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    Posts made by Gothix

    • RE: Map clarity

      Map crafting profession could come in handy here.

      If things remain as they are, and passable lands aren't clearly visible on default map. Then an ability for players to explore and draw their own more precise maps and sell them could be a nice addition to the game.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: February 2020 Playtest Survey

      @DevilsDog licenced Windows 7 can still be upgraded for free to windows 10. It's a loophole Microsoft deliberately left there so people can still go to windows 10 (which Microsoft prefers people to use, due to app store, commercials etc.).

      Just google "how to still upgrade windows 7 to windows 10 for free".

      I'm still on windows 7 myself, and not sure if I want to go to windows 10 yet. I guess I'm keeping windows 7 on my current PC, and when I decide to buy new PC ill put windows 10 there.

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Extra races on Syndesia

      @Jetah said in Extra races on Syndesia:

      frequent invasions will happen between humans and demons with few invasions between demons and beast.

      Evil humans will want to invade beasts as well. Dont underestimate human evil. 😄

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Best mmo features

      I wonder if investing in town technological and agricultural upgrades (perhaps aome special buildings) will affect resource spawn rate in towns zone of inflience.

      Or if anything similar will be possible.

      Perhaps investment in fishing center could cause more fish or better quality fish to appear in nearby lake.

      But only creating the building shouldnt be enough. Residents should perform activities available through this building to maintain existance of better fish in the area.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Foundation

      I wouldn't add any item rewards for very high levels, maybe up to 300 max, to refresh the foundation since it's been kept around.

      For 300+, perhaps only a symbolic (fun) title for each extra 100 levels.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: February 2020 Playtest Survey

      7 is still better for games (slightly) than 10.

      The only downside of 7 for now is lack of latest directX of course, and the fact that 10 is improving over time, while 7 is fixed now as it is.

      Soon 10 will obviously be the better choice. But for a little while more, 7 is still the king. 🙂

      And 7 is far better than 10 for older PCs, due to lower requirements, ofc.

      TLDR:
      new PCs -> go with 10
      older PCs -> 7 still the king (and probably will remain)

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Foundation

      Level 300: title - veteran
      Level 400: title - ancient
      Level 500: title - legend (nvm, Legend is a part of a pack, insert something else) 😄

      Alternative titles:

      • what is life?
      • forum bot
      • if i had a cent for each post...
      • ...
      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Week 110 - Weekly Drawing Winners

      Congrats everyone!

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Extra races on Syndesia

      @Farlander said in Extra races on Syndesia:

      can beastmen and demons change alignment?

      iirc.

      Demons can change alignment only after they gain high enough karma (likely through tribute / quests of some sort) to support changing to neutral+.
      Beastmen can change alignment after traveling to Syndesia or Tartaros (they can't do it on Arboreus).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Best mmo features

      Variety of resources will indeed positively affect economy in game, enrich trading and exploration part as well as pvp aspect of the game.

      So the greater variety and uniqueness to specific zones, the better.

      This is valid for enchanting and other materials as well.. 🙂 ..house building and anything you can think of.

      Perhaps if we extend those ideas even more... a sword used in particular biome (while crafted from mats comimg out of this biome) could lose durability slower there because it fits the surrounding conditions, while losing durability faster in "foreign" biome.

      All this would be interesting to see, its just the question at which point investment of develoent resources becomes too great to be used. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Best mmo features

      Back in the day, i used to pay for spare PC power cable, so when my mom took my main cable from me, hoping I would do stuff for school, i would pick up my spare cable so I could play more.

      I wonder if that would nowdays be considered P2W or merely a convinience. 😛

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Extra races on Syndesia

      Perhaps if karma slowly changed look of your character (like choosing dark side in Star Wars) they you could after a while (enough negative points) recognize evil character by appearance... IF he has sunken deep enough already.

      However if there are no such differences in physical appearance, then indeed there should be no way to recognize someones alignment, especially from a distance.

      Perhaps (if devs chose this would be wise investment of resources), characters could have small physical appearance changes through karma changes, and if karma change is slight, then recognition would only work in close distance, when already in combat range, and if karma is extreme enough, then you would be able to recognize characters alignment from greater distance already.

      Perhaps this type of recognition could also include your PERCEPTION as a factor, and depending on that, calculate at what distance from you other character must be for you to recognize its alignment.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Dungeons that are time locked

      Dungeons that only open IF / when a community solves a certain hard riddle, by community effort!

      This riddles could be designed by devs, every certain amount of time period (not too often), and then when riddle is solved, dungeon is unlocked for a period of time.

      After this period expires dungeon will lock itself, and after certain amount time has passsed, devs could design another riddle, so community can try to unlock this dungeon again.

      What is a riddle? Well it could be a combination of tasks that need to be made, some of which could be announced, and some secret ones that people should first discover through exploration. Perhaps even some "brain stuff" through coordination with special NPCs, which would give you tasks and reward with some items in exchange that you could then need to find the use for...

      Much could be done here. And this could be event like, not happening too often, and a dynamic, since devs will always place in initial riddle, so internet will not help you. You will always need community effort to unlock a "dungeon" again.

      Dungeon - labyrinth, asteroid,...

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: NPC (Node Specific Towns)

      Problem:

      • NPCs should be attackable and lootable (Tartaros / Syndesia) so that communities that are trying to prevent harvesting of certain resource can do so vs NPCs same like vs players
      • arising from issue above, moderate NPC AI and mechanical skills could be abused to harvest resources by harvesting those NPCs

      And if NPCs aren't really doing anything then whats the point of having them.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Extra races on Syndesia

      I would love ingame hairdressing and perhaps plastic surgeon profession.

      Then people could visit those players ingame and change their hairstyle etc.

      And since these are cosmetics, hairdressers could need to buy coupons from cash shop that gives them permit to do certain amount of hair jobs, and they could then ask for ingame fee from people for those haircuts.

      And if people are worryed about P2W abuse, there could be a limit how many haircuta can hairdresser do per month.

      Also profession would need to be skilled up, and new haircut models learned by traveling and exploration.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: How big should guilds allowed to be?

      I prefer options.

      Id love to have as many different spell variants as possible, including different heal types, then player can decide what kind of healer he wants to be for various scenarios.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Best mmo features

      Housing design complexity from Wildstar.

      Character build complexity from original edition of The Secret World.

      Trade run system and naval warfare from Archeage.

      Pvp combat complexity from BDO.

      ...yeah I relize its not easy for one to get everything in a single MMO of particular style. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Week 109 - Weekly Drawing Winners

      Grats everyone!

      posted in News & Announcements
      Gothix
      Gothix
    • RE: How big should guilds allowed to be?

      @Jetah said in How big should guilds allowed to be?:

      wouldn't it be easier for Tartaros to create 1 guild for invasions so they dont FF everyone!?

      Well if it was designed that guildies can hit each other (FF on inside guild), but only off inside parties, than it wouldnt matterhow large the guild is.

      Raid size CAP would limit the zergs.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: How big should guilds allowed to be?

      Maybe some sort of compromise...

      Turn on FF for everyone in certain zones or during events.

      posted in Discussions & Feedback
      Gothix
      Gothix
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