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    Posts made by GamerSeuss

    • RE: Fractured Online - Early Access

      Funding is going into Development, WE are the Testers.

      That is probably how most of us would like it, too. Better for more to go into Bug Fixes and more content, than to waste money on additional Corp. Testers to come in and check things out.

      Also, I don't really see where this fits into a thread about Early Access.

      i mean, yeah, sure, early access is where a bunch of new people will come in and critique everything, possibly adding to some complaint bombing for little things, but really, I think there are already threads in that regard elsewhere, and this post is more focused specifically on Early Access.

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: Feedback on Legends

      PvE world of Arborea won't have that problem, and is still supposed to have Legendary Creatures, so after 15th, you'll have that option Logain.

      Also, there is still plenty of KP available without even doing Legends. Between POI and Mobs, there is like 300k KP available, and that's before Arborea drops with additional mobs

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Enchanting does not work

      you have to be a citizen to use the Imbuing table in a city.

      Otherwise, you need to use a table in your own home or one your co-owner with.

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Launch error on first install.

      also, what are your computer specifications? This could be part of it

      posted in Bug Reports - Closed
      GamerSeuss
      GamerSeuss
    • RE: Daily Message posting

      Reminder: Foundation Points are currently Frozen, so daily posts may not accrue anything.

      posted in Off Topic
      GamerSeuss
      GamerSeuss
    • RE: I need my rewards

      @Junkie actually, they announced the Foundation Freeze before Beta ever started, it just got delayed a bit. The post your talking about was the reminder after the fact.

      As it is, foundation rewards don't become really active until launch anyway. The only real exception being some forum titles, and the chance to pre-purchase some decor that you can't use until release anyway.

      They announced the foundation freeze because they were going to be working on integrating it with the new systems that were introduced with Beta (Gamigo/Glyph) and reinstating them lsn't the plain and simple solution it is thought to be. Shoot, there were some errors coming through on the system before the Freeze was mentioned, and these probably prompted the overhaul.

      Suffice it to say, you still get your foundation levels and such, you just don't get new foundation points at the moment, BUT they were partly a reward system for being active on the site, and now you have the 24/7 Beta to be active in, which is its own motivation.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Looking for a guild

      there are a few guilds in the game, but active, your looking at a smaller number right now.

      Most active Towns are Braavos, FarFarAway, and MinasMortis on Myr followed by Wild Rhino.

      For guilds, that means your looking at Iron Bank as the most active, with Uxa, Meridian, and Kaos having specifically active players as well. Right now, New Order has one of the most active cities, but the guild is mostly quiet until Arborea is released.

      posted in Guild Recruitment
      GamerSeuss
      GamerSeuss
    • RE: Gathered Feedback: Durability of walls and catapults

      The way the game point economy works, if wall tech is lowered, walls should be either weakened or start to decay from disrepair. As @OlivePit and others have stated, there shouldn't be an exploit-type situation where you pay up the walls tech, get the best walls, build them, then get rid of the points. Part of the purchase of the points represents the 'buying of the rights to have those advanced walls'

      Historically, catapults and other siege equipment was handled in a handful of ways. To disable/defeat them, fire was often used, as well as making the landscape approaching the town rugged to make it harder to transport the siege equipment close to the walls, finally, axes and other tools were used to break down or tip over siege equipment to render it useless via saboteurs.

      Walls were handled of course mainly via seige equipment, but there were multiple types, including towers used to create protected ladders, catapults/trebuchet used to knock down large sections of walls, a battering rams to knock out the city gates themselves. In addition to that, warriors with heavy axes and mauls and bladed polearms would chop at town gates to gain entrance, and rank and file troops might set fire to bundles of hay and oil barrels at the bases of the walls to smoke out defenders and possibly weaken wooden wall structures. Finally, a siege was often held with the idea to starve out the defenders by denying them food stores, and specifically attacking any food and water reserves within the town.

      These being the historical ways of addressing a siege, certain attacks should slowly be able to wear down walls, or bypass them (relocate/lightning rush/battlejump) for when siege equipment is disabled. I also agree with being able to take an appropriate amount of time to deploy additional siege engines and arm them, or being able to have gathered logs and a hammer to 'repair/heal' a siege engine as well.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Gathered Feedback: Restrict buyers to only lowest cost items

      Personally, I like that the market might default to the lowest cost item as a suggestion, but also want, as a player, the option to go for the higher priced market item. I might do this to help move the economy along more, or because I know a specific seller has an item on the market at a given price, and I'm trying to specifically help that player, but may not be able to manage to meet up with them timetable wise to make the purchase agreed upon. Yes, multiple people may have the item at that price, and then I'm stuck, but that's why I might agree to make it an oddball number to identify it. Say Me and Storm couldn't meet online for some reason with our schedule, but I wanted to see Storm a recipe, I might make the recipe cost 15,123 and then she would look for that price exactly, as few others would list at exactly that price.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Book of Knowledge suggestions

      Trouble with PoIs names being in the Book of Knowledge is that they don't have unique names. Many are reused. An example is The Fire Elemental Prisons

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Council of Elysium - Chapter Eight

      shouldn't this be Chapter 9?

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • On Raids, a collection of observations.

      This isn't exactly a bug report, but a collection of observations based on the last couple raids I was involved in.

