@Nekrage
I am almost 100% sure there will be abilities exclusively for heavy armor but since there is no heavy armor yet there is no need for them now. Just wait until it's all added to the game

Posts made by GorTavaro
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RE: Heavy armor specific skills?
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RE: Skill Ideas
@Rizzardi
https://fractured.gamepedia.com/Attribute
With Basic INT of 10 you have 20 memory, 18 INT = 28 memory, which is currently as high as you can go in character creation but you can further increase it but enchanting amulet, which currently should give you up to +2 with tier 2 enchant(in future there should be tier 3 available) and next text there will be talents which can give you +2.
Reaching 20 in attribute will give some special bonus.
Last info i had was that attributes are capped at 25. -
RE: Various damage types vs immunities
If you make your mage purely dependent on one element than it's not game design issue that somebody can be your counter but having skills that decrease target resistance is good idea for counter and people who wants to play for ex. full fire mage would have to sacrifice slot for that so it wouldn't even break balance imo since you can get permanent immunity with one toggle skill.
But i have another proposal. You can have only two active Focus Ability so they could make skill something like Cancel: You disrupts target's flow of magic causing him/her to stop Focus abilities. Problem solved their resist will go down since skill it no longer toggled and it should probably go on some cooldown as well so they can't put it back on immediately but maybe not full because you are possibly shutting down two skills with one. -
RE: Skill Ideas
@maze
I was talking about scaling because most spell there is now scales damage with INT and if not they scale cooldown with INT like relocate for example so if you take it with hybrid where you don't have full int and you go vs mage you will be in disadvantage.I would like to see lot of skills with alternative cost to make things more interesting. Maybe things like Berseker: your atk.spd. and atk. power are increased by x but your INT and CHA are decreased by z. Lot of players wouldn't mind running around with less intelligence than orc warrior and with charisma of rotting zombie if that would allowed them to go murder hobo on everything that moves even if their character would be so stupid they would fail to open a door
I expect there will be spells with material cost in alteration school considering it's description.
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RE: Skill Ideas
I have updated skills i posted if anyone is interested.
@maze
It would be nice to have more spells for hybrid builds since only spells that doesn't scale with INT rn are Protection from Fire, Protection from Poison, Cobweb, Blight, Paralyzing Touch and Minor Healing.
Protections are defensive and highly situational. Cobweb wouldn't be useful for melee. Blight isn't useful at all for fight and Minor Healing can be replaced with bandages. Only interesting skill is Paralyzing Touch, they could do more touch spells like that.
Problem is balancing then since normally spells scales with magic related attributes, which makes sense but they could could also makes skills which are paid with health like Second Wind or Endurance. Would you like it? -
RE: DnDeviants
@GamerSeuss
On website guilds are restricted by race. In game it won't be so but you will be restricted by alignment meaning if you are good guild you can't have evil players.
https://forum.fracturedmmo.com/topic/145/dungeons-guild-info/3
https://forum.fracturedmmo.com/topic/503/multiple-races-guild-and-bonuses-for-race-restricted-guild/12
https://forum.fracturedmmo.com/topic/489/where-are-all-the-demons/26 -
RE: Various damage types vs immunities
@Gothix
I prefer when skills works same in PVE and PVP -
RE: Skill Ideas
@Razvan
Yeah. I added it mainly because i am tired of constant walking without mount and skill should be faster to implement than mounts. -
RE: Skill Ideas
Song of Wind
School: Musicianship
Mana Cost: ?/s
Cooldown: 10s
Allowed Armor: Light/Medium
Allowed: Weapons: Any
Description: You start singing a special song increasing your marching morale and that of all players around you, granting you a temporary bonus(for 2s, renewed every second) to Speed( [CHA/2] %). Focus Ability. Receiving damage cancel this skill.Spying Eye
School: Divination
Mana Cost: 450
Cooldown: 60-[INT*1,5]s
Allowed Armor: Any
Allowed Weapons: Any
Descriptions: You summon invisible eye. By reactivating the spell you get control over the spying eye. Spying eye can move as normal creature. You can unsummon it by right clicking on skill and it will be automatically unsummoned after [PER/2]minutes.More info: Spying Eye has only 1hp and can be detected by any means which grants you ability to see invisible creatures or by detect magic.
