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    Posts made by Gothix

    • RE: What challenges should guild alliances face?

      @Roccandil yeah that's the problem. 😉

      Basically, calling griefers derogative terms... but then equaling a single PvP kill in some circumstances as griefing... this is basically calling every player that makes that single kill those derogative terms.

      I will state that I'm certainly not a griefer, I never player in such way that I pick a person and continually harass him, ever.

      I will however make a lots of dirrefent kind of kills on various different people. Some of those "single kills" may by your definition fall under griefing (for example kill inside a city, or I don't know whatever), and this is why I see those derrogative terms applied to me, and other (by my definition) normal PvP players.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Races and playstyles

      It's not about the race, but as planet you play on.

      You can chose any race, and then travel to any planet to play there, and you will be subject to rules of that planet you are currently on. Demons can even turn to angels, and beasts to abominations, so how you will play, and how much PvP you will do isn't dependent on race you chose, but only on your own choices.

      Your choice of race will only determine your starting location, and racial specific traits of course.

      Neither planet has lesser of better resources, but planets have some "unique" resources, so to get those you will either need to travel to another world to get them, or purchase them from someone else who traveled and brought them to your world to be sold.

      Game will feature local marketplaces, there will be no "global auction house". Traveling is one of the key points of the game.

      Well players will generally group around the same alignment (evil, good) and will mostly organize like that, but that isn't completely limiting. You can still travel around, and you can even trade with opposite alignment. It's just a question how much you can trust them. 😉

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      Interesting is that viewpoint, not seeing as toxic when PvE promoter directly insulting PvP players calling them dickheads, but you see as toxic someone else politely suggesting that this PvE player could read about a game a bit (and realize few things that he missed), and pointing out that he is not the only player playing this game, without using any tag, label or insult whatsoever.

      I guess you feel that players that like to PvP (and kill other players, because that is PvP) should be free to be insulted (because you label them as worthless people by your standards), but when someone suggests that PvE player reads about a game a bit, your sensitivity level rises 1000%.

      Well... I expected nothing different honestly, I've seen it so many times in MMO after MMO. That mighty attitude of PvE players considering themself so virtuous and considering people that like to kill other players in PvP lowly and deserving of all tags and insults.


      By the way, griefing is continuous, prolonged harassment, by systematically denying game play time to another player. Calling a single (or even few) AoE kill (karma or not) griefing is.. well, usual PvE player attitude I guess.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      Sorry @Specter , I'm just trying to correct false statements that have been directed at me, while keeping all my posts within TOS. 😉

      You will find no insults and alike in my posts anywhere. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      @Farlander said in What challenges should guild alliances face?:

      I've been in too many games where griefers just ruin them. They use the rules to their advantage to make the lives of other players miserably. Rules that were not intended to be used in the manner they use them. Then devs have to find work arounds because no one wants griefers in their games.

      In real life a griefer would face consequences. They would be put in jail or even put to death. Devs can ban but rarely do players get banned for griefing because they were only using a loophole. If there is friendly fire dickheads will just go around killing their "friends" until they get booted from their guild/alliance. Then they will just hop around until someone catches on to their game. Even one incident can jeopardize an entire guild/alliance and ruin the fun for even more than the person they griefed.

      @Roccandil maybe because Farlander has on multiple occasions (before I even started to post anything) kept calling players with whos play style he doesn't agree with, various derogative terms, including griefers, d*******s etc.

      He has basically put a tag on any unwanted PvP event, as that being griefing. (sorry but this game includes PvP, if you want no part of it, you have whole planet to play on to avoid it, and if you travel elsewhere and meet PvP, you can not call that griefing, simply because you didn't wish for it.)

      Followed by more insults for players that engage you in PvP and kill you...

      @Farlander said in What challenges should guild alliances face?:

      So you can be walking in town and some dickhead allied player who decided he was bored with the game can come up and kill you unexpectedly.

      Then he proceeded to claim we want to call him snowflake (which noone did), and then stipulated to Alexian that HE was that griefer.

      @Farlander said in What challenges should guild alliances face?:

      If you want to call me a snowflake go ahead. I'd then suspect you are one of those players that enjoys making others upset

      He was quite toxic in start of this discussion. My posts were extremely mild and polite in comparison, and I haven't used any insults at all, unlike him (he did it on multiple occasions).

      Me reminding him that he is just a single player wanting to play this game, that he has entire area where he can be safe from PvP, and after the way he was posting (calling people d********s), he isn't going to have much rep with the community, is nothing but a simple fact. And I stand by all that.

      So instead of standing behind him simply because you both support same mechanics, you might wanna also consider the way he was posting, instead of being blind to that part.

      Ty, and have a nice day.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      @Roccandil said in What challenges should guild alliances face?:

      personal attacks of Gothix on Farlander

      Just lol... I think I'm done here. I've been nothing but perfectly polite in all my posts, and have certainly not used any personal attacks anywhere, and I refuse to waste my time on leading a discussion with people that outright throw in blatantly false accusations into discussion.

