@FallenW1ng said in Would love to see mob loot drops tied to knowledge:
Realistically, even the world's best animal skinner will have a bad day...
Yes, but realistically having a bad day still isn't RNG, it has a reason... wife left you, you got killed too many times,...
If taking this logic than you still can't implement RNG purely based on randomly having a bad day, but you can for example, implement less chance for crafting success, if you was killed over 20 times in last 24 hours... (arbitrary numbers), or something similar.
There needs to be a hard reason for "having a bad day". Day isn't just randomly bad.
- you got killed over X times in previous Y time frame -> your chance for crafting reduces by z% for T time (you feel miserable)
- your guild lost a city through siege, all guild members have gathering bonus chance reduced by z% for T time (sadness)