@kairosval said in Consumable Currency:
@fibs said in Consumable Currency:
Path of Exile has extreme inflation, what are you talking about?
Look closely: I never said PoE doesn't have inflation. 
Your first sentence is themed on combating inflation. That implies a tone for the rest of the post
But for a player-driven economy in a game that isn't a grind-based looter, I think that system might have even more utility as a money sink than it would in a game like PoE. Inflation is still inevitable, but that doesn't mean that inventive money sinks can't be used to put a drag on that inflation [...] if you used health potions, mana potions, speed potions, fragments of scrolls to create skill tomes, and so on as currency, then there's a drive for players to consume them and remove currency from the game.
As I said, this is not a (new) money sink. Whether you use or trade a health potion is exactly the same as whether you use or trade gold (for a health potion). The only difference is semantic.
I find PoE's reliance on currency items to be extremely unintuitive and unenjoyable for absolutely no provable benefit to the game other than fitting the setting (Wraeclast is a cobbled-together mess of outcasts and doesn't have a coherent centralized government to establish an accepted fiat currency.) It has zero effect on the economy of the game.