@vengu said in Engage and Win with The Foundation:
@fyrsey said in Engage and Win with The Foundation:
@teeboned said in Engage and Win with The Foundation:
it is a good way to get word out still, though many people are disliking the kickstarter when it comes to video games
Well, kickstarter is an ambiguous animal. In one hand, it's risky, and investors are quite often let down. In the other, however, a rising number of good games, specifically some outstanding RPG's ;), are developed and released to masses thanks to that tool.
Transparency of the project is important here. As for Fractured, the dev team does communicate rather well, but to be trustworthy for a Kickstarter campaign, I'd personally like to see a working alpha build. It's not a lot to ask since developers are asking our money.
Yet another danger here is the studio trying to implement all the cool features and stucking in development, tweaking, polishing, and, sometimes, overhauling them entirely. It's the problem of creative process since people were able to revise their creations.
I have the feeling these devs planned this a lot better than most devs I've seen. Take the UI pics in the latest spotlight for example. The UI already looks pretty finished and the idea they have for the knowledge system seems solid enough that it won't need a rework later down the road. I don't think we'll see an alpha build since alpha is planned for 2018, but they did say they want to show gameplay during the Kickstarter if possible.
I do have a good feeling, too :slight_smile:
But we, as potential consumers, have to be critical. And when I mentioned an alpha build, I actually meant some videos of gameplay, not alpha testing by players.
The screens in the last spotlight look good, indeed. I was even surprised, normally at initial stages UI mostly consists of placeholders. It probably will change to some degree, but the foundation is good, it looks neat and clean.
As for the Knowledge system, including talents and abilities, it's actually pretty simple as an idea. The main concern of mine here is balancing issues. With total freedom of customisation, it's incredibly difficult not to end up with a few viable builds, when thit very freedom becomes meaningless.
Of course, I do wish the dev team all the best as they progress :slight_smile: I have just seen too many games having but a mere illusion of customisation akin to tabletop RPG's. Well, with some exceptions, but still.