Daily post
Posts made by GorTavaro
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RE: Share news via Facebook is missing for me(FIXED)posted in Questions & Answers
Titles are not important, better let them work on core systems for game.
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RE: Needed party markersposted in Discussions & Feedback
Minimap markers would be enough but it would nice if they also added markers on normal map and option to add people to party without having to see them. It would help people to group up. I hope they will add some big monster maybe even a boss which will be unkillable solo.
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RE: Testing Foundation Rewards?posted in Questions & Answers
Skins and titles are not important. Mounts will be added during testing but as far as i know there is nothing announced yet.
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RE: New Order in Beta/EA2023: Terra-Town "Feyholde"posted in Town Planning
@Kralith
That's the problem. You don't what will be added so we can only guess or base our decision on last test, that's why i chose those 3 location. You are certainly gonna spend some time there getting skills and since it's in the middle of the continent it wouldn't be so fat to other potential locations if they will be added. -
RE: Is being a Demon all around negative?posted in Questions & Answers
@Razvan
Only humans can access technology https://forum.fracturedmmo.com/topic/330/artifacts-and-technology/8
I should be steampunk-like technology https://forum.fracturedmmo.com/topic/330/artifacts-and-technology/5 -
RE: Needed party markersposted in Discussions & Feedback
@Silynx
I agree. It would make tests much better experience since its so easy to lose your party. -
RE: New Order in Beta/EA2023: Terra-Town "Feyholde"posted in Town Planning
@Kralith
Then i would recommend one of these two since they are close to Goblin Hills, Hearthwood and Vale of Shadows. They are also relatively in middle of continent so we can easily go explore so new things devs might add to the game in the upcoming test. What do you thing?

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RE: New Order in Beta/EA2023: Terra-Town "Feyholde"posted in Town Planning
@Kralith
Do you want to go for small or big town? -
RE: what the actual pvphuckposted in Discussions & Feedback
There is no need to balance pvp now since every time they add new stuff it will get out of balance again but few small changes could be made like with warrior using mage armor to achieve 100% resistances.
@Silynx I don't mind 100% resistances on creatures. On players it shouldn't be problem as long as it is only one elemental resistance and not physical resistance.
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RE: [FRAC-2088] Fire totem and stealthposted in Bug Reports - Closed
Can confirm this. I was able to hit him in invis thanks to this. You can see buff effect around him even if he is invisible.
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RE: what the actual pvphuckposted in Discussions & Feedback
Resistance cap probably won't be a thing since you have skill which gives you 100% but they could restrict mage armor to cloth so only mages could use it. There is also lot of creatures with 100% resistances.
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RE: Alpha 2 - Build 2 skills and item drop listposted in Discussions & Feedback
I have updated all creatures to this test. You can find list under Bestiary
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[FRAC-1974] Ricochet typoposted in Bug Reports - Closed
"Your shoot a guided arrow..." instead of "You shoot a guided arrow..."

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RE: [FRAC-1976] Disappearing logposted in Bug Reports - Closed
@Prometheus It disappears completely. It's no longer on ground, my hands are empty and i can't put it in cart so i am really not holding anything.