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    Posts made by Gothix

    • RE: Would love to see mob loot drops tied to knowledge

      @FallenW1ng said in Would love to see mob loot drops tied to knowledge:

      Realistically, even the world's best animal skinner will have a bad day...

      Yes, but realistically having a bad day still isn't RNG, it has a reason... wife left you, you got killed too many times,...

      If taking this logic than you still can't implement RNG purely based on randomly having a bad day, but you can for example, implement less chance for crafting success, if you was killed over 20 times in last 24 hours... (arbitrary numbers), or something similar.

      There needs to be a hard reason for "having a bad day". Day isn't just randomly bad. 🙂

      • you got killed over X times in previous Y time frame -> your chance for crafting reduces by z% for T time (you feel miserable)
      • your guild lost a city through siege, all guild members have gathering bonus chance reduced by z% for T time (sadness)
      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Mobile Crafting

      @Manaia said in Mobile Crafting:

      Remove "have to play from phone to win" mentality.

      Agree 100%

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Whats the probability this game will actually see beta and a release?

      I was the one of first players that exposed CoE for what it really is (their devs, for what their intentions really were) very early on.

      I was fought by white knights, and was even banned from CoE forums for that.

      I can say I enjoyed watching CoE sails burn while their ship was sinking, sipping a nice glass of wine while watching.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Animal Taming/Breeding

      As long as its not BDO gambling style breeding.

      I'm not against any mechanics that follow the path of rewarding the players skill and/or effort, and avoids the process of gambling.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Other Accessory Ideas

      I agree with everything, besides giving even more bonuses to governors.

      They will have more benefits than they should already anyway. 😄

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Archaeologist Sub Class Tree

      @VyrVandalous sounds good, but only (some of) knowledge that town actually had should be available to find. It should not be randomly selected knowledge (that may even have never existed in town). 🙂

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Whisper said in Your favorite Dailies, or what you would like to see them as.:

      You realize the irony that you thanked Specter for his comment when he specified there is content that will require people to be active daily. They just aren't called dailies.

      And if you still don't understand the difference, thats the core of your problem. 🙂

      Few bonus gold here and there will never have that much weight, however psychological effect on player is real.
      "Daily quests" push players away from the game. They kill the fun in the game, and make a game feel like job.

      You can give any argument you want why dailiy quests can be good, but the above are the facts that still remain. At least for major part of playerbase.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Week 117 - Weekly Drawing Winners

      Congrats to everyone! 🙂

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Roadmap To Alpha 2 - Test 3

      NICE update!

      To not go into writing a wall of text, let me just say in short how everything posted here looks amazing!
      The more the game is getting closer to release, it looks better and better!

      God job! Can't wait to see what more is coming! 🙂

      posted in News & Announcements
      Gothix
      Gothix
    • RE: What's your main gonna be?

      Can't say for now, as we don't have everything implemented yet.

      Usually I like playing "hunters", but for now "mage" felt most fun to me here.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Whisper said in Your favorite Dailies, or what you would like to see them as.:

      Or literally for just logging in for the day?

      Literally whenever you need to do something, it starts to feel negatively. Like a job, even when it's something basic like login.

      It's psychology. When you tell people they "have to" you are pushing them away.

      Game has to strive away from "you have to" as much as possible. Yes, I know you need to play to progress, but avoiding additional "have to" is good. People should just be able to log in and have options. But not defined as "dailies".

      "Daily" just feels like something you "have to" do every day, to not be loosing on something. Psichologically.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Suggestion: Holding down left click ignores interactables

      Personally, I would do it like this:

      • left mouse click is ONLY for moving around, and nothing else, it clicks through interactables and only clicks on ground and only moves your character around (the only exception being if you click on skill on skill bar, or items in your bag of course, or some in game menu, in which case you activate skills, or move items around if bag is open)

      • right mouse click (if you click on enemy) it activates basic attack

      • right mouse click (if you click on interactable) it opens interactable menu, and then you can left click on menu item

      • middle mouse click for something

      Being able to reconfigure EVERYTHING in keybindings menu (yes ALL mouse buttons too), people nowdays have mice with more than 2 buttons, lets allow use of those buttons too 🙂 and make people able to change what left and right mouse buttons do as well, if they want to.


      Personally I would like to be able to ignore "combat mode" / "normal mode" command differences, and just set everything to always respond the same controls in keybinds menu, regardless if I'm in combat or no.

      How? Have keybind section be able to change everything (even left / right mouse button operation), and have keybinding section for combat state and keybind section for normal state and then player can have different keybinds for either one, or same keyinds for both (which i would personally set up myself).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Angel Stats

      Iirc. it was confirmed that, in principle, there will be some stat changes. But no details were given out.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: To the Blessed Beasts and the Demonic Damned, are you going to strive to become their karmic counter-part?

      Humans, who are initially neutral, can stay neutral, but can also go both evil or good.
      Liches can remain neutral, but also go both good and evil.

      Starting allignment of a lich will remain same as human player had just before he transformed.

      Angels will have stat changes when they transform.
      Abominations will have stat changes when they transform.
      Liches will get stat changes when they transform.

      Stats don't just when your alignment changes, they only change once when your body form transforms.
      Transformations are, for now, irreversable!

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: levels

      @d33ks I would guess a hundreds of follower accounts, each reaching over level 50.

      The maximum one could have reached without follower points, just by being active every day, would be around level 550-ish by now. That's my example. I only have 9 followers total, only one over level 50 and the rest level 0-7. 🙂

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Mounts - Mechanics

      @Razvan said in Mounts - Mechanics:

      @Gothix said in Mounts - Mechanics:

      #3. Can mounts be placed into a bank slot? be exchanged? are they bound to account? bound to character?
      -- no, no, yes, yes (with exception of forum reward mounts, and possibly cash shop mounts)

      Why not banked?

      Well it just feels a bit "silly" to store a mount in bank or chest. 😛

      I'd rather have stable buildings, where you leave your mount to rest and get food. But then you have to go pick it up in same place, to use it again.

      I loved Black Desert Online mount management system. Without the breeding RNG of course. 🙂

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Tuoni said in Your favorite Dailies, or what you would like to see them as.:

      If developers are not going to focus implement quests in general (excluding the religion/alignment based ones) why on earth they would even consider adding something so bad as daily quests? 😉

      Basically, this. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Jetah said in Your favorite Dailies, or what you would like to see them as.:

      fuck dailies.

      that's my opinion. this is a sandbox game and this shouldn't be a job.

      ^

      Sandbox and dailies do not go together. Either you have a theme park (and dailies), or you have sandbox, and you make your own content.

      People should start to understand what "sandbox" means.

      If a kid comes to play in sand, but half of place is made of plastic, and then parents give kid a bucket of sand and tell him, hey you can use this sand here here and there... that's NOT a sandbox.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Your favorite Dailies, or what you would like to see them as.

      daily quests = "must do" grind = no = hell nooo

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Angel Stats

      They will be modified in look/appearance, but also in stats.

      We just don't have any details yet. 🙂

      posted in Questions & Answers
      Gothix
      Gothix
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