@Tuoni said in Let's borrow some ideas from other games!:
I did not play UO back then so I am not familiar with all the mechanics, but this "bless" was feature which prevented some items to drop?
In Ultima Online, when a character dies, their ghost spawns at the spot and the majority of their currently-held items (which includes gold pieces) drops to the corpse. They have to find a healer NPC or other means to revive with a new body, return to their corpse, and retrieve their items before the corpse decays or they are looted.
However, an item that is marked as Blessed does not drop to the corpse, and will be with the character when they revive. Blessed is a permanent effect once applied.
The spellbooks of mages and paladins are always Blessed, and some rare / artifact weapons are always Blessed too, but otherwise it was extremely rare to find a scroll that would permanently apply Blessed to an item.
When Ultima Online attempted to become a less "hardcore" game, they added an Insurance system where any item could be Insured. This caused the item to be treated as Blessed for the next death, for the cost of gold coins. This effectively rendered the corpse-drop mechanic null and void.
I actually presumed, that Fractured has total full loot if player kills another. Only some portion of loot will be trashed in process and removed from the game. I was also wondering how mobs and animals will actually act against players? Just knocking players down or actually killing and make them drop all loot? Or does only "lethal" (more dangerous ones) mobs kill players?
I believe the developers said that most PvE enemies, such as wild animals, will only KO the player. All PvE enemies of Arboreus had this behavior.