Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Gothix
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Gothix

    • RE: Summon Fellow Demon Players Ability

      Remember that people will onlybe able to carry their inventory load through main portals, so no summoning with full bag for sure. 😉 That would get exploity real fast.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Foundation chests

      Forums will be active when there is development activity. Then people will comment on changes, etc.

      Of course, if this gets stall for a while, activity will also drop a bit. Less talk. But will again become more active, once new changes come. This is perfectly normal.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Effect from Taming on mainly PvP

      Or dress your pet up, like people dress their dogs. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Effect from Taming on mainly PvP

      I would guess, if you can tame an animal and she can fight with you, then it will be available everywhere where you can fight anything.

      A nice option would be, you can tell it to stay in your house, if you wish walk around alone, your tamed animal could stay in your home like a pet, resting under a tree or something.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Communication between the worlds

      @Pwnstar said in Communication between the worlds:

      @Gothix Friends help make a game be more attractive.

      It was a joke, the part that friends don't matter. 😉

      The part that game will not fail if it's good, regardless of racial communication is valid though. People will still play it if it's good, they will just choose to play the same side if they want to play together.

      But regardless of communication friends always choose same faction, so they can fight together, even if faction communication is possible (Example of Archeage).

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Week 84 - Weekly Drawing Winners

      Congrats everyone! 🙂

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Communication between the worlds

      @Xzoviac said in Communication between the worlds:

      Friends that will leave if they cant pm each other will stick to the same race? Ie beastmen demon or human, or they wont be playing together

      I would like to add an example.
      Original vanilla WoW, horde and alliance couldn't communicate in any way, not even by PM, and additionally, no discord at that time, just some rudimentary team speak and similar.

      And yet, people didn't leave. In fact millions of people played it.

      It's all about how attractive (and playable) the game is. Nothing else matters. Nothing! Not even friends matter then!

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Buildable items for plots

      @Xzoviac said in Buildable items for plots:

      These kind of rewards are cheese able, just dont group your mates someone heals someone tanks you kill wait for rsx4 everyone has a head

      @Gothix said in Buildable items for plots:

      ... and should only drop if kill was made solo (no other damage on mob detected, no external healing on player who made the kill detected).

      Regardless of if you are grouped or no.
      Similar to hunters Rhok Delar demon quests in vanilla WoW. With an exception that there it was the only rule that 1 hunter had to kill it, and other could loot after (neglection by Blizzard). Here that could be expanded to only who killed can loot.

      You can't cheeze that.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Wake the town

      I am a GvG player, so there is no other choice for me than guild town. 😉

      If we are able to have 1 house per planet, then my alt could have a house with placement based on purely aesthetic values of surrounding lands.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Buildable items for plots

      Jetah... did you drink something or what? xD

      Where am I saying that I wish to exclude multiplayer content?! I'm saying that in addition to multiplayer content (millions of multiplayer content), some solo difficult challenges would be nice.

      You just want absolutely everything through multiplayer... Are you really so unskilled that you want the game to offer you possibility for raid to carry you through everything? Because that's what it sounds like.....

      There is no reason whatsoever that (in addition to everything else that's multiplayer), some solo challenges wouldn't be added. So you are either trolling, or you are that kind of player that wants to get EVERYTHING the game offers, and you know you wouldn't be good enough to get stuff from more difficult solo challenges.

      There is no other explanation at this point...

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Game availability once Beta Starts??

      The cost is only extra electricity. If you rented the server already, you have the server available and payed for.

      I don't know if you can only rent a server for 3 hours here, and 4 hours there? And if you can, would that we worth it (everything is always cheaper if you buy "more of it", so renting a server for a period of X days, is probably more worth it, since devs also need it to further develop an aspects of the game as well, regardless of player testing it.)

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Dang the roadmap gets me all giddy

      There may be a limit to how many connections you can make from same IP address.

      Assuming families should be allowed to play together, limit can be set to... lets round it up to 10 (could be even less).
      You will not be able to defend from an invasion with you yourself trying to play 10 characters at once, and no other help. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Buildable items for plots

      @Jetah said in Buildable items for plots:

      @Xzait

      yes you want easy content. got it. again, i dont like that in a MMO.

      I think Jetah is trolling at this point. We've pointed out several times, the challenge should be hard, and not easily done by solo player.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Buildable items for plots

      @Jetah said in Buildable items for plots:

      i dont understand the point of putting head drops in solo content when the game is a massively multiplayer. put these cosmetics in group content.

      Because people could leech the "achievement" from the fact that they are in good group. And every noob could get the head like that (which would make the "achievement" worthless in the process, not being an achievement at all). People could even pay to the good group to take them through the fight and get the head.

      I don't want achievements that are available through leeching or through payment. I want achievements, that you have to prove you are good enough to get them, and that can only be done through (hard) solo challenge.


      (I'm not saying that group content cosmetics shouldn't exist, they should as well. I'm saying that SOME unique cosmetics should only come through HARD solo challenges, so they can be used for bragging rights to show off that you can really play well, which is only provable if you need to show it through solo challenge, where noone can help you or carry you.)

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Communication between the worlds

      Every good MMO should combine "easier content" with "harder content" so every player can do what appeals to him the most at the moment.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Buildable items for plots

      @Jetah said in Buildable items for plots:

      yes there will be raid content but if every solo friendly boss drops a head and it's easy to kill then it isn't really a challenge, is it?

      I was talking exclusively about hard "challenge" mobs. Nowhere I have said every easy mob would drop it.

      The meaning of challenge is that it's hard, and you have to do it solo without help, and only then, you get the head, that's bound to you.

      I don't understand what is not logical about this. It would be some hard monsters around the world, that would reward the solo kill with cosmetic. People could still group up to kill them and get their normal loot, but no cosmetic reward in that case.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Buildable items for plots

      "Hunting trophy" house decorations would be cool, to show off that you managed to kill those "hard monsters".

      Decorations that drop from hard monsters should be bound when picked up (to the person that actually made the kill, not loot-able by random passer by), and should only drop if kill was made solo (no other damage on mob detected, no external healing on player who made the kill detected).

      Get a "challenge" trophy (decoration), bound to you, only if you made a solo kill of a hard moster.


      Some normal heads, that @Xzait mentioned, could also be available, and those would be tradeable.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Enchanting crafting materials?

      The reality of the life is "no one is entitled to anything".
      Be grateful for what you are gifted with. Do not complain about gifts you didn't get.

      Respect is earned, not given.

      Just a few pieces of puzzle, for any interested party to put together. 😉

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Areas on map

      @islesofurth said in Areas on map:

      @Yitra said in Areas on map:

      And also if there will be a difference between beast towns (which I imangine would be more spread out), then a human town for example.

      Why do you think beast towns should be more spread out?

      Maybe because beasts live in separate subcultures, while humans are all one race.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Communication between the worlds

      I'm definitely up for no zone chat. When you come across someone in the woods, you can use "say" chat to ask for group or something.

      posted in Questions & Answers
      Gothix
      Gothix
    • 1
    • 2
    • 40
    • 41
    • 42
    • 43
    • 44
    • 124
    • 125
    • 42 / 125