It's easy the can make and addition to the rest so when you are elegible to change spell you should be able to reset the starting attributes (100 for demons and beasmen - 120 for humans). This way we'll be totaly free to swap from warrior stats+spell to a deep mage fully int and so on

Posts made by Finland
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RE: Will there be a way to change your Attributes?
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RE: Daily Message posting
There we go with my daily message! Good night everyone folks :hugging:
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RE: Question towards the devs;
@jetah said in Question towards the devs;:
jury duty!
if you miss too many then you're kicked out of the city for a week!LOL looks like a job!
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RE: People Behind Dynamight Studios
@Jetah yeah we are goin off topic
no point to argue about that shit choice (also if there will not be a loading screen) I prefer a big map with 20+ regions connected without a teleport system.
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RE: Identifying Items
@Jetah I hope to avoid PvP mostly. I hope that defending my friends will be something like 1 time per month. If I have to PvP every day I'm not gonna play the game
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RE: Identifying Items
@FibS Yeah I'm a PvE grinder player so I prefer kill stuff that drops the best equip.. anyway I think they are going for something like Crafted items will be the top tier
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RE: 💡 Suggestion | Extra Races?
@DrakoExus yeah I should try to recruit a player like you! Anyway have you seen the pic of the hybrid dragon that i posted?
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RE: ℹ Info | Dove sarà localizzato il server?
@Prometheus Perdonami per il summon ma volevo capire se è una risposta che potete dare o meno
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RE: Identifying Items
Nevermind. I don0t care about shit gear I usually run for the best. Dunno if everyone is like me ^^
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RE: Question towards the devs;
@jetah said in Question towards the devs;:
12 random online players are PM'd from the court system requesting their presence. they are to serve as a jury while a GM is the judge!
Hahahaha funny Interesting suggestion. Dunno if could work ^^
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RE: Windows Defender Site Issue
@Selicity You have something in background that's triggering popups ;). It's not the website. I suggest you to use ADblock and a popup blocker. But 1st of all i suggest you to clean your PC or maybe format it
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RE: 📑 Lista di tutte le pagine tradotte
@Prometheus Grazie, sono solito fare lavori così perchè da GM/"Community leader" italiane spesso e volentieri incontro giocatori che di Inglese non sanno una parola. Io di mio non sono molto capace (autodidatta), ma ci provo. Ad ogni modo mi sembrava giusto dare anche a loro la possibilità di informarsi sul gioco; e magari avvicinarsi un po' di più. Tieni conto che le traduzioni le ho quasi sempre fatte di notte. Di sicuro nella fretta qualcosa di sbagliato ci sarà ancora, ma conto nel supporto della community italiana per segnalarmi gli errori così da poterli modificare
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RE: Identifying Items
@jetah said in Identifying Items:
@finland said in Identifying Items:
Enchantinting should be the same always otherwise none would enchant with a lower bonus. Second thing I hope to see a balanced repair bill not like Albion that was like 10% (of the price to buy it) every time you died.
you defend your people and loot is given out. you get a nice leather armor with +intel you're a melee and need +str. You use an enchant that gives you 75% of the total bonus to strength thus removing the +intell. Basically crafted gear will always be better than 'off the ground' gear.
for RP reasons it is said that enchanting weaves itself into the core of the material when crafting (or refining or other process) which pulls the most out of the enchant. whereas just trying to force an enchant on to an item doesn't get within the material.
Dude there will be no loot. The only way to see equips around is to craft hem or loot from players
I'm pretty sure they said it
So I don0t see the point to have different enchant bonus
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RE: People Behind Dynamight Studios
@Jetah I don't trust them anymore, since the annouce of the portal to comunicate between maps. (you can call hem continets but it's the same). I was expecting a really big "non instaced" world.
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RE: The problem that i see in many sandbox games
@prometheus said in The problem that i see in many sandbox games:
@finland said in The problem that i see in many sandbox games:
@Specter so the other guy is right, there's no point in discovering all spells especially those who requires your low attributes.
Spells don't require attributes to be used - their effectiveness is influenced by them! So, for instance, your heavy STR / CON based character can use all the INT-influenced spells in the game he has learnt - they're just going to be less effective.
@Prometheus I'm not stupid ;). I know that is not a requirement but attrs will empower spells for sure. As an hard core player I usually try to maximize the value! So what's the point on using a spell that's not on full power?
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RE: Clarification on the target audience
@darian said in Clarification on the target audience:
I think this could be solved to some extent, by implementing a system that doesn't reward pvp-ers for ganking pve-rs. Fore example... you can only loot one random stack of materials, nothing more from a player that has pvp switched off while if they are attacked and they defeat their assailant, they can loot everything. Also, mark "griefers" as criminals that are attacked on sight by guards and cannot access taverns, vendors and so on in the areas where they have committed crimes. If you also have area teleportation on cooldowns, griefers will find it difficult to rest, sell out, or restock with food and the likes. This way, you don't completely shun someone off, but you make it very difficult for them to roleplay the thug!
We hope someone will listen to you!
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RE: Clarification on the target audience
You are failing hard ;).. You can make a game for both playstyle ;).. Pvpers must focus their target on PvPers that's what dev should work on. But to be honest the highest player base in every mmo is PvE ;).