Okay, as far as Camera Angles go, I agree, they could be improved, however, as this is an Alpha, they simply may not have implemented camera panning as of yet in the design, that's all. That's my assumption anyway. There's no additional keybindings as of yet, which leads me to believe they are still working on a lot of the extra key functionality.
As far as Campfires go, I think they system they have works wonderfully. I've played characters with the absolute minimum strength you can start with as a Mage, and still I manage to carry 20 Stones and 20 Branches almost everywhere. yes, it limits what I can pick up, but part of the problem is more picking up too many useless items. Once you've picked up a few pieces of wolf meat and enough claws for maybe 2 or 3 necklaces, you really don't need to keep grabbing them. Same with plenty of the other items in the game. I have a huge storehouse of Reagents stockpiled in my house, like 7 chests dedicated to just Reagents, actually. This is in addition to outfit chests, food chests, and miscellany chests. My house right now looks more like a wharehouse. The point is, most of the plants your grabbing are very light, and stackable, you don't need to carry a ton of stuff with you usually, and in most areas, you can rely on getting the sticks and the stones on the way to an area.
Another thing I do, when going into an area I may end up doing a lot of hunting at, I'll throw down a campfire blueprint, and load it with maybe half the stones and branches it needs, so I have an easy quick camp in the general area I can finish as needed. Right now, blueprints don't expire, and I'd prefer if things like campfire blueprints that have been added to, didn't expire, or expired after a really long time based on what's been added to them. This is the same as a Hunter/Camper setting up a blind or roost in their favorite hunting spots, that is already stocked with necessities for their big hunting trip, so they only have to bring some stuff to keep the stockpile going.