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    Posts made by Gofrit

    • Market - menu : Hot switch language without logout

      Hello, we find a bug on the market :
      When you hot switch the UI from UK to FR with the setting button, the submenu under category did not switch to the other language.

      So when you look a shield, you search, in fact an erudit armor...
      Picture Under : the match between the FR and UK menu. We though that the index list Uk change to the index list FR but not the submenu, so it confuse the player.

      74aebe3c-b2da-4298-8a59-01858726d621-image.png M

      posted in Bug Reports
      Gofrit
      Gofrit
    • RE: Market request bug

      @spoletta yes it's a new one

      posted in Bug Reports
      Gofrit
      Gofrit
    • Market request bug

      Hello, It seems that I can't respond to a market request on FarFarAway.
      Someone look for a Scholar Cloth and put a request for 1.
      I have one to sell in my inventory but when I click on the "sell button" in the "market request window" :
      -> the window change to the selling window showing what i have on my inventory.
      -> I click again on the "sell button"
      -> I select the ordered on the left list to fulfill the request and click on "Sell immediately"
      -> And I have dialog box "a Sell Order as been placed for 1 unit" and the item is in my selling list...
      This is not right... right ?

      Edit : I tested with a 5 item request : I could sell to the market requester at her/his price. Perhaps the problem is on the "1 unit" or on the type (in my case an armor ?)

      posted in Bug Reports
      Gofrit
      Gofrit
    • Heal spell stat are not right

      Hello, yesterday before the double fix, I was able to do some big heal (like a mid-heal at 700-1000pv on me) with "Healing wave". I could think it was a bug ?
      But i'm a crit mage with INT double branch full point and the Overcharge on the branch below. So to me "Sharp Caster" was boosting the "restoring school" and that seems right
      Today, my healing spell was like a "pshit".
      With 22 on int, Healing Wave need to heal at 440, Mass Cure wounds would be at 264 and Minor healing at 200 (fix amount).
      But now here with a nude guy (12% crit chance - STR 12 DEX 10 PER 18 INT 20 CHA 10 CON 10):

      • a series of Minor Healing [200] :
        20 int : 274, 237, 220, 227, 299, 219 (average 246) -> like always superior to the fixed amount
        22 int : 274, 299, 247, 256, 240, 241 (average 260)
      • a series of Healing Wave [400-440] :
        20 int : 324, 309, 424, 458, 356, 396, 308 (average 367) -> in a range to the fixed amount
        22 int : 462, 337, 459, 337, 471, 481, 339 (average 412)
      • a series of Mass Cure wounds (240-264) :
        20 int : 264, 212, 293, 185, 273, 229, 219 (average 239) -> in a range to the fixed amount
        22 int : 211, 268, 220, 245, 213, 301, 225 (average 240)
        So yes it's a short series but the gap between INT at 22 or at 20 is not so big even equal.

      Seems also that Lower mana cost and cooldown reduction doesn't work.

      Could we have a recapitulation about the bug fixed and some that haven't during the stream ?
      thanks a lot in advance.

      posted in Discussions & Feedback
      Gofrit
      Gofrit
    • RE: Patch Log - b.0.1 (Bug Fixes)

      @Prometheus We have a bug on Oak tree and Birch tree, the log are hidden after the cut. Didn't see the case on Pine and Spruce

      posted in Discussions & Feedback
      Gofrit
      Gofrit
    • RE: Patch Log - b.0.1 (Bug Fixes)

      @Yoshi30 if you find a diamond spot, all the diamond spot knowed show the correct display. To me it's a minor bug 🙂 we will make use of our brain to remember where we put feet :D.

      @Prometheus Thks for this update we will try to die... oups not die in burned state or chilled state

      posted in Discussions & Feedback
      Gofrit
      Gofrit
    • Feedback After 50 hours : From young hero to hero fall in war

      Hello @Prometheus,
      Here my feedback after more than 50 hours of game on closed beta :

      First you didn't lose the ambiance of the first day of the Alpha 🙂 That's good.

      The tutorial and the young system seems good since it protect the toon and let him "learn at his pace".
      One thing : the wagon need also to be protected as a thing of the youngster. To the thief : It's only for 40h nothing to fear. Why ? Because a youngster can't retaliate.

      The building process is long and need hard-workers, you see a big help and a big enthusiasm to create something together. That's good.
      They're also some buggy things like building a wall and be stuck IN it (thx relocate :D)

      The travel : Right a map in game is better (I remember first day when I coordinated a jpg map).
      Some improvement possible I think :
      1 - On the map : an icon for your campfire (like house and wagons)
      2 - On the map : the possibilities to the player to put some interest points (like "Here some black widow")
      3 - When we use auto-run, it would be good if we could use the mouse to open and look windows without changing the auto-run cap. It's very annoying. You could use a key to "block the cap" after the auto-run activated (or a second auto-run type mode) and all other keys triggers from auto-run to normal run.

      Hunting : Solo and pve : nice work, we could understand by experience which monster could be take on solo or need to be killed in team (or which one could be taken in solo with a better stuff and skill). The joy of improvement is here.

      Housing : Good thing, it's heavy on gold to youngster, like a dream but when you have it : it's "warm and cozy".
      I had some problem's with fence. Some was possible to put and some was blocked because it was "on the street" I think is a conflict between the path and the parcel.
      Funny thing : I have a bear who want to kiss me every time I want to go out or in my house... ti ringrazio per questo orso che si mettere da solo sul mio barbecue 😁
      fb426765-9d80-4b35-8486-83c035039478-image.png

      Canal in game : I'm ok with the different canal, but I need to think to clic on the canal and not using "/command".

