going to be in a guild, a redundant assertion considering every single player should be in a guild even if they don't actively participate in guild functions.

      The thing is, Prometheus himself said that the Knowledge System can be soloed. It would be weird if non-INT builds were excluded from that design philosophy.

      And they won't; the difference between minimum and maximum stats in Fractured isn't very high compared to other MMOs, especially given the lack of levels and thus the lack of scaling.

      I was simply responding to the hypothetical situation of a complete moron making a build and then complaining his build can't do what he didn't make it for.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Whats your favorite character Class to play on your first Character

      @vengu said in Whats your favorite character Class to play on your first Character:

      So you're going to run a 15/15/15/15/15/15 build then?

      Logical fallacy: False dichotomy

      Argue against the point I actually made, please. (Not that it matters, since it won't affect the content of the game any.)

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Whats your favorite character Class to play on your first Character

      @gothix said in Whats your favorite character Class to play on your first Character:

      I guess, there is just no discussion with some people. You are a prime example and prove that point...

      Or you can actually address any of the points I've made that effectively destroy your standpoint, but I know you too well to think you will.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Whats your favorite character Class to play on your first Character

      @gothix said in Whats your favorite character Class to play on your first Character:

      Devs said "every knowledge point is possible to get solo"... they did not say "every knowledge point is possible to get solo IF you made your character with balanced attributes".

      The devs also didn't say you need a computer to play the game, that you shouldn't stick your fingers in the power outlet, and all sorts of other things that any idiot would already implicitly know.

      The solution is: Don't make a specialized character build (i.e. a party build) and try to play solo.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Whats your favorite character Class to play on your first Character

      @gothix said in Whats your favorite character Class to play on your first Character:

      Yes if you made char with balanced attribute points, but what if you made a char with max DEX/PER and placed 0 to INT? Or placed so little to INT that your magic doesn't really hurt the mob, and he keeps destroying you.

      Then you intentionally made a terrible build and blamed the game for your incompetence.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Whats your favorite character Class to play on your first Character

      @gothix said in Whats your favorite character Class to play on your first Character:

      [...[t devs said that EVERY SINGLE knowledge point will be able to be unlocked as a solo player.

      And you can.

      Changing your skills to fight different enemies is still playing solo.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Whats your favorite character Class to play on your first Character

      @vengu said in Whats your favorite character Class to play on your first Character:

      This is actually one of my biggest concerns. If I am a DEX/PER archer, and I face a rock monster that's practically immune to arrows, what am I going to do?

      ... leave and fight something else?? This is how literally every single MMO works, which is why different classes have different grinding spots and why parties exist.

      If you want a personal fantasy game where your character becomes a big hero and slays absolutely everything all by himself, play Elder Scrolls.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Suggestion for combat

      @target said in Suggestion for combat:

      Orientation is a major factor in one of the biggest click to move games, Dota, to the extent that

      would be a lot of fun.

      I'm not at all surprised that the codifier of a MOBA, the second-least professional game genre after indie horror, has added this to its long list of completely idiotic design choices.

      @Benseine

      What is the terrible difference between fighting from any direction and it doesn't matter, or the same fighting, but from a certain direction, the backside, you get extra dmg?

      As I already said: online realtime games that have flanking & backstabbing become games of lag exploitation. This also happens with throws. Grand Chase and Dark Souls both largely devolved into being based solely on who has the most advantageous lag because of these mechanics, with only a minority of fights between equally-laggy people showing any heed to actual skill. (This wouldn't affect shitty MOBAs and other "esports" because top-level play is done thru personal attendance at an organized event where there is little to no lag to speak of.)

      It also just plain doesn't fit; it shouldn't be a feature in an all-range game as opposed to a game where, say, the camera is always behind your character, e.g. "forwards" and "backwards" are coherent concepts to begin with. It shouldn't matter what direction my character is facing, and I shouldn't have to wait for the daft tart I'm controlling to turn around because "you can't attack an enemy you're not facing". I'm absolutely sick of pretend-meta RC car physics; make a playable game, thanks.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Suggestion for combat

      @benseine said in Suggestion for combat:

      What I described is pretty much the pvp in Age of Conan, still hands down the most fun pvp I ever had in a mmorpg and I played it for years. I recently played Albion Online, mainly as a tank, and I absolutely think it's possible in point and click movement.

      Absolutely it's possible. I just think it's a thoroughly terrible idea

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: how do we get free gear ?

      You strangle a bear with your bare hands.

      Then you bear the bear to a workshop with your bare bear-bearing hands.

      By baring your bare bear-bearing hands you can barely make bear armor.

      Then you can bear the bear armor you barely made by baring your bare bear-bearing hands so you won't be bare.

      Repeat with adjustments for ore.

      posted in Questions & Answers
      FibS
      FibS
    • RE: What are your toughts on the speed of the development?

      The development will sharply speed up after the groundwork is completed.

      The project is extremely ambitious in terms of "the game not imploding into a glitchy mess" and everyone has to constantly check back with everyone else to be sure all their contributions remain compatible. Once they get past this initial hurdle and have designed a working base game they can plug content into so to speak, I expect to see progress move along much faster.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Suggestion for combat

      Flank and back attacks in a realtime game are horrible - they give a tremendous advantage to cheaters who doctor their connections to exploit lag, as codified in Dark Souls, a game where PVP revolves almost entirely around backstabs and cheaters are ubiquitous.

      It also isn't intuitive in a click-to-move, wherein you don't really determine your character's orientation as opposed to just their position. I don't identify what direction you're facing as a relevant concept in MMOs in general and click-to-moves in particular, and would really hate to be screwed on this awkward mechanic under the highly questionable euphemism of "skilled gameplay".

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: PVP deterent systems idea's

      In games with open PVP and the lack of a secure targeting system, it's possible to accidentally hit / kill other players with targeted single-victim attacks, especially when a group is clustered together and the game can't reliably figure out which one you're clicking on.

      Ultima Online had a solution for this in being able to drag a life bar off of any actor. Clicking this life bar was equivalent to clicking that actor, allowing for fine targeting in groups.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: NPC'S AGE ?

      @esher said in NPC'S AGE ?:

      @fibs Some NPC doesn't have a real function, so I don't know if it's really important if they don't have any children, or at least one. A city population can change, they could be a bit more on year, and a bit less the next year (sure, for some NPC's like blacksmith, and others, they need to have at least one child, or they have not, they disappear, and another blacksmith take his place)

      I would be pretty frustrated with the rapidly changing town layouts and NPCs myself, and it would make no sense unless my character was immortal.

      posted in Questions & Answers
      FibS
      FibS
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