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    Best posts made by Galdaen

    • The Lich vs. the Angel and Abomination

      Everyone has their own opinions on the Angels and Abominations. From what I can see, the majority of people in this community (to include me) love the idea. However, what about the Lich? Does it live up to your expectation? Can it measure up to the Angel and Abomination in your mind?

      I for one find it kind of lacking. Maybe it's just the indoctrination of what I believe the Lich should be interfering with the way the devs would like me to interpret it. In some stories the Lich is a master of magic that wants to pursue the unknown and is on the whole 'neutral', but in most of the stories I have read, they are portrayed as evil beings that have forsaken their humanity and that of others to pursue selfish desires like ever-lasting life or resurrection of a loved one at the expense of another.

      I can see what the devs are trying to do.

      Bad to Good = Angel. 😇
      Good to Bad = Abomination. 😈

      But what is the opposite of neutral? Extreme? Which way does that extreme go? Good or Bad? Or maybe its Extremely Neutral (i.e. the 'neutral' version of the Lich). My questions for everyone in the Fractured Community is -- Is the Lich the ideal option in your opinion? Is the embodiment of death the approriate representation of a neutral party? If so, why? If not, what other creatures/forms do you think would be most appropriate and why?

      Leave your answers below!

      posted in Discussions & Feedback
      Galdaen
      Galdaen
    • RE: Daily Message posting

      hey peeps

      posted in Off Topic
      Galdaen
      Galdaen
    • RE: The Lich vs. the Angel and Abomination

      @grofire Thats one of the purposes for this post. I wanted to spark a discussion and hear the ideas of others. What they think would be the best neutral champion and their opinions so far.

      posted in Discussions & Feedback
      Galdaen
      Galdaen
    • Offensive/Defensive Raiding Mechanics

      Each game offers a set "standard" for raiding mechanics and sometimes add little twists to set their game apart from others. What raiding mechanics (i.e. Destructible Walls, Wall Scaling/Climbing, Oil/Rock Falls, Tripwires, etc.) would you like to see implemented, and which ones should be removed/avoided? What are the Pros and Cons of the mechanics you would like added?

      posted in Discussions & Feedback
      Galdaen
      Galdaen
    • RE: Offensive/Defensive Raiding Mechanics

      Can you build motes? I want a mote.

      posted in Discussions & Feedback
      Galdaen
      Galdaen
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