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    Best posts made by Finland

    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @oobenonioo the idea on a redeemed Demon becaming an Angel (skin variation) make me feel like: "shit I want make one" 😍. I really love this spotlight especially the way to flag thiefs and assassins and the restrinctions on the planets. I really think that my fellows PvErs will be not worried about gankers on Arboreus :).

      posted in News & Announcements
      Finland
      Finland
    • RE: Clarification on the target audience

      @kairosval said in Clarification on the target audience:

      I don't think that Fractured is setting out to be another themepark-MMO either, particularly given the forced-player-interaction-economy thing. That's a good move in my view because the themepark-MMO market is extremely saturated, and I think what the Fractured devs have in mind here is meaningfully distinctive in the MMO marketplace. Really looking forward to it.

      Yeah that's what everyone hope! About the "you just had to pay attention", well mostly of the time I get back to home so tired that I prefer easy peasy things πŸ˜‚

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“‘ Lista di tutte le pagine tradotte

      EDITATO
      Carissimi ho aggiornato la lista con la traduzione dell'ultima news!


      alt text

      TRADUZIONI DELLE NEWS/NOTIZIE

      • 21 mag 2018 alle 18:35 - AGGIORNAMENTO SU KICKSTARTER - PACCHETTI PEGNO
      posted in Discussioni Generali
      Finland
      Finland
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @chrightt

      Why do people like to use WoW when it is such a crappy example. There are games like WoW where a large part of success was due to timing.

      Timing? Don't make me laugh 2004 -> 2018 still alive. not a question of timing but a good game design and marketing. I loved vanilla for example. Fractured is Demon vs Humans vs Beastmen somehow but in the end it's up to you. I just care to play with all races with a good alignment by defending lands from evil intents. And that will be possible!

      Demons are born with a strongly negative Karma – and they can’t make it better on their home planet.

      Arguing that is silly. It's like hoping for an Angel to live in Hell and for a Demon to live in Paradise. Silly lore wise. You can leave Tartaros and play the Demon somewhere else. Dreaming to play a good char (Angel for example) on Tartaros is no sense. If you care just about skins/look thingy is what ruins games. Like some crying out when they can't have something that's too hard to achieve or when is not possible due the game design.

      alignment allows us to change our race's nature, but our race still gets specific buffs/rules for specific planets.

      Not really true. The debuffs are just for evil Demons or Good beastmen. Most of the limitations/restrinctions are based on the alignement. Once you change your align you will be allowed to move freely. Once you became a good Demon (Angel) you will be rejected from Tartaros but you will be allowed to live on Arboreus. So your race restrincion drop off at that point. To me it looks perfect. Do you wanna play PvE and do you wanna play a Demon Char? Easy.. work hard to reedem it otherwise play another race πŸ˜‰


      I really don't get where you want end! Alignments debuffs/buffs influenced by plantes are really good (especially lore wise). If you want a game where all races/classes are the same I think you should go look somewhere else. I prefer games where you can feel unique. Fractured is doing that. Demons can be friend of humans and beastmen. Obviusly the karma should be the same. If you would like to be a friend of a good beastman as an Evil Demon that's no sense by me. Friends are those with the some purpose and Fractured is designed like that for what I get. If you are a Demon and you want be friend of a Beasman just redeem yourself, that's all I can say to you. There is no frienship behind different play styles and there should never change! I would never be friend (in game) of griefers/gankers for example.

      I made a child guild to help out all Evil Demon/Players to redeem themself (for example) that should be an easier way to gather Demon planning to play PvE and at the same time help them out to get Neutral soon as possible with some kind of protection provided by Guild mates.

      posted in News & Announcements
      Finland
      Finland
    • RE: Idea: Ability that allows evil summoners to summon PC demons.

      It's called necromancy and you can summon πŸ˜‰

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: Abomini e angeli

      @bloodlord purtroppo no. Sappiamo che l'allineamento influirΓ . I beastmen possono diventare abomini se diventano malvagi per per ottenere la forma abomini servono quelle quest speciali chiamate quest divine. I demoni posso cercare di diventare buoni ma Γ¨ molto piΓΉ difficile rispetto ad un bono che diventa cattivo. una volta che si raggiunge un allineamento buono I demoni possono fare delle quest divine per diventare Angeli.

      le due nuove forme Angeli ed Abomini danno un aspetto diverso (nuova skin) modificatori difersi quindi una nuova assegnazione degli attributi ed abilitΓ  raziali nuove. Gli angeli saranno bannati da tartaros e potranno vivere su Syndesia ed Arboreus. I bestmen malvagi saranno bannati da Arboreus se diventano abomini saranno bannati anche da Syndesia e potranno vivere solo su tartaros.

      posted in Discussioni Generali
      Finland
      Finland
    • RE: The unofficial Fractured census #1 - Age

      @cognitive hehehe welcome to the club as far I seen we are mostly +25 πŸ˜›

      posted in Off Topic
      Finland
      Finland
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @phaethonas said in Feature Spotlight #6 - PvP, Alignment & Crime:

      You still are arguing at changing Fractured while you keep claiming that you don't! Is it so hard for you to understand that Fractured's devs want to make a niche game?!

