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    Posts made by Gothix

    • RE: Why MMO if you like to Solo?

      Group play doesn't (and shouldn't) be about grouping with randoms.

      It should be about finding a nice like minded people, that share your play style and virtues, and then making a guild with them. This way you don't depend on "randoms", but rather group up with trusted people, that you know you like, for various adventures.

      posted in Off Topic
      Gothix
      Gothix
    • RE: Now think Clearly Here

      @greenfox said in Now think Clearly Here:

      I dunno what is so fun about killing someone that farms things.

      You are missing the whole point. It's not the fun just to kill. Its when they start to squik.

      Thump!

      squik!

      Thump!

      squiiik!

      Thump! Thump! Thump! Thump!

      *squik! .. squik! .... squiiik! .. squik!
      ... squik! ... squik! ....squiiiik! ... squik!
      . squik! .. squik! ... squik! .. squiiik!

      ..
      Fun!

      Get it? 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      Sure, but on the other hand, why would people pay to do "a job" for a company? It should be the other way around, no? 😉

      People who pay 150$ they will want some enjoyment out of it and not to "have a job to do" (or they will be investing purely to be the first to experience the content and learn as much as possible to get an edge), so they are more likely to spend time exploring the game "for themselves" and not "for the studio" to fix bugs.

      In the end, the sum of money that a player pays for a package doesn't really affect how extensively someone will activate himself to help the company to fix bugs. Imho, if by some small extent someone will, he will due to the fact that company let him play alpha / beta for free (or cheap) so he will be grateful, and not the other way around (pay large sum of money to do a job for someone else).

      The price of the early access, should in fact (imo) have a completely different purpose. It should be to tailor how many of players dev studio wants to include in which stage of pre-release testing.

      So a studio says (example numbers) ok for an alpha one we want 300 testers, for alpha 2 we want 1000 testers, and for beta 1 we want 3000,...

      Then studio calculates how much to set the price for each package, anticipating how many players will buy such package so they get numbers they wish.

      And then they include early access reward to specific packages, depending on this price calculation. That's basically it.

      Who will help the company more, or less with fixing bugs, that has little to do with the money (again imo).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Isn't better flag account's characters x World Choices??

      I don't care if you spy, I'll just rekt both your main and your spy! More loot for me ❤

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Now think Clearly Here

      @zidroc said in Now think Clearly Here:

      @Sparky STOP

      HAMMER TIME! 🔨

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      Like @Mazikar already explained well, visibility is an enormously important factor.

      There is so many games nowdays, we are being hit by newly developed titles (and titles under development) from all sides. KS has bunch of stuff offering to be crowd founded. MMO (news) websites write a bunch of new stories every day.

      If game isn't visible, it is invisible.

      A person roaming around the web already has a bunch of articles to read about other games (and about many other things not connected to games that he is interested in), so if you do not place your product to be visible, it may completely skip the persons view.

      __

      Your game may be super advanced and super innovative, but if the fact about it's existence doesn't reach the player, all the games qualities fall into uselessness.

      Visibility is a crucial factor for success of not only crowd funding campaign, but also of an overall game success.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Question on pets

      Imo, there is no reason why combat pets wouldn't be usable in PvP.

      As I understand, there will be:

      • cosmetic pets (they just follow you around for vanity, these are likely to look flashier than combat pets) -- we don't know yet (devs haven't told us) if you can have more then one cosmetic pet following you simultaneously
      • combat pets (these can fight for you, both in PvE and PvP) -- we don't know what's the CAP on number of combat pets that can follow you around simultaneously, but we DO know it can be more than one at a time, and we DO know that this number (for combat pets) depends on your CHA stat

      __

      We do not know if number of cosmetic pets that can follow you around will depend on CHA stat, but I'd say likely not.
      Imo, CHA stat will be tied only to combat pets limit and cosmetic pets limit will likely be tied only to $$ that you spend in CS (Devs will probably implement some cap too but I'd guess that you will be able to expand the limit of simultaneously following cosmetic pets with $$).

      (This last paragraph is just my guess)

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Now think Clearly Here

      @sparky said in Now think Clearly Here:

      We're currently are the #1 ranking demon guild just look at the leaderboards. lol

      So, we're not self-proclaimed at all, it's a fact. 🙂

      You've said yourself that all these people being in guild atm doesn't mean anything, cus they likely might not be when game releases (test of skills and everything).

      So your leader board argument above is flawed/pointless. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Question on pets

      If I understood correctly, there are cosmetic pets, but there are also pets that can fight for you. Both types exist.

