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    Best posts made by GamerSeuss

    • RE: Hello from Germany!

      @Bierbaron stress tests generally happen shortly after an alpha test, and aren't preplanned but announced right beore they happen

      posted in Welcome to Fractured
      GamerSeuss
      GamerSeuss
    • RE: How will you be making your $$$?

      The game is going to be different things for different folks. Some Guilds will transcend planetary limitations through cooperation and out of game alliances, some will strictly adhere to such conventions, and some won't be bothered to get into the middle of it and adopt a live and let live philosophy about it.

      You can certainly take your toys from the sandbox and go home if it doesn't meet your expectations, that is always your prerogative, just remember that nothing ever sticks totally to the anticipated plan, and the game itself has to veer towards what pleases the most players overall, and as can be seen in the guild profiles, super-guilds are already forming, and that's from some of the highest level backers, it's not like the devs are going to disappoint all those high level backers for the disgruntlement of only a few.

      I created my guild to contain my old friends and D&D buddies, a very friendly, relaxed guild, but even we are planning how we can monetize our guild in game for the most impact. Some will offer exotic material trading, some will hire out as mercs, some may help quick build houses and towns...the sky is truly the limit in this game, as it should be!

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Alpha 2 - Test 3 Postponed

      We have faith in you guys to fix it asap. Would far rather delay than have it be super buggy and constantly lose connections while streaming it out to my fanbase

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: What makes Fractured different?

      Not saying that an Isometric Sandbox has never been tried before, but ultimately, that is the ideals that make Fractured something new and different.

      A non-level based progression system where it is more about what you know, and how you activate your build on a given day/quest than how long you've been playing the game, and what magic gear you've accumulated from raids sets Fractured apart from most current game play.

      Another element that makes this game more unique is the unlinked banking system, so players must physically transport materials from one part of the gameworld to another, creating a real merchant/trade economy simulation system. This combined with all gear being player generated using said materials, and the fact that some materials are going to be primarily exclusive to certain areas, or even worlds will give the whole thing a rich dynamic feel for the inner trader in many of us.

      The closest game to what they are doing right now out there seems to be RuneScape 3/Old School RuneScape, and already Fractured has many elements that are an improvement on those games for immersion. The RuneScape games still have a leveling system, although it is skill leveling, not individual character leveling itself. RuneScape 3 also has the teleport nodes around their world, which although convenient in that game, would take away from the commerce advantage I discuss above in this one. RuneScape does have some magic items that burn out/get used up periodically, but not to the extent that Fractured is planning I think.

      Overall, Fractured appeals to the old school MMORPGer in me that most modern games are moving away from, but still takes advantage of superior graphics and beautiful fight scenes.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Hello!!

      @FahQ well met fellow guildy

      posted in Welcome to Fractured
      GamerSeuss
      GamerSeuss
    • RE: Another Key raffle

      @Znick Actually, RuneScape Classic was developed by DeviousMUD players who wanted to play Ultima Online, but couldn't afford the monthly fee at the time. If you played OSRS (Old School RuneScape) now, you'd be getting pretty close to the Ultima experience. (I played Ultima: Online too back in the day)

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Alpha 2 - Test 3 New Launch Date

      Another advantage to waiting until Wednesday to restart the AlphaI launch is that they have a few more days for in-house testing to make sure that the bug is completely overcome, and see if any other glaring server side errors come up before releasing their baby into the wild.

      I also fully agree with the mid-week release. Hump day is a great time to do so, even the 9-5ers out there will get a few evenings available to play before the weekend, and the weekenders exclusive only need must wait 2-3 days to play. The Devs and Support staff are there for the opening labor pains of our newborn test to smooth out the wrinkles, and those initial wrinkles can be smoothed out before the weekend is upon us.

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: What are the "Optional" choices you would like to see in the next test?

      Also, although not a poll, it was one of the questions in the last survey, and those results are being tracked!

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: We are a group of Chinese players. We need the Chinese version

      @AuroraBorealis a group of people ruining the game is something concerning.

      However, as soon as you use race/culture as your foundation of your argument you are practicing textbook racism

      posted in Welcome to Fractured
      GamerSeuss
      GamerSeuss
    • RE: What is the point of having your own plot of land?

      @Stacy555 As I said before, MMOs are about Multiplayer, not necessarily Group play. I can totally get behind there being some things that are meant for groups to overcome, like a Greater Wyrm, where several players or even several guilds have to band together in a massive raid to stop the juggernaut of a creature.