      Ma adesso ed a questo punto penso che non sarò "allineato buono" :

      Canal in game : There some players using insult and trash-talking. I don't know it they're sanctions, but if they're... you must communicate on they're case. I'm not sure the game take a good path if the canal is not "policed".

      War : I was in the yesterday night war at 3am (see my bug report on this forum). First of all, in defender we put all we need to defend, but I think the result is too punishing. I understand that is a beta. But in my opinion in a alpha and more than in a beta, it's for testing mechanic, make feedback and by anything else be fair-play. It's not what I pass trough yesterday night.
      It's a thing to participate at the big bug quest and it's another thing to be overwhelming destroyed in 10 minutes and losing at less 700hours of hardworking team in this period of time (life is harsh but this is a game). This is not good. At less put a break at this, if not, some beta players will not play anymore, it's not the time to have a bad reputation on the internet.

      To this war mode I have some suggestion :
      First, suspend the "Siege War" until the first phase of engagement will be resolute : defender and attacker will be teleported automatically in there camp and neutral will be teleported out the frontline. It's a prerequisite to the following.
      Second, when the Siege War begins, let 5 minutes to defender to check the gates : no attacker and no defender are allowed to go in or out the cities. After this 5 minutes start the true war.
      Third and last point : I was killed on the cities in front of the flag in the first seconds, I re-spawned on the city-hall, and was instantly killed by a thief. And other defender also. The tent and the city hall must be pvp off ! If not how we could use the war chest ?

      Last but not least : The attacker were tricky but also well stuffed with big skill (they played and farmed hard no doubt). I don't know the gap between T1 and T2 but what we see yesterday is hard. Our warriors couldn't scratch there opponent life, or little by little. We see thief walking faster than a running horse this gap is normal at this game point ?

      This is my feedback @Prometheus ^^ I hope some of my call will be understood.

      Have a nice day, to you and you're team.
      Belgan The Wise

      posted in Discussions & Feedback
      Gofrit
      Gofrit
    • Town siege - yesterday

      Hello, all
      Yesterday night, in the war between the two city "BussyBurg" vs "LaRuche".

      When the war started, the attackers were already in the city. At the clock start, they fight us and destroyed the flag.
      Why the attacker where not teleported out of the wall at the start and in there tent ? To me it's the biggest bug so far.

      There also a bug on the war time, La Ruche is EU zone so battling at 3am is not right. the next war at 1am UTC is not right also. You also need to fix it.

      Another bug : we put some war-machine to try to protect the flag a little (to see if we could avoid the one-shoot bug of the flag). The attacker could rotate it before and after.. this is a NO : how a defender war-machine could be oriented by an attacker ?

      posted in Bug Reports
      Gofrit
      Gofrit
    • Salut à tous un immortel revient

      Salut aux anciens,
      et bonjour à ceux que je ne connais pas 🙂
      J'ai vu l'annonce de la beta, du coup je reviens réveiller mon profil avec tout les désagréments de glyph

      Gofrit alias Belgan the Wise

      posted in Bienvenue à Fractured
      Gofrit
      Gofrit
    • RE: Glyph User Migration FAQ

      Hi old folks coming back from the past 🙂
      This glyph code was a pain...

      posted in Questions & Answers
      Gofrit
      Gofrit
    • RE: Daily Message posting

      Little by little, a big wave

      posted in Off Topic
      Gofrit
      Gofrit
    • RE: Daily Message posting

      pataclop pataclop pataclop 🐎

      posted in Off Topic
      Gofrit
      Gofrit
    • RE: Daily Message posting

      @Blah64 same ^^

      posted in Off Topic
      Gofrit
      Gofrit
    • RE: System Specs/Upgrades For Fractured.

      When you initiate to compare your material, in a virility mode, better to have some background of computer history ^^ Only ones using to know it or part of this old world would do it 😂 look at this (I used this one, hear the sound of the boot) :

      posted in Off Topic
      Gofrit
      Gofrit
    • RE: Developer updates regarding game status?

      @Eurav said in Developer updates regarding game status?:

      it is just that most things have been discussed

      Like @Eurav said, most of subject could be find with the search, sometimes a new post could be interesting.

      I think Players, also, wait patiently for alpha release (or pre-alpha wave 4). In our society where we are overflowed (in a state of passive dependence ?) by news it's a miracle 🙂

      posted in Questions & Answers
      Gofrit
      Gofrit
    • RE: Daily Message posting

      Hi @Kingsentme You know you could use the daily-message-posting ? At less you want to do a fork 😉 like this one Alphabet game

      posted in Off Topic
      Gofrit
      Gofrit
    • RE: Au joueurs Alpha !! :)

      @Althalus euh rien compris... désolé

      posted in Discussions Générales
      Gofrit
      Gofrit
    • RE: Alphabet Game!

      tetrahedral

      posted in Off Topic
      Gofrit
      Gofrit
    • RE: Au joueurs Alpha !! :)

      Salut, je serais dans l'Alpha.

      posted in Discussions Générales
      Gofrit
      Gofrit
    • RE: Greetings

      welcome !

      posted in Welcome to Fractured
      Gofrit
      Gofrit
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