      1. I'm just givin my point of view (feedback). I'm allowed to do it. I have not powers to change things.

      devs want

      1. Hard words, I really think that Devs (if they can) would love to make a game more popular as possible. It's everyone's dream to succeed. They are only flying at half height.. luckly. But who knows for the future. The game could please many and soar, consequently be successful. In an early stage LoL was a niche game but look at that now (just an example).

      The whole key concept of three different planets, with three different races, with three different "rulesets", with three different economies is niche!

      1. You are thinking it. A niche game is when it is not very appetizing and there are not many players for that reason. 99% of the times due the Killing Spree/Griefing/Mad Community.

      I have been telling you for quite some time, and I don't mean that as an insult, I mean that as a friendly suggestion; You are following the wrong game.

      1. I don't think. Have you ever stopped to think a second that maybe that's you?
        Quoting @Vengu "Considering how hard you're trying to change Fractured, have you ever considered you might be the one following the wrong game? You're telling people "This is how Fractured should be, and because you don't like it, you should leave". You're literally telling people to stop following Fractured because they don't agree with your suggestions, even though your suggestions are just that, suggestions."
        He's right. That (your) is not a good way to let the community grow (Only because someone got a different point of view)! More players/users = more ideas/suggestions/feedbacks = better game (in most cases). More players/users would also help Devs about finances and could guarantee if not simply give more longevity to the game. I have seen too many games explode due to lack of players with the consequent lack of enough income.

      Fractured is not the game you like, this is why you want it to be something entirely different. Fractured won't be like GW2, ESO, WoW and other games you have said that are "successful" and whose path you want Fractured to follow. Fractured's devs are thinking out of this box and this was clear from day 1.

      1. Really? You have no clue about what I like. I hope that Fractured will not be like GW2 (I really don't like GW2). You are failing hard due Devs said form day 1 that Fractured will be a game for both PvPers and PvErs. I'm only giving a good feedback to make it good/funny/enjoyable for my fellows PvErs.

      So you want to help? Do so within the lines of the game the devs want to make.

      1. You are not the one to tell me what to say or what to do. I give my feedback/suggestion and Devs are smart enough to take their own decisions. Neither me or you have any kind of power here.

      And I told you so many times that with; a) a ton of debuffs on me, b) the "wildlife"/NPCs hunting me and c) the 30 minute restriction, it is impossible for me to go from point A (spawn point) to point B (where I will gather mats), especially since.....I don't know where point B is! Assuming that after 7 times that I tried to go to Arboreus, I finally found where point B is, I will still have to a) go from point A to point B (which may take 10 minutes of "walking"), b) all the while fight the "wildlife"/NPCs that will be attacking me, c) have a ton of debuffs on me and then finally, actually harvesting, and all that in under 30 minutes!

      1. I would like to remember this (your words - Feature Spotlight #6 - PvP, Alignment & Crime - post_23177😞

      can already see ways for my demon horde to bring death and destruction at Arboreus. Sure it will require some real planning and team work, but that challenge is very much welcome 😁

      For example;

      1. I have some members of my guild to achieve neutral alignment (neutral demons have been confirmed). Then I send those ahead of the rest of us. They go and put themselves into key positions of the planet and then....

      2. Evil aligned demons enter Arboreus and start killing and destroying. Sure after 30 minutes those will be kicked out but then.....

      3. the second wave of evil demons will enter and then the third and the fourth and the fifth, all the while group 1 of the neutral demons will turn "aggresive", then group 2, then group 3.

      4. Let's assume that I was in the first wave. Depending how easy and "fast" it is to go to Arboreus and whether I will have a debuff or not, I may return.

      5. Depending the size of my guild or even the alliance of guilds that I am at, demons may have Arboreus at constant siege.


      Yes, it requires planning and co-ordination, yes, I won't be there but for a measly 30 minutes, but my presence will be felt for days.


      To put it simply; I am willing to bet that the aforementioned strong deterrents will create large and strong demon alliances with sole purpose of bypassing these deterrents. We PvPers will enjoy to play the cat and mouse game with the devs, finding legal ways to make our presence felt.