      I am also okay with citizenship being required in order to have cheaper, easier access to certain crafting paraphernalia. Notice I said cheaper, easier access, not exclusive access. A citizen of a town could use a town's communal tannery to tan their leather for them and expect their taxes to cover that usage, where a non-citizen would have to pay a fee for the same use of that tannery. A solo player out in the wild with their own house could also eventually build a small tannery station of their own, but such a station might require materials not all readily available in the wild, in order to complete, or even just expensive chemicals to finish the leather bought or made using Alchemy. (I know leather tanning can be done with rather simple ingredients, but this is for the game), so the solo house out in the wild would need to either cart in special building supplies to finish building such a structure, or at least regularly go to town to buy the alchemical means to finish their product, or invest not only in a tannery, but also in an alchemy lab too. If you want to be self-sufficient, you need to have many more resources at your fingertips than someone who lives in a city and can just go to the market.

      I think it is important to realize, however, that Fractured is in a state of Alpha testing...further, the Player Cities feature is only just now being introduced, so it makes sense that a lot of the emphasis on this phase of the test will be to encourage joining a player city over building a private residence. Certain features are also being tested out, and may or may not make the final cut. Sure, in the last test, there were individual crafting stations you could build on your private plot, but also in the last iteration, there were no player cities, and even the 2 starter cities didn't provide everything. The tanning tubs for instance were not usable by players in that test. People need to keep expressing their feedback, sure, that's what an Alpha test is good for, but they should also do so realizing that things changing from test to test are done not to punish one group of player-styles or another, but to test out specific features in a relative vacuum, a more controlled condition, before testing them out in a wider, more varied landscape.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: New Alpha Price & Founder Pack Sale

      @Jetah said in New Alpha Price & Founder Pack Sale:

      but normally you'd offer a discount and free access so that those that want to continue testing.. er playing, can do so. i'm sure they need new players but usually offering a testing phase is bad. especially when majority of mechanics and 2/3 of the races aren't in. personally i would have done a backer only discount to encourage those without alpha/beta to upgrade. at least those people know the state of the build. new players may think the game is bad because of the stage it's in. then they'll refund the tier they took.

      Actually, no, you have that completely wrong...it is never advisable to do that...because you want to now start testing with people who haven't bought into the game at all yet. They want numbers that are not biased by previous stress tests. Lower end backers probably made a point to play in every open Stress-test weekend that came before, but this time they want solid numbers of people who haven't jumped on said bandwagon, and they are trying to appease existing backers by not giving away everything for free.

      They are still clearly labeling everything as an Alpha Test...if people don't know what it means to be an Alpha Test, then they are going to react wrongly anyway, whether they were backers or not...look above a few posts where someone reacted to other people's comments about this being a cash grab, and thinking the game will never actualize.

      In previous notes, they have stated that they have raised well over what they ever even conceptualized raising. They are doing good money-wise. Sure, they can always use more, what company couldn't? They also can use additional funds to improve things by possibly hiring additional workers to work on things their rather small company is currently having to put off during alpha. That's a win-win. The fact of the matter is, training wheels and everything, the state of the game right now is quite playable...is it expansive and will it keep people occupied for more than a month or so...No, definitely not, but the current state isn't meant to be at that point yet, but they have already shown proof of several concepts, as well as a very very VERY healthy respect for our feedback as backers and regular forum-goers. There is ALWAYS a chance that a game that was crowd-funded (or any game, for that matter) might end up dying on the vine, as it were, but this game is very much looking like its thriving, with a nice player-base of backers constantly chomping at the bit for every scrap of additional information we can get. a Limited color palette and small encounter area aside, they are making this game very very playable from the get-go, and only making improvements as they move on.

      The studio is doing everything right, in my professional and personal opinion when it comes to this game, and as far as that goes, I wouldn't change a thing!!!

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: Currency

      @TrueCrimsonFTW said in Currency:

      @Volkolam But it being posted in the shop would be nice.

      The reason it doesn't get posted in the shops is because, like google, the actual currency conversion is always dynamically changing, and they don't want a potential player opening up a shop window, leaving it open for 3 days, then deciding to purchase, and getting upset because the currency rate has changed on them again. This is why the final currency conversion is done at checkout only. Until checkout, the rates are only theoretical, afterall. You can't lock in a rate by simply keeping a purchase window open.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Tier 3 and 4 is it real?

      They said in an earlier post that Tier 3 and 4 enchantments have not as yet been implemented.

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: NO EU server? no thanks!

