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    Topics created by GamerSeuss

    • GamerSeuss

      Recruiting error and other Foundation stuff
      Questions & Answers • • GamerSeuss  

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      GamerSeuss

      @Gothix she is not listed as a Recruit, AND I know for a fact that she went to Fractured via my referral link to sign up. She has also contacted the devs herself and they said to her in response that it was a known issue some people were having and that they were working to fix it, so who knows. I am unsure if any of my other friends signed up via my link and I'm just not getting credit for them, as they come over from my facebook feed when I announced I was streaming Fractured testing, but that's fine, but my sister is one I'm absolutely sure of.
    • GamerSeuss

      Foundation Titles
      Questions & Answers • • GamerSeuss  

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      GamerSeuss

      I'm a Legate now, hoping for Ambassador very soon!
    • GamerSeuss

      DnDeviants
      Guild Recruitment • crafting role play guilds cities • • GamerSeuss  

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      GamerSeuss

      Update: The guild has been recreated as a Human Guild...guess the guild auto-locks to the race of the Guild Master
    • GamerSeuss

      My Feedback for Alpha 2
      Discussions & Feedback • • GamerSeuss  

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      FibS

      Tutorial quests need more details They're placeholders to make sure the quest system is working on a basic level. The main issue with them right now is that the map markers display underneath the map border and cut off at its fringe, so it's hard to see where you need to go if it's too far away. Will-o-whisp looking creatures unaffected by any attacks, magic or weapon. The Wisps are a gimmick enemy. They have an extremely high evasion, so regular attacks with any weapon (including magic wand) will always miss. In addition, they are virtually immune to all damage except magic. Also, as soon as they see you, they'll put on a magic shield that makes them immune to magic too. You have to wait for it to wear off before whaling on them with high-damage magic skills. It's advised to pick up Magic Mithilth and the skills from goblin fire shamans before you go after Wisps. I presume in the final game, there will be more biome variety, so you won't be forced to run through biomes full of enemies you literally cannot damage. Should be capability to rotate items like crafting stations and fireplaces You can, but only while first placing them. Unlockable skills you already have should not be question marked Of course they should. Your character doesn't know that enemy has that move. Key mapping for alternate control configurations needs to be added. Some controls are not intuitive, like releasing your cart. While in combat, should not be looting corpses All three things will be addressed by the next test in June.
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