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    Best posts made by GorTavaro

    • RE: Greetings

      Hello and welcome @Turgon

      posted in Welcome to Fractured
      GorTavaro
      GorTavaro
    • RE: NO EU server? no thanks!

      @PaulMacabre
      https://fractured.gamepedia.com/Release_date
      "Initial plan is to have one single game server that all player from over the world connect to. If there will be problems with latency server will split. If population grows enough servers will split. Fractured backend for player data is based on google cloud which allows them to potentially move a whole game world overnight."

      posted in Discussions & Feedback
      GorTavaro
      GorTavaro
    • RE: *Kenobi voice* Hello There!

      Hello and welcome @LonelyCookie

      posted in Welcome to Fractured
      GorTavaro
      GorTavaro
    • RE: Alpha 2 - Build 2 skills and item drop list

      I have updated all creatures to this test. You can find list under Bestiary

      posted in Discussions & Feedback
      GorTavaro
      GorTavaro
    • RE: Hi There

      Hello and welcome @Tateybread

      posted in Welcome to Fractured
      GorTavaro
      GorTavaro
    • RE: [Feedback] Party Knowledge sharing feels bad

      I think any action(taking damage,doing damage, healing, buffing) should make eligible for fair share of xp.
      I don't see reason why not make leech option as well, it's up to party as they set it.

      posted in Discussions & Feedback
      GorTavaro
      GorTavaro
    • RE: A few spoilers

      @Junkie Did you mean to do this? 🤣 🤣 🤣 🤣
      alt text

      posted in Discussions & Feedback
      GorTavaro
      GorTavaro
    • RE: Truths need to be told!

      Drop rate for recipes changed since last test so it is possible it will happen again

      posted in Discussions & Feedback
      GorTavaro
      GorTavaro
    • RE: Is this right? Is it on purpose? Bug?

      Yes, this is a bug.

      posted in Discussions & Feedback
      GorTavaro
      GorTavaro
    • RE: Let's talk about recipes

      Difference in durability loss between melee and range is definitely an issue and has been brought up before. Loss in durability should be approximately equal between different playstyles so melee is not in disadvantage. There is already loss of durability on death, where in the group it is more probable it will be melee who will die than ranged.

      posted in Discussions & Feedback
      GorTavaro
      GorTavaro
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