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    Genobee

    @Genobee

    TF#11 - PROCONSUL

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    Genobee Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Genobee

    • RE: Community Call - YouTubers You Know

      Have you considered reaching out to TheLazyPeon on YouTube? He does all kinds of MMO videos and has even spent a good deal of time hyping up Ashes of Creation which is very early on as well. So it seems right in his wheelhouse? Worth a shot.

      Very popular guy that does a stunning job of getting the word out about MMO titles. Though I haven't the slightest clue if you could get someone that popular to boost your Kickstarter... but still. It's an idea?

      posted in Discussions & Feedback
      Genobee
      Genobee
    • RE: Unity has blocked SpatialOS - What's up and what it means for us

      I am shocked that they would do this. There have been multiple projects over the years announcing that they would use the same or similar solutions that likely won't be able to now. What?!

      I hope you guys can figure something out nice and quick. Out of curiosity are there any other engines you could consider using? I'm aware that would cause massive delays, but in a worst case scenario is that at least possible? 😞

      posted in News & Announcements
      Genobee
      Genobee
    • RE: Optional wasd movement?

      There are plenty of isometric games that use WASD. Saying it's "awkward and won't make sense" doesn't really explain their reasoning for it at all unfortunately. Leaves a lot on the table.

      posted in Questions & Answers
      Genobee
      Genobee
    • RE: Limited/rare items?

      I like the idea of having especially rare items that only a few are likely to obtain. Even if I don't have them it helps the world feel more alive in a sense. As it is variety in the form of unusual and exotic things.

      posted in Discussions & Feedback
      Genobee
      Genobee
    • RE: Unity has blocked SpatialOS - What's up and what it means for us

      Trying to bring as much awareness as I can to this in my gaming circles. Hoping that if enough attention is brought to this issue the developers of the Unity engine will re-evaluate their decision all that much faster.

      If they don't.. there's other reasonably-ish priced engines such as UE4. They've got SpatialOS support far as I can tell. They aren't exactly geared for an MMO out of the box, but the engine is quite robust in theory. Having the potential to work in a player dense online title. Could be worth poking around in to gauge the viability of it. Never hurts to have a backup plan, yeah?

      Arguably it is even easier to work with than Unity in my opinion. This is of course not accounting for the legwork needed to make it function for large scale online only enviornments.. but yeah. It's something.

      Relevant links:
      https://www.unrealengine.com/en-US/blog/spatialos-gdk-for-unreal-now-available

      https://docs.improbable.io/reference/12.0/unrealsdk/introduction

      posted in News & Announcements
      Genobee
      Genobee
    • Optional wasd movement?

      I see there were a few old questions asking if this game would be click to move or WASD movement. Problem is many of the ones I noticed when searching appeared to be quite out of date.

      So I figured I'd try my luck. Is there any hopes of the game supporting WASD movement in addition to click to move? I've played many games out there and I have to say that in my case WASD flows much better. Feels far less awkward to control. Legends of Aria for example allows me to use WASD. Movement feels fluid and just plain nice. Meanwhile games like Path of Exile enforce click to move. Which to me leads to an awkward tough to utilize method of getting from point A to B.

      In Path of Exile I find myself fighting with the games movement system more then I do anything else. While the game is downright amazing and gets stellar reviews on a regular basis it still feels wrong in that one regard. When I'm battling a monster in a game I don't want to also be fighting with the title to complete an action.

      Who knows. Maybe my limited experience in click to move titles is to blame here. I've played my fair share, but at the same time I know there is an ocean of games I haven't touched with that type of system. Which for all I know could do be doing it just as well as you guys will. Hell, maybe you've all got a trick up your sleeve to make it feel even more fluid. Suppose I don't really know! All I do know is I like having more options.

      posted in Questions & Answers
      Genobee
      Genobee
    • RE: Will Animation Cancelling become a combat mechanic one day?

      @gothix said in Will Animation Cancelling become a combat mechanic one day?:

      I'd prefer not to have it, and also to have forced global cool down on every spell.

      In this way game becomes not only about who can mash his buttons faster in right order, but also puts more weight on general tactics and combat thinking.

      ^ this. Please let it be like this.

