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    Posts made by FibS

    • RE: Rare spawn and named loot

      Blade & Soul has these very very silly lottery machines in specific game areas that offer costume items and (not very good) equipment sets. You get tickets for each by farming the miniboss that spawns nearby - not a rare spawn but it takes forever to get all the damn costume items.

      BUT THERE'S ALSO THAT ONE ULTIMATE EVIL COSTUME OR WHATEVER THAT I SPENT 4 HOURS FARMING THE SAME "UNSKIPPABLE LONG DIALOGUE SCENE" QUEST OVER AND OVER WITH MY GUILD TO GET

      posted in Off Topic
      FibS
      FibS
    • RE: Fog of War

      @finland said in Fog of War:

      Not going to argue it, I don't wanna get banned. But FoW is what allows you to gank people in moba. Stealth it's just an extra. You have not played enough.

      It really isn't bro, and this isn't a MOBA anyway. It's gonna be more like an open world Diablo.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Fog of War

      @finland said in Fog of War:

      Correction: NO! I play moba since Dota1 and FoW is what you need to gank people because you have no clue from where they are coming.

      You must never have gotten very good then!

      posted in Questions & Answers
      FibS
      FibS
    • RE: Fog of War

      @finland said in Fog of War:

      @jetah I told you before. If you remove the FoW in a moba you could say bye bye to ganks. The only thing allowing ganks in a moba is the FoW.

      Correction: The only thing allowing ganks in a MOBA is invisibility. That's not limited to fog of war. What little I played of League saw almost every gank flying out of the invisible-izing tall grass, not flying from out of view range.

      I'm absolutely sure Fractured will have invisibility systems courtesy of stealth-based skills. I always liked the idea of a visibility system where players would gradually fade out the further away they were from an observer, with a better stealth index producing a faster falloff. However, as long as the player was within render distance they would be at least slightly visible against the background.

      Calling it "light" always pissed me off because if an idiot with an ultrabright light is blundering around in the darkness everybody in the map should be able to see them from any distance.

      posted in Questions & Answers
      FibS
      FibS
    • RE: The PvE vs PvP Thread

      @phaethonas said in The PvE vs PvP Thread:

      Not quite; All races can go to all other planets, all combinations are possible, even a beastkin going to the demon planet.
      Β 
      What you are referring to is the concept of eclipses.
      Β 
      Under normal circumstances when a demon (or more than one) go to the human or beast planets they are suffering from a number of debuffs and the like. When the demon planet eclipses the human planet the demons won't suffer from those debuffs and going from the demon planet to the human planet will be easier. The same does not apply to the beast planet. In other words, traveling to the beast planet will always be difficult (but possible) and the demons invading the beast planet will always suffer from the debuffs, the environment etc etc

      Let me correct you further: that system only applies to the specific parts of Arboreus that allow Evil-aligned players. There are also areas of the planet that Evil players of any race are unable to enter in any capacity.

      However, I don't know the specifics on which areas those are. I would presume that included all major cities and the areas immediately surrounding them, which would protect lowbies as well as prevent spawn camping.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Fog of War

      The game is exploration-based, and I believe it was confirmed that every player will have a personal map that starts out blank and fills in as they explore. I don't know if that refers to the normal game graphics surrounding your character, or merely to an additional minimap you can consult for long travels.

      posted in Questions & Answers
      FibS
      FibS
    • RE: πŸΊβ“‡β“β“‘β“˜β“”β“’ ⓐⓝⓓ πŸ¦‡β“‹β“β“œβ“Ÿβ“˜β“‘β“˜β“’β“œ

      In Elder Scrolls, not only are therianthrophy and vampirism usually diseases which means disease resist works against them too, but there is ample lore identifying and comparing the different strains - the excuse for why they work differently each game / in each area of Tamriel.

      In Daggerfall you can become a wereboar instead of a werewolf. It forces you to kill someone every full moon or your max HP will drop. (As in "your max HP was 300 but now it's 4".)

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Rotatable Camera?

      I forgot about this forum so I apologize for the long delay in responding to this post.

      @deity said in Rotatable Camera?:

      looking for the secret passages and other things you mentioned becomes the easiest thing you can do without locked camera. walking around and actually looking around helps you involve yourself deeply in playing the game rather than just flinging your camera around the map.

      You seem to be talking about panning the camera around the entire game world like a MOBA, which I don't believe was ever brought up and wouldn't even be feasible in a game like Fractured let alone ideal; the suggestion was merely rotating the camera around the character.

      It would be impossible to find secret passages on the far side of geography or objects on the far side of an object if the camera could not be rotated. I don't think I need to explain why, assuming the person I would be explaining this to is older than three...

      A rotating camera would mean objects or easter eggs could be placed on these unseen sides and the player would actually have to look around from multiple angles to find them, which is a more immersive gameplay and completely in line with the exploration-based design of Fractured.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Rotatable Camera?

      @jetah:

      How can you manage [a rotate-able camera] with a click to move if you need the mouse to turn the camera?

