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    Posts made by Fyrsey

    • RE: Achievement system.

      @logain said in Achievement system.:

      @holyavengerone said in Achievement system.:

      Still something that needs to be planned for, coded and added into the game.

      That's rather easy and fast, given that the knowledge system matches a Steam achievement system nearly 100%. Way faster then making an additional system.

      @fyrsey said in Achievement system.:

      Hm, wouldn't it be a bit odd out of context?

      Why? That's the exact sort of achievements you usually see on Steam?

      Actually, on the second thought, I agree, the Knowledge system may well fit Steam achievements. Also, a solid other point that there's no need to work on another system, only going an extra mile tying it to a Steam page.

      posted in Questions & Answers
      Fyrsey
      Fyrsey
    • RE: Achievement system.

      @logain said in Achievement system.:

      @prometheus said in Achievement system.:

      @Vengu as @chrightt pointed out, the Knowledge System already covers the role of an achievement system in a way. We might implement a few proper Steam Achievements if we end up distributing through Steam as well - but it's definitely not a priority right now.

      Couldn't you use the Knowledge System as Steam Achievements?

      Hm, wouldn't it be a bit odd out of context?

      posted in Questions & Answers
      Fyrsey
      Fyrsey
    • RE: A compilation of everything we know about Fractured.

      wow, just wow.
      This is a bit of titanic work you're doing.
      Thanks a lot for putting it all together ^_^

      posted in Discussions & Feedback
      Fyrsey
      Fyrsey
    • RE: Achievement system.

      Even more stuff for completionists? I'd love to see it in-game, too πŸ™‚

      posted in Questions & Answers
      Fyrsey
      Fyrsey
    • RE: Nice to meet you guys!

      Welcome to the hype-y \o/

      posted in Welcome to Fractured
      Fyrsey
      Fyrsey
    • RE: sandbox games

      Not really a fan of sandbox games, Fractured may be an exception if it goes as planned

      posted in Off Topic
      Fyrsey
      Fyrsey
    • RE: Hello there.

      Welcome, tho the hype-train hasn't started yet πŸ˜›

      posted in Welcome to Fractured
      Fyrsey
      Fyrsey
    • RE: Last MMO you played?

      Played gw2 quite extensively. And tried out many others, ESO and Wildstar left pretty good impressions, may play it a bit some day.
      Oh, and Path of Exile is certainly one of my favorites, if you call MMO.
      Out of MOBA's, I'd pick HotS

      posted in Off Topic
      Fyrsey
      Fyrsey
    • RE: What's your playstyle?

      Well, I normally prefer melee classes, like fighters/warriors. Usually playing DPS roles, but if there's a room for providing some utilities or off-healing to the group, I tend to go kinda support fighter way. And occasionally tanking, but it really depends on my character's "feel" in a particular game.
      More generally, I just pick/customise a melee fighter, and play as it feels right for me. :slight_smile:

      posted in Discussions & Feedback
      Fyrsey
      Fyrsey
    • RE: DeathsProxy Has Entered The Frey

      Hey, glad to see you onboard. Hope to see some of your coverage of the game when something playable comes out πŸ˜‰

      posted in Welcome to Fractured
      Fyrsey
      Fyrsey
    • RE: Any gameplay video ?

      There's probably not much to see in a video now what you can't see in screenshots, anyway. Just a bit too early.

      posted in Questions & Answers
      Fyrsey
      Fyrsey
    • RE: How u think, what system req be in alpha?

      @chrightt said in How u think, what system req be in alpha?:

      Well, it seems like the final product will still be more taxing than PoE, but it isn't like PoE burns through your CPU.

      It doesn't, but some games do, and it shows up if your CPU is rather low-end-ish. Doesn't happen too often, tho, so it's easier to forget about this issue unless it comes up πŸ˜„

      posted in Questions & Answers
      Fyrsey
      Fyrsey
    • RE: How u think, what system req be in alpha?

      @lehuan5062 said in How u think, what system req be in alpha?:

      @fyrsey said in How u think, what system req be in alpha?:

      heavy on CPU

      It will be on SpartialOS, am I right? So it won't eat our CPU much, my opinion.

      It is being built on SpatialOS, that's true, but I'm not the person to tell how it affects performance :slight_smile:

      @vengu said in How u think, what system req be in alpha?:

      From the FAQ:

      1. Will I need a NASA computer to play Fractured?

      Definitely not! We’re working to keep Fractured available on mid-range computers and laptops as well, including those a few years old.

      Thanks for pointing it out! Yet, the question is about alpha builds, with all the bugs and likely no optimisation, those may require somewhat higher specs.
      I personally am on a 5 years old laptop, which is far from gaming build. However, it still performs well, and I'm pretty sure it will run Fractured even in early iterations.

      posted in Questions & Answers
      Fyrsey
      Fyrsey
    • RE: How u think, what system req be in alpha?

      For alpha test? Certainly higher than PoE. That's why they do tests, to gather more information for optimisation, among many other things. And it's gonna be buggy and unstable on any rig with few first implementations.
      @YoggMarquise as for your machine, I'd say it's gonna be fine, unless Fractured will be heavy on CPU, which isn't a frequent case.
      From the looks of it, I'd say take HotS as a benchmark. If you can make it run smoothly on your rig, you're good to go.
      WARNING: these are my speculations, I cannot recall any official statements on the matter.

      posted in Questions & Answers
      Fyrsey
      Fyrsey
    • RE: Are you a PVP or PVE player?

