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    Posts made by Gothix

    • RE: Requisite for casting magic

      If I were designing a game, I wouldn't restrict usage of spells while wielding specific weapons. I would however make certain spells more potent, depending on what you have in your hands.

      So player would be able to cast every spell, regardless of what he has in his hands, but, for example, resurrection spell would be more potent while holding a 2 handed hammer compared to dual wielding swords (resurrected player would come back with more stamina and endurance). Some spells would be more potent while holding a staff, and so on.

      No restrictions on casting, but having spell potency depend on what you are currently holding in your hands (as one of the factors which determine spell potency, alongside stats, other gear,...).

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: WoW Classic is coming

      @Tuoni said in WoW Classic is coming:

      orc warlock

      Orc Warlock is basically the best combo you can be in vanilla.

      Lots of folks go for an Undead Warlock, but (being a warlock) other casters aren't your main enemy, it's rogues. So having 25% stun resist as an Orc is imho more useful than having undeads WoTF.

      Warlocks are also good for all content: PvP, dungeons, raiding and solo play... so you can't go wrong with a warlock choice. And being a horde, you don't have to deal with other undead (WoTF), so you will have as smooth experience as you can. 🙂

      posted in Off Topic
      Gothix
      Gothix
    • RE: WoW Classic is coming

      @Tuoni said in WoW Classic is coming:

      @Gothix Btw, have you already decide your race and class combo?

      Yeah, my main will be Orc Hunter and I will play Undead Mage as my primary alt.

      posted in Off Topic
      Gothix
      Gothix
    • RE: WoW Classic is coming

      Have you reserved any characters folks?

      I will be chilling on Golemagg (EU PvP) on Horde side.
      Nothing hardcore, just chill and have some fun.

      posted in Off Topic
      Gothix
      Gothix
    • RE: [Poll] City Reputation System

      Some cities will be made and ruled by human players, and some cities will be "NPC cities". This is suggestion for those cities.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: [Poll] City Reputation System

      @Belligero said in [Poll] City Reputation System:

      @Xzoviac said in [Poll] City Reputation System:

      Why are you against rewards?

      Tends to become a system that benefits a very small fraction of top players and not meaningfully utilized by the majority of the playerbase.

      Depends on how its implemented. If grind is avoided and everyday activities are considered then you dont need to be a nolife elitist to benefit from this. 😉

      Also if rewards are based upon horizontal progression philosophy and do not directly affect combat power they would be in spirit of Fractured.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Bardikens' Compendium of Suggestions Part 2: Logistics/Economy

      Without going into details (since I'm also not an economy expert) I would just like to add my personal opinion, which is that game should never be "too simple".

      I believe a good MMO should come with some complexity, which requires some decent learning curve to become efficient as a player. This provides both a challenge and a sense of accomplishment once you get "on top of things".

      I belive this should be true for every part of the game, not only combat, but economy, housing, and everything else.

      People get bored quickly with "simple things", so I hope "dynamic" will apply to as many parts of Fractured as possible, offering us "fun in every corner". 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Mount conundrum....

      @Xzoviac said in Mount conundrum....:

      the mount is just a skin

      Yeah, we will surely not be lacking diversity, and since skins can be swapped anyone will be able to fit his mount appearance to his own liking.

      Hopefully this variety will still have some boundaries to limit available options within some decent aesthetic standards appropriate to Fractured world. 🙂

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: [Poll] City Reputation System

      Yeah I agree, It would have to be implemented "seamlessly" to avoid classic grinding. Rep could get modified by various everyday activities that people will do anyway, both from PvE and PvP area, and then adjusted depending if city is ruled "good" or "evil" way.

      I personally believe that if this would be implemented in "non grindy" way, and offer some "horizontal progression" type rewards and options, it coul'd be a nice addition to the game.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: [Poll] City Reputation System

      @Xzait said in [Poll] City Reputation System:

      Something like killing a player from or close to the city for example could dramatically lower rep.

      This is a good example. Specially if it's city ruled by good guild.

      But perhaps if city is ruled by evil guild, and they set different rules, killing a player (that's not a guild member or citizen of this city) could actually increase rep.

      There can be many complex factors in such dynamic game, and if this all would be implemented well (avoiding the classic grind) it could be a positive feature.

      I also hate the grind. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • [Poll] City Reputation System

      Each player could have reputation tied to any particular city, better reputation with particular city, he would have some discount at NPCs, and some extra options becoming available to him at certain reputation thresholds.

      There could be several ways to increase (and decrease) base reputation with specific city. Base Reputation would then get additionally increased or decreased by temporary factors like... is player member of guild that's currently ruling the city, what is players karma, is player currently citizen of that city, and so on.

      Players would have different base reputation tied to each different city.

      Does this idea sound appealing or not?

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: When is the Knowledge System being tested?

      @Jetah said in When is the Knowledge System being tested?:

      ... so that i can be tested.

      You would love to be tested, wouldn't you 😛

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Mount conundrum....

      First, congratulations on your new mount! 😉

      There will be plenty of mounts obtainable in game, from both cash store and by simply playing, so you don't need to worry about this.

      Also, I'm not 100% certain at the moment, but I think "foundation unlocked rewards" will be usable on all your characters.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Week 81 - Weekly Drawing Winners

      Congratulations everyone! 🙂

      posted in News & Announcements
      Gothix
      Gothix
    • RE: How is everyone liking the game?

      Hmmm when all bugs are fixed.. will game still be "Fractured" or will it be "Whole"? 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      Very nicely written @Bardikens

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: How is everyone liking the game?

      That thing goes inside own house though, so others dont need to look at it. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Unique mounts

      @Xzoviac said in Unique mounts:

      @Gothix said in Unique mounts:

      "Floating" mounts could be nice. Visually floating just a bit above ground, waving their wings (birds, dragons,...). Still mechanically counting as ground mounts.

      My other thought are mounts that change appearance (a little bit) based on situation or location. Depending on climate, time of day, combat status, or something else.

      Like a giant chameleon that changes colours depending on the ground?

      Sure, that is nice example.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Unique mounts

      "Floating" mounts could be nice. Visually floating just a bit above ground, waving their wings (birds, dragons,...). Still mechanically counting as ground mounts.

      My other thought are mounts that change appearance (a little bit) based on situation or location. Depending on climate, time of day, combat status, or something else.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: How is everyone liking the game?

      @Xzait said in How is everyone liking the game?:

      i loved playing the alpha. The only thing that pissed me off was going and grinding wolves for half an hour... then spend like 5-10 mins to cook all the meat... only to have ALL of it disappear from my inventory before i even needed to eat...

      Yeah, bugs are part of Alphas. 😉
      I grinded for that wolf neck, and crafted it, and when it was crafted I wanted to put it on, right clicked and it.... dissapeared. 💊 😛

      But those will get fixed.

      posted in Discussions & Feedback
      Gothix
      Gothix
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