@FibS said in People who buy a founders pack today get more than yesterday:
If a character that was just made 5 minutes ago was "viable" against a character after 40+ hours of progress, I would want my money back because that would basically mean there was no game play for that 40 hours. Not any consequential game play, anyway.
Your players skill and knowledge increases.
Something like in Secret World (original). At start I was total noob, a single mob destroyed me, but later on I got so much better and my skill and knowledge grew so that with same gear (where I was before destroyed by single mob) I could now destroy 50 mobs at once (I'm not exaggerating here).
I could have then made new alt, and with fresh gear destroy many mobs. That's progress, not character progress, but your own progress as player.
And if you will say that everyone will progress like that, it's simply not true. Depending on peoples effort and IQ, different players will progress at different rates and up to different levels. Whoever played The Secret World (original) will know what I am talking about.
Just with good theory crafting and application, 2 players with same gear and access to same skills, could have (and did) perform 2000% differently.
That is what I hope from Fractured. Slowly unlocking skills through characters knowledge progression, and becoming able to use those skills more efficiently through your own players knowledge progression.
If you come to the game as new player, and I am veteran player with many hours invested, I will destroy you, not because I have better gear (I don't), but because my knowledge and skill is vastly superior to yours (and I also have more skills unlocked through my play time).
Even if we will have exactly the same gear, my statement above will still be 100% accurate.