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    Posts made by FibS

    • RE: Will there be a way to change your Attributes?

      @jetah said in Will there be a way to change your Attributes?:

      @fibs not really. I could argue that if they can't manage consistently long hours then they shouldn't be playing games or they could be playing more single player games.

      How will someone who plays 1h a day, 7 hours a week, afford gear? How can afford the time to explore the other 2 planets? I'd suggest a different type of game, one that offers faster in and out.

      It isn't up to you or me who deserves to or "should" play a game, nor is that important. What's important is who can play the game without needless hindrance, and that should be, at the risk of generalizing, everybody who wants to.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Fracutered !!

      Welcome!!

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Will there be a way to change your Attributes?

      @Jetah If most players can't manage consistently long hours in the game, that is only more reason to make all of the game features feasible in a shorter amount of time.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Will there be a way to change your Attributes?

      @jetah said in Will there be a way to change your Attributes?:

      If a person can't spend the time to swap primary attributes then why do they need to swap at all?

      Circular logic; you're the one raising the bar on how much time is needed to qualify that condition.

      I'd still believe a month is a good time frame to swap primaries. A month of our time is equal to a year in game. That seems right to me.

      I don't care how much time it is in the game, I care that I in real life shouldn't have to make a long time investment to change pretend numbers. A month is longer than it would take to make a new character and get your Talents back.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Feature Spotlight #5 - Character Creation, Attributes And Resting

      @33hp said in Feature Spotlight #5 - Character Creation, Attributes And Resting:

      Admins, I propose to reconsider the effects that the constitution gives, because if it gives resistance to the poisons to the organism, then it should also give the resistance to both negative and positive effects of potions (on the contrary, to reduce the duration or effectiveness), because the body tries to get out of itself all foreign. Of course, it will not be very profitable to pump it to full, but it can be compensated for by additional regen or partial invulnerability to the immobilizing effects of the elements.

      Healing synergizes with the body's mechanics while poison directly confronts it. You may be confusing constitution with body mass. A higher mass would make any and all potions less effective unless applied topically, but in gameplay it would be dumb to change potion quaff effectiveness on a strict linear scale with character size.

      posted in News & Announcements
      FibS
      FibS
    • Mute user function

      I can ignore topics, that's great, but I'll still get notified if I'm mentioned in the topic.

      Can I mute a user so that I never see any notifications from them, whether they mention me or not? As the community increases, allowing people to avoid bumping into folks they can't stand is kind of a must if we want to avoid constant arguments and flamewars.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Consumable Currency

      @kairosval said in Consumable Currency:

      Reading comprehension lessons are fun! 🙂

      So you suck at writing AND you're pretentious and condescending. Can I get a mute user function, please?

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Banks and auctions.

      @jetah said in Banks and auctions.:

      @fibs

      one person will call fraud and it'll be changed.

      Hmm, sounds to me like one person paid real money for their ingame goods. ;o

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Banks and auctions.

      Placing banks in the hands of players is a fascinating business. An infamous bastard in EVE Online ran a bank, pocketed everybody's ISK, put a massive bounty on his own head and flew off in a giant starship daring everyone to come after him.

      Which honestly is absolutely awesome so please let us run rackets in Fractured.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Contracts?

      @dagimir said in Contracts?:

      @finland No, no they shouldn't. An auction house ruins player trading and traveling merchants. It has degraded every single MMO I have played that has had them.

      A global auction house is also an open invitation to gold bots, unless you do what Black Desert Online did and make the auction house completely #@^!ing suck so that neither gold bots nor legitimate players can use it.

      However, local auction houses that have a separate market for each city are a great idea.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Beastmen and Mount System

      I would prefer for Beastmen to have the mount system, but instead of acting like a normal mount, it instead changes their primal form.

      So Beastmen get all of the storage etc. buffs, but the movement speed bonus instead becomes the movement speed boost of their primal form, and if the mount is the same "species" as their primal form they will also take on that mount's appearance. (e.g. a wolfkin can wear any wolf mount skin as their primal form but not a non-wolf mount will be stats only with no appearance change.)

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Will there be a way to change your Attributes?

      Several months of commitment is ridiculous. This is a game, not a girlfriend.

      The primary reason to limit the rate of changing stats should be to prevent players from exploiting it in some kind of shape-shifting meta. Even 24 hours (of active play) would suffice for this in most cases and a week+ becomes prohibitive for players who can't spend more than an hour a day playing.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Player bounty boards (PVP)

      No please. I've played games with bounty boards and they are always heavily exploited to grief players by repeatedly setting frivolous bounties on them over and over.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Armor & Beastmen

      In Elder Scrolls Online, every armor piece/weapon can be crafted in a wide range of "motifs". This changes what it looks like but has no effect on its stats.

      Every race starts with knowledge of its own racial motif, and may subsequently find and learn every other motif in the game. Common motifs are usually found as an entire book at once, but rarer and more obscure motifs tend to be found in chapters, and each chapter unlocks that motif only for one specific equipment type, e.g.

      Racial Motifs 15, Chapter 14: Dwemer Swords

      ... is a separate item and consuming it will allow you to craft swords, and only swords, in the Dwemer (Dwarven) style. You'll need to find the other chapters for all the other equipment types.

      posted in Questions & Answers
      FibS
      FibS
    • RE: 💡 Suggestion | In game | Repair system/mechanincs

      In most games, you pay gold to an NPC to repair, buy weapons, et al because they provide the service and all of the materials. However, games that have player crafting almost always see player crafters giving a significant discount to clients who bring their own materials.

      We already know that in Fractured, most if not all items and item-based services will be performed by players, so it will most likely lean towards the latter. I would honestly be surprised if any NPCs existed to repair equipment.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Consumable Currency

      @kairosval said in Consumable Currency:

      @fibs said in Consumable Currency:

      Path of Exile has extreme inflation, what are you talking about?

      Look closely: I never said PoE doesn't have inflation. 🙂

      Your first sentence is themed on combating inflation. That implies a tone for the rest of the post

      But for a player-driven economy in a game that isn't a grind-based looter, I think that system might have even more utility as a money sink than it would in a game like PoE. Inflation is still inevitable, but that doesn't mean that inventive money sinks can't be used to put a drag on that inflation [...] if you used health potions, mana potions, speed potions, fragments of scrolls to create skill tomes, and so on as currency, then there's a drive for players to consume them and remove currency from the game.

      As I said, this is not a (new) money sink. Whether you use or trade a health potion is exactly the same as whether you use or trade gold (for a health potion). The only difference is semantic.

      I find PoE's reliance on currency items to be extremely unintuitive and unenjoyable for absolutely no provable benefit to the game other than fitting the setting (Wraeclast is a cobbled-together mess of outcasts and doesn't have a coherent centralized government to establish an accepted fiat currency.) It has zero effect on the economy of the game.

      posted in Discussions & Feedback
      FibS
      FibS
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