      I will preface this by saying that I am not typically a Raid/PvP type player, so this is not from an expert in that regard.

      1. The walls need to be subject to damage to something other than siege engines. Otherwise, you kill the catapults, the raid is basically over for the attackers. Might as well at that point end the raid if the wall hasn't been breached.
      2. On walls, it does appear that wooden walls and stone walls take about the same amount of effort to destroy, so there really is no advantage (just cosmetic appeal) to upgrading from wood to stone walls. If anything, Wooden walls should be more susceptible to 'Fire' based damage from player spells, so a wood gate could be knocked down by Fireballs let's say. On the same note, something like the Tectonic spell should help knock any wall down eventually.
      3. Pass through abilities: It turns out that some movement abilities can allow you to get through sealed walls, Things like Lunge, The Thunder Rush spell(misremember the name) and possibly Battlejump (heard someone say it, but not sure) can bypass walls. Relocate didn't seem to work. In one raid, if there was a lootable body on the other side of the wall within click range, you could click the body to just walk through the wall as well.
      4. A big fail for the raids was the ability by players to move their avatar in around other features, like the catapults themselves, preventing them from being targetted. When you try, you get the gears/interaction cursor instead of targetting swords, thus making it that much harder to protect the catapults, which as aforementioned, makes a raid hard if the catapults are taken out early. Might be a good idea to also up the HPs of the catapults so they can at least last longer, OR, have a seige only mechanic for hot-fixing/healing catapults by adding wooden logs or something to them during the seige to symbolize patching broken rigging.
      5. In one raid, I was out getting ammo for the catapults when the raid timer started, and I was frozen with my wagon full of stone on my way back. Mainly need to know if this kind of freeze is intended, or not. This way we know if we have to be back in the raid zone before the raid starts or not. It was known that logging into a town during a raid is supposed to freeze, then kick you out of the town if you are not a defender, but it is not known about my particular issue.

      These are just several observations. I'm not sure what the solutions to these issues might be, but wanted to give as detailed a set of feedback as I could. I know I was one of the ones that was able to Lightning Rush through the walls after the Catapults went down, but I would like to know if that was intended, or would be considered an exploit. (we did stop doing it, as a guild decision)

      As others have said, the collision mechanics need to be looked at in regards to seiges/raids as well, as just ironing out collision code would probably go a long way to improving raid experiences for everyone. We would know, for instance, if wagons were meant to block ranged attacks/totems, and of course the pass through mechanics would be ironed out.

      Thanks,

      Doc!

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Book of Knowledge suggestions

      As I said in my post, I wholeheartedly agree with these suggestions, and this is better detailed.

      The only thing this is missing is adding the Poison and Acid Staves to the Weapon Page.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • The Book of knowledge needs an update

      I know that this is a Beta, but I would love to see a revamp/update to the book of knowledge entries for Armor and Weapons to better reflect which Recipes you have learned on your character.

      Right now, by looking at the Weapon Page, for instance, I can see that I have Primitive Mage Staff at Mastery, but can't see what other staffs I have unlocked with recipes.

      Also, since they implemented the Poison and Acid Staves, they never added them to the page whatsoever.

      So, when there is time, I would love to see those staves updated, and maybe an actual color change or something on those weapons/armor pieces you have learned a recipe for.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Seasons - Patch Notes

      Exciting update indeed!

      Many long anticipated bug fixes were listed, not least of which were the City Corners, PoIs in Aehren, and several if tge seige/raid fixes.

      I'm looking forward to finally getting NY PoI bonus KP on Aehren and I know @StormBug will be ecstatic over the wall corner fix!

      Let the raid seasons begin, and may the odds be ever in your favor!

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: Carriages?

      This has been suggested before in different iterations, but the Devs have been pretty adamant that they don't want fast travel. Horses, Harbours, and the portal between planets is about it.

      We have talked about carriages, caravans, and other permutations, but fast travel is something they don't really want. (I think carriages/caravans might make for interesting content added travel, not exactly faster, but eventful and structured)

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • Made a First Character Guide Video

      Just recorded a 'Your 1st Character' in Fractured Beta Video

      The video is unedited and about 2 hrs long, but walks you through creating your first character (an Arcanist) and gives some recommendations and some explainations for beginning characters/players.

      I will probably refine it later, but here's the link:

      posted in Creative Corner
      GamerSeuss
      GamerSeuss
    • RE: How attributes work!

      You might consider expanding this video to include the calculations involving the attributes. Put that part as the 2nd half, so if people aren't interested in that, they can stop watching, but for those who do like the math behind it, and how the calculated scores are figured, it would make the video that much more valuable.

      I do love how you put the video together, however. Very clear and articulate, and it is easy for both new and veteran viewers to understand. Being a native English speaker, I cannot be sure, but it also seems to me that you keep the language simple enough that those using English as a 2nd or 3rd language would also have no real trouble grasping your points, well done!

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: [Wikiteam] Discussion Monster locations.

      I agree, put possible biomes and what planet/continent they frequent, then let players explore to find them...

      Eventually, their standard locations will get out on the net as it is so let's not speed that up.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Wagon and Carr

      @spoletta This I could get behind. Having the window stay open instead of opening and closing, or dragging and dropping and guessing if the wagon is full

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
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