      And now enter evil humans. I will contact large evil human alliances/guild and we will schedule attacks at Arboreus. 01:00 - 04:00 AM I will be sending 8 waves of demons. 04:00 - 08:00 AM the humans will be invading. And thus it is clear that Arboreus is far from safe.


      Even if we will have a debuff for 30 days that will not allow us to travel to Arboreus, all "evil" players will band together once per month in order to bring chaos to Arboreus for hours, maybe even days, depending how many "evil" demons and humans are in this "unholy alliance". And be absolutely certain, this "unholy alliance" has just been made, regardless if I play the game or not.


      If indeed your goal is to make Arboreus safe, you have only one way to go. Don't allow travel to it for evil and even neutral aligned characters. That of course should be accompanied with Arboreus not having unique resources, in order not to imbalance the economy.


      All things considered though (that you want each planet to have unique resources, that you want Arboreus rather safe etc) I'd suggest lowering the deterrents towards the individual player. The more you are trying to stop the individual player to go, explore, Krash Kill N' Destroy, the more these individuals will want to do so and they will try to circumvent your deterrent systems by banding together.


      You know what will stop demons from entering Arboreus and wreaking havoc? In-fighting. As long as you won't give the players who want to play in a FFA environment a reason to band together, they won't, and as such they won't be able to do much harm, cause most of the action will be at Tartaros. If you incentivise us to band together, then you will have the opposite effect.

      You look so confident when we do not actually have the game to test yet.


      Have you ever played an MMORPG before? Cause if you describe the above to someone who has, he/she will tell you that this is impossible to be done.

      1. I did but prolly different games. I playes as Raid hardcore player on WoW since 2004 to 2014 that just to point out something. To call another game Albion Online. I don't wanna provide list/screenie/acheivements of all games I played.

      Behind the "You can just travel to gather tho" has a context which you are not taking into consideration.

      1. Funny that you said that. You should explain that context you are talking about.

      Said this I'm really happy about what I red on the spotlight. I'm just curious to see how those things will work effectively. Until we can test the game I limit myself to hypothesizing the mechanisms because nobody can really judge something that we do not know how it really works. I love to talk about my point of view, give suggestions and feedback. Someone may like those and others not but never tell me to go away just because of my ideas, netiher to not say things that does not suit your point of view.

      I hope that none of what I have said may have insulted you in some way. If so, I apologize.

      PS: Someone may have enjoyed reading this debate by eating popcorn and others may got bored/annoyed, maybe pissed off to hear us discuss. So I apologize to all of you (Fractured Fellows) for this πŸ™

      posted in News & Announcements
      Finland
      Finland
    • RE: Possibility of console release?

      PC master race.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: Cosa?!?!?! Dynamight studios Γ¨ italiano?πŸ˜‚πŸ˜‚

      @mehwar motivo in piΓΉ per supportarli non credi ;)?

      posted in Discussioni Generali
      Finland
      Finland
    • RE: Are you interested in cars?

      @dvorak I love cars too and my favorite is the Peugeot 205 turbo 16 evo 2
      alt text

      posted in Off Topic
      Finland
      Finland
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @tulukaruk I was talking about dungeons in generl but about PvE I think the same if you can PvP there it's just a PvP not a PvE.

      posted in News & Announcements
      Finland
      Finland
    • RE: Dynamight gold

      @bloodlord valuta extra da shop

      posted in Discussioni Generali
      Finland
      Finland
    • RE: Is here another person who scared about writing on the forum?

      @molibden welcoem aboard new friend. well socilize is a good things. Introverted people should try to feel differently πŸ˜›

      posted in Off Topic
      Finland
      Finland
    • RE: First Fractured Gameplay Video Released!

      @prometheus Yes, I imagined and forgive me but that did not want to be a criticism. Rather a warning. In the last few years I have been testing games and I am increasingly disappointed by the development priorities of the various gaming houses. In my humble opinion the game engine should be among the first priorities. I would like to avoid someone telling me (after I bought a kickstarter game) that the engine will be improved / fixed only in the final stages of the beta. It's much better to have a game to test that works but with few features rather than a game full of features but that is not playable. It happened to me more than once that developers continued to add features (mostly buggy) rather than improve the game engine. Said this I'm happy to hear that is something planned for the alpha 😊.

      posted in News & Announcements
      Finland
      Finland
    • RE: Forum italiano vuoto

      @pepix stai meno a pokarmi su discord se hai domande πŸ˜‰

      posted in Discussioni Generali
      Finland
      Finland
    • RE: Can you live without coffee?

      @bluger I live without coffee. It's not so healty so I dropped it few years ago.

      posted in Off Topic
      Finland
      Finland
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