      I hate animation cancelling in games almost all of the time. It ends up feeling horrible, and as if I have to abuse an exploit to be on par with other players (which is literally the case in some games).

      posted in Discussions & Feedback
      Genobee
      Genobee
    • RE: Post Kickstarter Funding is Going Well

      Huh. Kinda surprised it's going up as fast as it is. Considering they haven't really pushed for much in the way of advertising or showing off a whole lot yet. Betting it'll really pick up steam once they have something really neat to let people see. 🙂

      posted in Discussions & Feedback
      Genobee
      Genobee
    • RE: What's your motivation for your pledge pack?
      • To support a type of game I like - I can only name a select few that are similar and none of them got it right in my opinion. This game sounds like it is on the right track.

      • Because fancy stuff - who can say no to all the perks they include? It isn't anything seemingly P2W, but it is some pretty neat stuff.

      posted in Discussions & Feedback
      Genobee
      Genobee
    • RE: Statement on the Gamigo-rumors

      @DravenRayne

      Same. I wholeheartedly disagree with how Gamigo handles titles they publish. Enough so that I simply refuse to play any game they are involved with.

      posted in Discussions & Feedback
      Genobee
      Genobee

    Latest posts made by Genobee

    • RE: Statement on the Gamigo-rumors

      @DravenRayne

      Same. I wholeheartedly disagree with how Gamigo handles titles they publish. Enough so that I simply refuse to play any game they are involved with.

      posted in Discussions & Feedback
      Genobee
      Genobee
    • RE: Roadmap To Alpha 2 & Gamescom

      Always happy to see more progress being made. Especially when it is substantial like this. 🙂

      posted in News & Announcements
      Genobee
      Genobee
    • RE: Fractured Content Pills - Week 31, 2019

      Happy to see that content pills have made their way back into rotation again. Nice getting a peek at what's upcoming for Fractured.

      Kinda liking the unusual goblin designs too. Digging that they don't look anything like the typical styles for those. In my opinion that is a very good thing.

      posted in Minor Releases
      Genobee
      Genobee
    • RE: Fractured has landed on Instagram!

      Probably not a bad way to help advertise the game really. Even if I am not a fan of that platform for it myself.

      posted in News & Announcements
      Genobee
      Genobee
    • RE: Alpha 1 Launch Announced

      Yet another step closer to a full game.

      Keep it up guys!

      posted in News & Announcements
      Genobee
      Genobee
    • RE: I suggest to continue the Foundation program

      I'd like to see a new version of it down the line once they feel they've corrected any issues with it. Perhaps more limited in scope of course. As the current one is a tad too aggressive with things like daily posting limits and such.

      Could also leave the old rewards as a perk for being a part of the early community. Then have new stuff for everyone in the new version of it. Plus it'd serve as an alternative means to eventually earn things otherwise reserved to solely recruiting players for example (of which in many systems only content creators end up getting the fancy part of, IE: Star Citizen).

      posted in Discussions & Feedback
      Genobee
      Genobee
    • RE: Pre-Alpha Wave 4 Is Out - Live On Thursday

      Progress! That much closer to alpha 🙂

      posted in News & Announcements
      Genobee
      Genobee
    • RE: Funding

      @Pwnstar That is on the low side at that. Games like Path of Exile sometimes offer up special packages that range far beyond those amounts.

      posted in Discussions & Feedback
      Genobee
      Genobee
    • RE: Will zergs rule the open world?

      @Crowdac That type of idea could function in specific situations maybe?

      Betting there could be some reason for it to exist in certain guild vs guild encounters or something like that. If only to simply encourage fighting "fair". When one side becomes too badly outnumbered in games that have those kinda features it quickly shifts from fun to... awful. So a mean of mitigating that could be possibly good.

      Anyway, the other ideas are definitely better. That one is certainly iffy, but I mean could be neat too? Dunno. Like the rest without a doubt.

      Wonder what they've already got in store to address these types of situations?

      posted in Discussions & Feedback
      Genobee
      Genobee
    • RE: Guild Attire Rewards

      Would definitely need to be activity based or time gated. Perhaps with a low unique member threshold.

      Basing it entirely off having X members would only encourage zerg guilds. That stuff kills games.

      posted in Discussions & Feedback
      Genobee
      Genobee