Detect Magic
School: Divination
Mana Cost: 100
Cooldown: 20s
Allowed Armor: Any
Allowed Weapons: Any
Descriptions: Any object or creature in [INT]m radius around radiating magic will glow for short period of time[PER/2]s.See Invisibility
School: Divination
Mana Cost: 250
Cooldown: 60-[INT0,9]s
Allowed Armor: Any
Allowed Weapons: Any
Descriptions: For duration of this spell you are granted ability to see invisible object and creatures. Duration is [PER1,4]s.Healing Pulse
School: Restoration
Mana Cost: 500
Cooldown: 40s
Allowed Armor: Any
Allowed Weapons: Mage
Descriptions: You heal endurance of all allied entities around you in [INT]m radius by 50+INT*18.Healing Chain
School: Restoration
Mana Cost: 300
Cooldown: 20s
Allowed Armor: Any
Allowed Weapons: Mage
Descriptions: You heal endurance of allied entity for 50+[INT]*15, then spell jumps twice to heal another one with 25% less effectivity each time. Spell prioritize party members.Life Balance
School: Restoration
Mana Cost: 150
Cooldown: 30s
Allowed Armor: Any
Allowed Weapons: Mage
Descriptions: Party member will transfer life to each other to make their endurance equal.(By %, meaning if there are 2 ppl in pt and one has 50%Endurance and second one 100% after this skill they will both have 75%)Sacrifice
School: Restoration
Mana Cost: 0
Endurance Cost: 5% of your max Endurance, maximum 500
Cooldown: 25s
Allowed Armor: Any
Allowed Weapons: Any
Descriptions: You sacrifice your endurance to heal same amount of endurance to allied entity.Cleanse
School: Divine Ability
Mana Cost: 120
Cooldown: 25s
Allowed Armor: Any
Allowed Weapons: Any
Descriptions: You pray shortly to your god to remove all negative effects from allied entity..I am not sure if Divine abilities are still a thing but this could be easily changed to restoration ability.
I can make more if you are interested
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RE: Forum Titles.....Lost?
I checked it and i am missing Ambassador title. This really is extensive issue but not really a priority for me.
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RE: Skill Ideas
@Recoil
Dev's would like to have parry system with some action mechanic: https://forum.fracturedmmo.com/topic/3725/how-should-shields-work-wow-vs-vermintide-style/46 -
RE: Various damage types vs immunities
@asspirin
it's pure damage and it's calculated from target's Endurance for bleed special effectWell. They want you to adapt to situation. https://forum.fracturedmmo.com/topic/1976/whats-your-favorite-character-class-to-play-on-your-first-character/35
Change something in your build to overcome immunities. You are not suppose to use same set of gear/skills all the time.
I agree that it's gonna be tricky in PvP, because you can't just reset player change gear/skills and then fight them like you can do with creature but you are not suppose to be strong or even against all possible builds other players may have. Sometimes will somebody be strong against you and sometimes weak. -
RE: What to do during this meantime?
I update wiki between tests but if you want recommendation for game. Divinity: Original sin 2 is good RPG with lot of options, you can even play coop. Have you ever played RimWorld? It can be quite addictive.
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RE: What's the Tank Build in Fractured?
If you want look on spells currently in game: Schools of Magic, Schools of Fighting
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RE: How will you be making your $$$?
@Ostaff
I must admit this makes me a bit worried. If some guild is able to gather up too much players it might affect game balance. -
RE: How will you be making your $$$?
@Ostaff
Of course you can split your guild but you can't officialy ally them https://forum.fracturedmmo.com/topic/489/where-are-all-the-demons/26 -
RE: Various damage types vs immunities
@asspirin
They won't make such a difference between PVE and PVP. If you are able to have immunity in PVE you have in PVP as well.
It is planned to have enchants which allow you have non-physical damage on weapon https://forum.fracturedmmo.com/topic/10880/physical-immune-enemies-should-be-removed/33?_=1591967681883
Any melee or bow weapon can use poison (weak, simple ,strong) and there are abilities which work with poison (Poisoning Strike)
There are already skills that can deal pure damage: Assassinate, Shadow Dance, Strike Wounds, Concussive Strike
Bleeding seems to be pure damage.
It looks like damage types will be available to all archetypes. You already have planes for enchants which allows fighters have non-physical damage and spells which have physical damage like Earthquake, which deals Crush damage.
I hope this helped a bit.