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    Posts made by Fibulator

    • RE: New Player Feedback

      " where A and D are not "move left and right" as they should be"
      That's extremely rare, esp in professionally made games, and much despised. ^_^

      I'm using "professionally made" as an adjective to describe higher degree of quality, not junk, made by bigger companies.

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • RE: Ability List

      Well... if it were a simple matter of adding the names/descriptions to a list, I'd be more inclined to help. But WTF ever that wiki page is doing, it's sure not intuitive.
      Or if I could copy and paste from the game, I'd do that... but no way to copy. Screenshots are too big to just upload.... so it'd have to be manual for 48 abilities. -_-

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • RE: [FRAC-1895] "Relocate" lets you get into restricted areas :D

      That's exactly what I was doing. I ported through the "not implemented" area that's greyed out on the big map. Took about 30 minutes from Goblin hills to Vale of Shadows.

      posted in Bug Reports - Closed
      Fibulator
      Fibulator
    • RE: New Player Feedback

      Those aren't MMOs. Nor high quality professionally made games. I've played minecraft, and heard of Terraria... never heard of the rest.
      So, can't speak to what silly control scheme they use. But standard for professionally made games is R-click to move to "whatever 2nd container is open".

      (Nothing wrong with Indie games, I play quite a few. Just saying there is a standard control scheme in professionally made games.)

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • RE: Fifi's Feedback: Alpha 2

      @FibS
      There are a ton of melee abilities that "never miss".

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • RE: Ability List

      What wiki? Where?

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • So, what is the plan for "fun"?

      I'm curious what the future plans for "fun" will come in. It's been clearly stated that there won't be any gear progression.

      That leaves "Sandbox" and "collect abilities". Game isn't really set up to be sandbox, and once you collect all abilities, then what?
      To be clear: I'm not asking about current state, I'm asking what are the plans for the future?

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • RE: Ability List

      Black Widow had 2 abilities I was missing.

      Supposedly there is a "ghoul" but I have no idea where they are. Help?

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • Ability List

      I think I've managed to get every ability currently in game: 46
      Any rares I may have missed?

      I've got warchief/fire shaman/death shaman/Greater earth/treant/Lich spider.

      Is there a greater wisp? Or any areas I may have missed?

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • [FRAC-1895] "Relocate" lets you get into restricted areas :D

      I don't think I'm supposed to be able to get in here. ^_^
      Hidden area.jpg Hidden area2.jpg

      posted in Bug Reports - Closed
      Fibulator
      Fibulator
    • RE: Enchanting questions

      +3 chaos on Primordial dust: Drops from... primordials. I have 5 stacks of it. ^_^

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • RE: Fifi's Feedback: Alpha 2

      @FibS

      The wisps are incredibly easy, once you learn their trick.
      They have an absorb shield. Put a fire totem out. Once the shields are gone and you stop seeing (+90 mana), unload with magic missile, fireball, magic missile... dead.

      I've 100% them. ^_^ Last ability is incredibly useful short range teleport.
      They have 1150 evasion... so don't even bother swinging a melee/ranged/magic staff weapon at them.

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • RE: New Player Feedback

      @FibS

      Thanks for taking the time for a detailed reply. ^_^

      At no time does R click move from my inventory to an open chest. Or visa versa.

      Corpses decay faster if you loot them dry. ^_^ (had one on my campfire... roasting.)

      "the standard move item command in MMOs is shift + left click and I feel this should also be how Fractured implements it."
      Incorrect. The standard is R-click. Shift-click is for splitting stacks. I've played dozens if not hundred+ MMOs. Never encountered a single one where "Shift left" was move item, that I can recall. Though, this is always editable in "controls", which should always be the case.

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • New Player Feedback

      Quality of life:
      First thing I noticed: Login screen has no setting option. (Music was incredibly loud with no way to turn down until after I created a character)
      After I type my password I should be able to hit enter to continue, rather than having to click.
      For the love of all that is holy... Add in some type of "combat mode" mechanic where when in combat, all trees become transparent, and all corpses/trees/basically everything except mobs become non-interactable. I literally have to clear cut every area before entering combat.
      Need a "Recall stone" badly.
      Need buildable portals, Badly. (or long range teleport spells, or just one "teleport by clicking on the big map")
      Why does everything under the sun need a stun... or two... or even three?
      Why does a camp fire require more rocks than wood? I feel derpy running around the forest putting stray rocks in my pocket... "cause they make me feel good".
      Need tool tips.
      Need to be able to R-click to move stuff from one bag to another.
      Need mouse on big map to show coordinates.
      Why are there so many impassible ridges in the middle of nowhere that are 3 feet high and miles long? Serves no purpose, but man are they annoying.
      And Camera control is desperately needed. Can't stress that enough.
      When I press B to open the craft when, it should either: A default to crafting... or B: open the last tab that was used. It's irritating that it defaults to blueprints every time. Or make a 2nd button that opens Just the craft window.

      Bugs:
      Logs some times land on the tree, or standing on end, and are unlootable. A good swift kick and they behave.
      Ranged abilities can't go through hills, but spells like magic missile can. This can be exploited against ranged mobs.
      Some times mobs get 'stuck' when they leash, and you can just attack without taking damage.
      When opening big map, it doesn't center on the play, making it nearly impossible to tell where you are.
      All kinds of bugs with the totem: Player can damage it, mobs ignore it, some times if it gets the killing blow you can't loot corpse.
      Trees aren't respawning... but ironically... rocks are.

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • RE: Twitch streaming

      Because there might be some people without alpha keys that want to see gameplay?

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • RE: Twitch streaming

      Fixed: Ran OBS as administrator. Live streaming now!

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • RE: Twitch streaming

      Unfortunately OBS is only capturing Audio, not Video.

      https://www.twitch.tv/videos/595378782

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • Twitch streaming

      I'm new to Twitch streaming, but I'll be going live with Fractured in a few minutes.

      posted in Discussions & Feedback
      Fibulator
      Fibulator
    • Looking forward to this title

      Game looks quite promising. ^_^

      posted in Welcome to Fractured
      Fibulator
      Fibulator
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