      I would like to introduce you to an MMO called Ragnarok Online, which is click to move with a rotatable, zoomable camera. It came out in 2002/03/04, is still ongoing, and at higher character levels remains one of the fastest MMOs I've ever played.

      We as modern gamers are blessed in that there are at least three buttons on every modern mouse. Lclick to move & attack, Rclick (Shift+Lclick) to rotate camera, mousewheel (Ctrl+Lclick) to zoom.

      The Shift and Ctrl options also let you reset the camera's rotation and zoom by double-clicking.

      @deity

      being in locked camera would also give the player a better immersive experience.

      I'm really sick of people using "immersive" as a euphemism for "this is what I want".

      "Immersive" means a game world feels real or is vividly detailed either graphically or in content / lore. A game world does not feel more real or vividly detailed from not being able to look around or examine objects and scenery from multiple angles, rather the opposite actually.

      In particular, rotating the camera means secret passages, chests, or neat details can be hidden on the "dark side" of something, i.e. a rotatable camera adds an exploration element, i.e. is more "immersive". (Fractured is an exploration-based game, by the by.)

      posted in Questions & Answers
      FibS
      FibS
    • RE: Π‘heat attributes.

      I'll be quite frank: this is a completely stupid idea. It isn't "immersive", it definitely isn't fun, and it also doesn't logically follow / make sense.

      I'll explain the issues stat-by-stat, but I'll have to paraphrase the OP because it's a bit awkwardly worded.

      STR: When STR is over 15, NPCs and peaceful animals become naturally uncomfortable with your presence.

      Yeah, that's what Charisma is for. A strong guy with high Charisma is a big sweet papa bear. A strong guy with low Charisma is a swearing, drunk, brawling oaf.

      DEX: When DEX is over 15, allied NPCs can't keep up, and you become susceptible to Criticals from blind spots due to your arrogance

      Like before, another stat more intuitively handles Criticals: Perception.

      Criticals are not the antithesis or opposite of a clean miss, and it makes no sense that "arrogance" courtesy of pro dodging strats would allow you to keep dodging every single hit except Criticals. Criticals are a simplified amalgam of blind spots (DEX & PER), weak points in armor or anatomy (CON), approach to perfection of attack v. dodge technique (INT), lucky or skilled timing (DEX & PER), and just plain hitting way damn harder than normal (STR), alongside other discrete factors that can't be paid the proper individual attention in a Diablo- or MOBA-style MMO context.

      Also, you're basically saying to cap the movement speed buff at the movement speed of your slowest party member, since you'll be stopping for them to catch up, making a sufficiently high movement speed buff largely pointless outside of close combat within a small area.

      Screw that, I've had enough of that mess from Secret of Mana.

      INT: When INT is over 15, you speak arrogantly to NPCs, and your attunement to mana decreases your resistance to magical attacks.

      Yo. Yo. Charisma exists. Remember that stat? That determines whether you rub people the wrong way or not. That's the express and sole definition of the stat.

      But gosh, what a great idea: remove the only form of defense a classical INT character has. In every single other RPG in history, INT increases your magic defense. You know why? Because...

      • No other stat does, since we don't have "WIL" or another dedicated magic resist stat. CON is the physical resist stat and if it was also the magic resist stat then CON characters would be invincible which is not acceptable.
      • INT-heavy characters sacrifice some form of physical prowess, either in STR, CON, or both, so it's only fair that they get magic resistance since they usually won't have physical resistance
      • Because if INT is understood implicitly as the "knowing how magic works" stat, hence why a high-INT character casts better / stronger spells, then it should also be the "defending against magic / counter-spelling" stat

      CON: When CON is above 15, healing & buff potions are less effective alongside poisons.

      A higher body mass increases the dosage needed for any drug, poison, etc. to have the same observed effect, but Constitution is not body mass. Constitution is fitness and health. Here in real life, a healthier and more fit person is more resistant to disease and better-affected by positive medications and other medical treatments compared to an ill person.

      That is because poisons work against the body's systems while medications work alongside them. This is a necessary element of the intelligent design of a poison or medication.

      Consequently, the stronger said body systems are (Constitution), the less effective poisons will be and the more effective medications will be.

      PER: When PER is above 15, you become suspicious of everyone around you.

      ? ? ? Why exactly?? It's called Perception, not Paranoia. Perception would make you less suspicious of (innocent) people around you because you were better able to perceive their true intentions and thus know in reality whether they were innocent or not.

      CHA: When CHA is over 15, you begin attracting bad attention and monsters aggro to you from further away.

      So, high Charisma does what low Charisma should do. Got it.

      What do you think the point of the stat is? It's social awareness and the ability to doctor your behavior to get the desired response /attention.

      You seem to be mixing it up with Fame.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Mute user function

      You can also Not Watch / ignore entire subforums, the primary use of that being the boards in languages you don't know

      posted in Questions & Answers
      FibS
      FibS
    • RE: Engage and Win with The Foundation

      I'd just like to point out to folks that after the Daily Points nerf, to get from Level 10 to Level 150 with only the daily points will take you almost six years. (You don't get any daily points from level 0 to 10 as part of their anti-dupe adjustments.)