      I also understand that the amount of pets that you can control depends on CHA stat, but I don't believe devs have told us exact numbers for this yet. Probably due to the fact that game is still far away and this will be subject to balancing.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Isn't better flag account's characters x World Choices??

      @alcriblp said in Isn't better flag account's characters x World Choices??:

      But it may work with different characters if they will create different servers and if you are Human on one server, you can only create humans on that server. If you want to play a demon, you need to go to another server, where you cannot spy 🙂 This is the way many MMOs handle tis topic.
      I Think it should be also here like that 🙂

      Its highly likely there will be only one server though. Unless we see a huge increase in population over the next year or two.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Now think Clearly Here

      @Sparky question isn't if demons will band together every day (of course they will not, demons are played to kill and be killed), the question is will demons band together during invasions and fight together vs invaded races.

      My assumption is that during first invasions they will, but later over time they will stop, because hate between different demon guilds will grow and they will start also fighting each other even during invasions.

      And that will make humans defend much easier during invasions later on.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Now think Clearly Here

      Problem is demons will start to hate each other too much over time due to constant killings, and after a while they will stop banding together. So they will lose an edge.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Visibility is the key

      @wolefie said in Visibility is the key:

      My definition of the Grind:
      ''Grinding is the act of playing in a repetitive, unexciting, or otherwise un-enjoyable fashion in order to make faster progress.''
      https://www.gamasutra.com/view/feature/1583/rethinking_the_mmo.php?page=3

      I kinda disagree on part of the definition.

      Grind is everything you do repeatedly regardless if it's enjoyable or not. Some people actually enjoy the grind.

      • level grinding
      • PvP rank grinding
      • rep grinding
      • etc...

      Some of those can be enjoyable to specific players, but it's still the grind, because its repetetive doing of the same thing over and over.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Now think Clearly Here

      When there is invasion time Demons will (mostly) band together and fight other races.

      When there is no invasion time Demons will (partly) grind in preparation for invasion time while PvP-ing each other during that grind.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Now think Clearly Here

      We got a hint in the latest live stream that there may be various types of enchantments (not only combat oriented, but also enhancements helping with survival, etc.)

      It will of course all be subject to balancing, but the very idea of having tech that can help you with various things sounds very interesting and will be something that will surely attract a bulk of players towards playing a human race.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Visibility is the key

      Yeah, Fractured isn't really grind free, it's just a different form of grind that attempts to not be a "repetitive grind" like other MMOs have, but to be a grind that requires you to do more different things for a shorter periods, rather then one same thing for a very long period of time.

      You still have to:

      • collect resources to re craft your gear occasionally (you will be loosing gear every once in a while when you die and are looted)
      • collect resources to build houses and settlements (and to maintain them, buildings will decay over time)
      • collect resources to fund sieges, or to repair damage after sieges
      • gather knowledge points around the world (it will be a long process)
      • gather money for various other expenses (consumables for survival, trading, etc.) either by being a gatherer, crafter, hunter or offering some services (mercenary etc.)
      • there is surely more examples, these are just few

      So no, Fractured is far from a MMO in which you can just log in and PvP without doing anything else. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Meaningful Guilds?

      What @Canterbury said.

      It's a game and people do not want permanent responsibilities. Service guild may last for a few days while it feels fun to players, after that it will start breaking apart with people doing their own thing and just playing the game.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Now think Clearly Here

      @zidroc said in Now think Clearly Here:

      @Gothix Body enhancements? We're not talking like cyborg knights ganking us filthy demons are we?

      We actually are. 😉

      Devs didn't provide many details on how those body enchantments will look like, but they did say that humans will have access to tech, and besides siege weapons and special city buildings, will also be able to build body enchantments (whatever those may be). 🙂

      Extra attribute points and those body enchantments (and rest of the tech) offset for not having special racial buffs like other 2 races have.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      And this is the problem in all P2W discussions. You have to argue with people that don't see above example as pay to win... it's pointless.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      @Logain just lmao...

      So someone doesn't pay and starts as peasant. He has to work hard for a months with his non paying guild, to form even a basic settlement, with common buildings, common walls, with little to no resources to maintain an actual army.

      Meanwhile people that spent thousands of euros instantly get legendary buildings, legendary walls, even legendary gear, form an army and have a castles and siege worthy cities from the start.

      Not to even mention that CoE is survival game so resources to maintain an army, and even survive on yourself are crucial.

      Now these lords and kings with an army go and obliterate those poor peasants that have nothing.

      It's wrong perception? How mad you have to be to even say such a thing... just lol. I don't even know what to say...

      posted in Discussions & Feedback
      Gothix
      Gothix
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