@benseine said in Suggestion for combat:
Ah ok, well we have a misunderstanding I think. I don't say you have to face him directly before you attack. Just be at his backside and then attack. I would prefer if the game makes my character attack my target as soon as I activate the ability.
It shouldn't matter whether you're behind him or in front of him (in terms of both of you standing in the same position, the only difference being what direction your victim is facing.)
It's simply not intuitive to notice or respond to the direction characters are facing in any game where you don't give directional input to move. For instance, if I press LEFT on a direction pad, I immediately understand that my character will be moving left and thus facing to the left - wherever he ends up. Similarly, if I turn left in an FPS, then I know my character will be facing however much more to the left than before - wherever he ends up. In these scenarios, you input a direction to move, and your position is derived from that.
But in a click-to-move, you input a position to move, and your direction is derived from that. When I move my character, he might be facing any which way depending on where he was first and on how the pathfinder seeks to that position; I didn't and often can't tell him to face a particular one. Therefore, the gameplay should not care as much what direction the character is facing in contrast to their position, because players input position first and direction second (if at all.)
But my main beef with the idea is simply that it bogs a game down and makes it less fun to do anything. It can even make a game blatantly unplayable. In World of Warcraft (which may or may not have backstab damage hell if I know), your character does not automatically turn to face things you target, not even gradually or slowly; you have to manually turn the idiot around before inputting an attack, or all you get is a message saying you can't attack because you're not facing your target. This is one of many reasons I only played WoW for a day or two (free trial).