      It by no means makes sense to invest, during Alpha Phase, in the leasing process to have dedicated servers in other countries. Remember, server processing is usually leased from server farms based on several factors, including bandwidth/workload and uptime/maintenance needs. A game not in full release yet can hardly be expected to have their own dedicated servers around the world, afterall. At release, a few dedicated servers, based on expected workload is probably what will happen, and a few farmed server sessions to handle overage until more dedicated servers can be brought online.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: New Alpha Price & Founder Pack Sale

      @Jetah said in New Alpha Price & Founder Pack Sale:

      @GamerSeuss you want numbers when the systems are in place. never before. i promise you most of the new people getting in will just get a refund when they realize it isn't a playable 'early access' they're use to by other developers.

      i've seen post during alpha and beta asking if progression will stay into release. that's how stupid some people are. but to some benefit of the doubt, there are a few alpha's that carry progression into beta and very few that pass beta progression into release.

      DS doesn't need players. they need testers. they need people after the systems are in place to test the netcode and server hardware. although i have seen qty ramp up in other games.

      Not at all, like I said, I used to advise companies on this for a living. Also, point of fact, there will probably be little to no refunds offered for these founders packs, as this is 'Investing in a New Game' and thus, you are assuming an actual risk that the game doesn't get off the ground, so these new 'investors' are not entitled to a refund, so that won't be happening.

      Yes, they need testers, but they also need volume players who haven't already gone through some of the testing phases. They want fresh eyes on their product, finding more errors and bugs in how it's being done. They want to stress test their servers to see what kind of load the servers can handle at a consistent level of performance, NOW, before they attempt to go into beta, and then Live. The extra money is nice to have, it adds to what they can themselves invest in to improve the game, but it is not 'needed' by them at the moment. As they have said before, they are already well above the amount backed that they ever anticipated reaching. With this being a very small operation, their overhead is also kept down. As they amp up for live launch, then they will probably make another serious push for more money, and then, you'll see heavily discounted upgraded packages, as well as new packages on sale at a discounted price, in order to bring in that last push money most companies need right before they go live. Things like Ad Campaigns, Final Server Licensing, and End Stage Editing/Graphics layout costs hit at the end!

      If you show patience, there will be a few more sales in the future, some of which will indeed be geared towards those of us who've been here since the beginning, but there is, by no means, any mandate to provide us discounts. You get in early, you get some perks, but you risk price drops, and sales...that's just how you play the game of economics.

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: What are the "Optional" choices you would like to see in the next test?

      I'm totally okay with a bartar based economy, EXCEPT for the fact that there is already this massive surplus of gold coins in the game that is going completely unused. An NPC market would probably work best on a Gold/Gold-value standard, while a Player run shop, where the two involved in a purchase can haggle over things, on the other hand, would work really well as a Barter based system. The point being, both things are needed. A way to buy/sell/trade goods, AND a way to make the gold in the game more than just about buying a house and upkeeping a city. If you set up a merchant NPC to 'barter' on automatic while your not there, you would need to be able to set some parameters to any trades they might make, such as:

      1. What resource your have in abundance
      2. What resource you want the most
      3. What valuation system the NPC should use when determining viable trades

      John's NPC market may not accept 'Animal Bones' no matter what kind of deal is offered, because John has 8 chests full of Animal Bones he's looking to unload. He might want to buy/sell leather at a minimal profit/loss overall so he sets that as a 45%/55% Barter setting, buying/trading at 45% of the relative baseline value of leather, and selling/trading at 55% so as to make a minor profit on straight transactions, and finally, John might be seriously in the need of 'Goblin Tongues' and 'Crystalized Magic' as reagents, as he can't keep them in stock, their used in so many of his enchanting recipes he regularly uses, so his NPC would set such items at a premium price, buying them at upto 250% of the base value, and not selling them at all as I doesn't want to get rid of them.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Bow crafting

      yes, and the English Longbow was specifically developed to counter Platemail armor, as the longbow could create the penetrating power to pierce through the flattened metal sheets, which is then why chainmail was developed, as the chain links would move and shift to concentrate on the point of impact, deflecting much of the force of an arrow shot that wasn't absolutely straight on.

      I did my Middleschool and Highschool Class projects on Medieval Weapons and Armor

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: What is the point of having your own plot of land?

      @Stacy555 Sorry, hit the Quote button, and your who the reply tagged for some reason

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: City Sieges Live & All-Backers Event

      @Hawkshield my anticipation, although this is just my own theorizing, mind you, is that they will give us Beastmen as promised next test, but for testing purposes, just fold them into Syndesia for now.

      More than likely, the other worlds will probably not be made available until near the end of the Beta testing run unless a given world has some major mechanical differences to try out.

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: Legend Pack

      Please remember that for the most part, Founder Pack awards are for when the game goes completely live, except for things like Alpha/Beta Access

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
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