      @wyld-wolfdragon said in Are you a PVP or PVE player?:

      I enjoy PvE more, i try making friends not fighting them on sight πŸ˜›

      The best approach. Am joining the pacifistic PvE club here :slight_smile:

      posted in Discussions & Feedback
      Fyrsey
      Fyrsey
    • RE: The knowledge system and cookie cutter builds.

      @prometheus said in The knowledge system and cookie cutter builds.:

      @vengu said in The knowledge system and cookie cutter builds.:

      Since you can obtain any ability and spell in the game, how are you going to ensure build diversity? What's stopping players from all using the same cookie cutter build?

      The same thing that prevents players from all using the same hero/champion in MOBAs: countering mechanics and situational builds. Your stats are set during character creation, so each character has its own defined strengths and weaknesses. Plus, you can learn all the abilities in the game... but you can't use them all at the same time, you can only prepare a set when resting, so each player will likely change his build according to what he wants to do / plans to fight against during the upcoming gaming session :slight_smile:

      Had same concern as Vengu. Still do, actually, but less so. Meta is a thing in any online game, I'm mostly worried to what extend it will be in Fractured. Even the ability to customise on-the-go doesn't really address this issue. I tend to dislike restrictive meta-building, and would really be disappointed to see situation where everyone respecs to a particular meta build before a particular encounter in a way that you're instructed to follow, not that you choose.
      Not that I absolutely hate meta situations, but I always wish to have some room for the personal "flavor" to builds.
      P.S. By no means it's a rant, just expressing my concerns :slight_smile:

      posted in Questions & Answers
      Fyrsey
      Fyrsey
    • RE: Engage and Win with The Foundation

      @vengu said in Engage and Win with The Foundation:

      @fyrsey said in Engage and Win with The Foundation:

      @teeboned said in Engage and Win with The Foundation:

      it is a good way to get word out still, though many people are disliking the kickstarter when it comes to video games

      Well, kickstarter is an ambiguous animal. In one hand, it's risky, and investors are quite often let down. In the other, however, a rising number of good games, specifically some outstanding RPG's ;), are developed and released to masses thanks to that tool.
      Transparency of the project is important here. As for Fractured, the dev team does communicate rather well, but to be trustworthy for a Kickstarter campaign, I'd personally like to see a working alpha build. It's not a lot to ask since developers are asking our money.
      Yet another danger here is the studio trying to implement all the cool features and stucking in development, tweaking, polishing, and, sometimes, overhauling them entirely. It's the problem of creative process since people were able to revise their creations.

      I have the feeling these devs planned this a lot better than most devs I've seen. Take the UI pics in the latest spotlight for example. The UI already looks pretty finished and the idea they have for the knowledge system seems solid enough that it won't need a rework later down the road. I don't think we'll see an alpha build since alpha is planned for 2018, but they did say they want to show gameplay during the Kickstarter if possible.

      I do have a good feeling, too :slight_smile:
      But we, as potential consumers, have to be critical. And when I mentioned an alpha build, I actually meant some videos of gameplay, not alpha testing by players.
      The screens in the last spotlight look good, indeed. I was even surprised, normally at initial stages UI mostly consists of placeholders. It probably will change to some degree, but the foundation is good, it looks neat and clean.
      As for the Knowledge system, including talents and abilities, it's actually pretty simple as an idea. The main concern of mine here is balancing issues. With total freedom of customisation, it's incredibly difficult not to end up with a few viable builds, when thit very freedom becomes meaningless.
      Of course, I do wish the dev team all the best as they progress :slight_smile: I have just seen too many games having but a mere illusion of customisation akin to tabletop RPG's. Well, with some exceptions, but still.

      posted in News & Announcements
      Fyrsey
      Fyrsey
    • RE: Engage and Win with The Foundation

      @teeboned said in Engage and Win with The Foundation:

      it is a good way to get word out still, though many people are disliking the kickstarter when it comes to video games

      Well, kickstarter is an ambiguous animal. In one hand, it's risky, and investors are quite often let down. In the other, however, a rising number of good games, specifically some outstanding RPG's ;), are developed and released to masses thanks to that tool.
      Transparency of the project is important here. As for Fractured, the dev team does communicate rather well, but to be trustworthy for a Kickstarter campaign, I'd personally like to see a working alpha build. It's not a lot to ask since developers are asking our money.
      Yet another danger here is the studio trying to implement all the cool features and stucking in development, tweaking, polishing, and, sometimes, overhauling them entirely. It's the problem of creative process since people were able to revise their creations.

      posted in News & Announcements
      Fyrsey
      Fyrsey
    • RE: Rawr ^~^

      woof-woof-woof 🐢
      well, hello, fellow human ^_^

      posted in Welcome to Fractured
      Fyrsey
      Fyrsey
    • RE: Feature Spotlight #3 - The Knowledge System

      @tuom said in Feature Spotlight #3 - The Knowledge System:

      Like the concept very much! I hope you do not have to kill monsters too often as a hero to learn more about it. Otherwise, this would be a "grindy" feature too. But if I understood correctly, you are really focused on preventing grind which is great! πŸ™‚

      I think it could be nice, if heroes are able to discover some abilities also only when playing together with others and doing specific actions. This would encourage players to interact more with others and play cooperative.

      Well, I already called it grindy-ish. Any game has its grind, really, but implementations are vastly different. I actually like what I see here; as @Logain rightly pointed it out, grind in Fractured seems to be rather restrictive. You can't just stick to a couple of "sweet" spots, you will have to move on and seek different ways to gain Knowledge points. Unlocking all info about creatures is unlikely to be required, unless you're a completionist.
      As for unlocking some abilities through teamwork, it may be possible, especially if there're specific "teamwork" ones.

      posted in News & Announcements
      Fyrsey
      Fyrsey
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