@Jetah said in Upgradable Pets:
a horse with a side saddles would move as fast as one without
If they are empty... sure but if they are heavy, I don't think so. Weight certainly affects speed in some amount.
@Jetah said in Upgradable Pets:
a horse with a side saddles would move as fast as one without
If they are empty... sure but if they are heavy, I don't think so. Weight certainly affects speed in some amount.
There should be a drawback to mounts with inventory space too. They should move slower for example.
It would be fun if we was able to customize mounts like characters with "mount points" that would be limited to same number for all mounts and then we could be able to assign these points to:
Cartography as profession would only make sense if we would never be able to see the "map of territories" when we press M button UNLESS we charted out areas we visited ourselves, or bought a map from someone else who has that profession and has charted it.
However, I reckon there would be a blow back from the "mainstream" part of the community who wouldn't like not being able to see the map at all without significant time / money investment.
@Jetah said in Upgradable Pets:
@prometheus I'd suggest adding some as rewards from bosses. Destiny 2 had issues with all cosmetic rewards being obtainable from loot boxes. There was no reason to kill raid bosses each week after your gear was capped because there was nothing there.
The same would be valid even if bosses had cosmetic pets as well. There would be no reason to kill them each week after you've gotten your cosmetic pets from them...
Looks good!
Hmm does unconscious human body also fit in the cart... to be taken to eh... some dark place
The more possible combinations, the better. It means there will be much more variety in player builds as well, and maybe, just maybe, we will not end up with hundreds of clones walking around, exactly the same.
But a lots of work needs to be done on balancing different schools, so not all players flock to same type of school, because it's OP compared to others.
I would hope that different types of builds will have some debuff skills which when placed on player (unless he has ability to purge those) reduce an amount of healing done to him by certain percent (lets say 50%).
So if you are able to debuff a player like that (that skill would be important to learn and use for your pvp builds), then even healing potions would be only half as good for him.
Alos that would bring up an importance of having cleansing spells yourself, which in turn would let you have less other type of spells on your skill bar, so more tactics involved overall.
If I would have to guess, there will be different type of potions and healing type spells, some with cast time, some instant heals over time, maybe potions too, so heal over time potions will exist...
Maybe also, purge skills will exist, so you will be able to purge buffs of enemy player if you have that skill, maybe heal over time effects as well.
Variety of spells is always good. Tactics and thought will be more important, the greater variety of spells exist.
Very good news!
I know many people here are dying to get into Alpha 2, and try out all the new goodies!
Soon TM!
Cosmetics are always hot thing in shop especially when connected with housing.
As long as housing system will provide decent flexibility and constructive options people will go crazy about house decorations.
Its important housing isnt overly simple though for people to be more interested in it.
Normally games have chance to miss based on mobs stats, so in a level based game, chance to miss basically mostly depends on mobs level, and in a game without levels chance to miss mostly depends on mob type (what stats he has, how much dodge and similar).
So if your chance to miss vs a particular mob is, lets say, 15%, then you only need 15% hit on your gear (talents) to be hit capped vs that mob, and any extra hit is "wasted stat".
So hit is only "better" then crit until you get hit capped, after that crit takes priority.
There is always lots of math involved in these calculations, and I'm not sure how all mobs will look like in fractured, but I bet there will be different types of monsters stats wise, and we will have to do much exploration and investigation to determine what stats will be most efficient for us against that particular monster.
This is why in Fractured will will need to keep and maintain multiple sets of gear, and combine those alongside our skill decks, to gain most efficient performance against particular monsters / bosses.
So you can't really discuss here is hit more important or crit is maybe against some monster there will be no chance to miss at all, who knows.
Every single monster will have its particular stats, and what stats are "best for us in those circumstances" will be found out later on.
I just hope multibox will not be allowed.
WoW classic has a lot multi boxers atm. People pay for 5 subs, then control 5 chars simultaneously and farm at 5x rate, which is a clear pay to win, and I don't see Blizzard doing much about it.
Some people even converted multibox to multibox BOTs and are letting BOTs run at night while GMs are at sleep...
Most people will just read the forums and not post anything. Everywhere is like that.
ArcheAge had "evidence spots" left on the ground after assault / murder, and to flag someone you actually had to run back to that location and click on evidence on the ground, which would report him.
Evidence had some expiration timer as well, so if you didn't bother running back, the guy who assaulted you might have gone free.
Also anyone else might have clicked evidence if he passed by to report the assaulter.
This evidence system had only one flaw... if mass PvP then ground was completely spammed with clickable blood stains on the ground and it all looked like complete mess.
However if you just passed by unconscious person (who hasn't been robbed, but merely assaulted) and steal from him, he can not know it was you because he was unconscious at the time.
Hmmm maybe if you invest in scientific progress of your city ZOI, you could install cameras everywhere.
@Jetah said in Lootable Corpse?:
that should only happen if there's a witness!
Tbh, if he is only unconscious he can report you himself later on. If you were the one who made him unconscious, and he knows it.
For murder though, witness would make more sense.
@Molibden yeah, those are some nice armors.
Whats up with all the futuristic armors from rest of you guys? This isn't star wars.
PvP (especially GvG) aspect will definitely impact this game a lot. With full loot PvP system and importance of manual travel, control of teritory and GvG will have a huge impact on how everything will go.
I'm hoping this aspect of game will have many details worked out, and that sieges and GvG will have an actual impact, and not only cosmetic one. With many options available for guilds, and for territory control, this can be a huge success.
PvP-ers are waiting for a long time for a good sandbox MMO with an actually good GvG possibilities. And PvE-ers can benefit from this a lot too, the potential for politics, trade, crafting,...
We are all waiting to see all this with great hope.
Afaik, there are several marks. Aggressive if you initiate attack but not finish your opponent off, murderer if you actually murder someone and thief if you steal someone else property (regardless if you killed him or not). For example, someone else might have killed someone and left, and you come by and loot his stuff that are on the ground, you will be thief.
Same way if someone else killed an animal, and you run to it and loot it before he can (i think this is possible with open loot system) you will be marked as thief.
Different marks have different expiration timer on them.