      Activity is important!

      posted in News & Announcements
      FibS
      FibS
    • RE: Player bounty boards (PVP)

      @jetah said in Player bounty boards (PVP):

      @fibs

      you're thinking of a legal reward for the capture of someone.

      That is what bounty means, yes.

      I'm thinking of a bounty that is illegal, one that anyone can place a hit on anyone else with enough money.

      That is not a bounty, because it isn't sending a bulletin out for any random hitman to just pick up on a whimsy. Hits are always arranged between a person and a specific assassin or hitman association, who will pick a specific agent and assign it. This doesn't need its own system, as players / guilds can just arrange it themselves and it would be regulated by the general pattern that anybody cheating a hitman out of money is going to be the next target.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Will there be a way to change your Attributes?

      @jetah said in Will there be a way to change your Attributes?:

      @fibs

      a day to swap attributes they might as well sell that in the cash shop for 5$.

      A month to swap attributes, they may as well sell accelerators in the cash shop for $5.

      i'm basing this on the 'those that can only play for 1 hour a day' statement. you're asking for less than 1 hour to swap attributes.

      Or you can not lie about what I said, which was "24 hours (of active play)". That would still be almost a month, for someone who only played 1 hour a day (which by the by you would have recognized as a hyperbolic example if you were arguing honestly.)

      are you going to complain if it take a year to swap alignments for beastkin and demons too?

      Absolutely. That's pretentious and utterly stupid.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Will there be a way to change your Attributes?

      @jetah said in Will there be a way to change your Attributes?:

      @fibs

      i dont like the idea of being able to quickly change primary attributes. a month sounds good.

      What are you, Peter Pan? A day / week isn't "quickly" by any stretch of the term.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Will there be a way to change your Attributes?

      @jetah said in Will there be a way to change your Attributes?:

      @fibs said in Will there be a way to change your Attributes?:

      @jetah said in Will there be a way to change your Attributes?:

      @fibs not really. I could argue that if they can't manage consistently long hours then they shouldn't be playing games or they could be playing more single player games.

      How will someone who plays 1h a day, 7 hours a week, afford gear? How can afford the time to explore the other 2 planets? I'd suggest a different type of game, one that offers faster in and out.

      It isn't up to you or me who deserves to or "should" play a game, nor is that important. What's important is who can play the game without needless hindrance, and that should be, at the risk of generalizing, everybody who wants to.

      I worked and had about an hour or less to play a game before I went to bed. I didn't get in a game that required massive amounts of time, like Eve Online, TAB or WoW. I played Overwatch because I could get in and out in a timely manor. I never demanded or requested that other games change to suit my lack of game time.

      If I were back to only having less than an hour of play time I wouldn't bother with an RPG. MOBA's or FPS would be my game of choice if they were quick enough to complete.

      Ha! Take that, you other players! The game is completely identical except for the artificial time limit on changing stat builds. You'll never enjoy the game again because of me! Mwahahaha!

      posted in Questions & Answers
      FibS
      FibS
    • RE: Contracts?

      @evolgrinz said in Contracts?:

      Trade chat is a terrible idea to be honest, just look at the trade chat in Warframe... The messages scroll by so fast, you can barely read any of it and trying to read it gives me a headache. And even if you see a good deal, it's another challenge to click that persons name to whisper him and set up the trade.

      A system where you can see the prices in a small area with perhaps special trader skills that increase the range of this area with perhaps at max level the ability to even see the markets of the other planets.
      This way you can choose how far you want to travel for the best price, but the lowest price might also be the trickiest or most dangerous to get to.

      If we have any kind of wide-range chat, there will be trade chat. Even when there's a dedicated trade channel, people don't give a damn and post their trades in the general chat anyway because more people see it.

      The only way to stop spammers is to not have anything they can spam with!

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Player bounty boards (PVP)

      A bounty is generally set to find a wanted criminal, so there should be some requirement (or feasible excuse) to set a bounty on a given player. Naturally, that requirement would vary by planet; e.g. demons don't give a #*!% and demon bounty boards can be set on pretty much anybody.

      But you should not be able to type in random names until you get someone. There should be some kind of familiarity-checker that only lets you set bounties on characters you've actually interacted with / your character knows exist or who are recognized by the town the board is in, such as a local menace or criminal kingpin.

      Secondly, you should be required to make an excuse for what the bounty is for, again depending on the planet. Arboreus boards would have the strictest requirements (if Arboreus had any boards at all) and Tartaros boards would have the loosest.

      Bounties would not supercede existing PVP systems, e.g. a bounty put out on Tartaros for a character on Arboreus would be harder to bag and collect because it's harder to go kill people on Arboreus. Of course, we already know really terrible people won't be able to go to Arboreus freely, so the "bounty community" (both hunters and marks) will be roughly divided by the three planets the way the rest of the community is.

      posted in Discussions & Feedback
      FibS
      FibS
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