      Cya around.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Week 79 - Weekly Drawing Winners

      Grats all, and special grats to @Kralith on level 400! 🙂

      posted in News & Announcements
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      @dawnofcrow said in What challenges should guild alliances face?:

      clam down guys think before type

      We are all perfectly calm, and posts are written well enough to point out that we indeed do think before we type. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      @Farlander said in What challenges should guild alliances face?:

      He's been rude as hell in alot of his posts.

      Dude, if you consider my posts (that are in fact extremely polite and well written) "rude as hell" you got some serious sensitivity issues, lmao. xD

      @Farlander said in What challenges should guild alliances face?:

      He's that typical pvper that wants everything his way

      In fact I wrote several times I'm quite happy with dev plans, and have asked for no changes to those plans anywhere. Now please show me where I have demanded (or even promoted) for free PvP on Arboreus, or perhaps removing of flags on Syndesia,...? No...? We can move along then. I'm definitely not someone asking for "everything my own way".

      @Farlander said in What challenges should guild alliances face?:

      So someone seeing you are low health just comes up and boxes you in.

      So anyone simply comes and "boxes you in"? That must be a very fat player, to so simply box you in from all directions. xD And if sometimes a large group comes (which would effectively take to box you in), and in the process you die to that animal... so what? You resurrect and move on... it's a horizontal game where it's not hard to acquire "stuff" anyway.

      Also if you notice strange large group moving towards you, you should be smart and start kiting animal away from them, or abandon fight and try to escape before they reach you... because honestly if you stay at your spot, not caring about whats happening around you, consequences (death) are well deserved.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: About VIP in-game purchase

      There is optional subscription, but developers already shared the details about it and promised it wouldn't be P2W.


      VIP membership is a monthly subscription planned to be priced around $10/month. It provides the following perks:

      Discounts on Store items
      Unique cosmetic rewards for accumulated VIP time
      Other vanity rewards we might think of in the future
      Additional study slots
      Increased Knowledge Point gains


      Basically the only non cosmetic component is a bit faster learning of in game skills (but eventually every player will learn everything anyway).

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Disappointed

      It's purely up to developers how much content they want to place in Alpha or Beta, there are not fixed rules tied to this.

      Meaning of Alpha and Beta also changed over time. In the past Alpha usually meant in-house testing at developers lab by company employees, while betas were usually online tests done by players around the world.

      Over time, and with companies becoming smaller, standards changed to acclimate to specific company resources, this is why Alpha and Beta can involve different processes in the hands of companies with different resources.

      Some accepted standard is more or less close to this:
      https://en.wikipedia.org/wiki/Software_release_life_cycle

      However, again, companies will different resources available will make this stages more aligned to themselves.


      If we really wanted to narrow it down as much as we can, and use some middle ground, we could say that Alphas are mechanics tests (core of the game), and Betas are content (and server stress) tests.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Land Problem?

      @Esoba said in Land Problem?:

      Does make me wonder if there is a critical mass where it no longer becomes viable to do this. Still have nightmares that was archage land buying and all the bots that made it essentially impossible. Really hope the resolution for fractured works.

      ArcheAge would indeed be a lot more enjoyable, if rules of claiming the land were a bit different (I have no problem with limited land mass, that's expected with non instance open world housing) to eliminate operation (exploits) of those land bots.

      If land business was purely economical, without those bots, it would have been OK.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      @Roccandil said in What challenges should guild alliances face?:

      Dude, that's -you-. If his posts are a demand to make the entire game his way, so are yours.

      You should consider that writing lies isn't a strong argument. 😉

      What I wrote is that I like the way this game is developed atm. 3 planets with different rules, allowing everyone to play how he likes in a certain zone. Nowhere have I asked for changing rules on Arboreus, to turn the safe zone off (even if I would personaly prefer to play without safe zones completely, but I respect the whole gaming community enough, to not ask for a full PvP world).

      So please, don't write an obvious falsehoods as an argument. I respect the current plans of developers to make different planets with different rules so many people can play same game together, and still be able to enjoy it.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      @Roccandil said in What challenges should guild alliances face?:

      Wow, way to twist what Farlander said! You've definitely lost rep with me. 😞

      What else to say to a person that's demanding an entire game to be made how he likes? All 3 planets. Completely disregarding (may as well say disrespecting) all other players that want to play this game.

      Where a whole planet where PvP is completely turned off isn't enough for him, but he wants an entire game to be made to his own liking (and to hell with everyone else).

      This what I wrote, were if fact the kindest words I could have chosen. Suggesting a single player game, as that's the only way he can play how he likes without anyone else bothering him.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      @Farlander said in What challenges should guild alliances face?:

      The argument that I need to go play some single player game is the same argument used by players for decades in mmos when they want the ability to kill other players willy nilly

      I also don't want to see some 13 yr old decide to go on a town killing spree because he's bored

      In that case read a bit about the game before posting in the forums. You have an entire planet where noone can "killy you willy nilly".

      And if you want an entire game (all 3 planets) to be made to your own personal liking (PvE mode), completely disregarding other peoples desires, then you are not even worth discussing with.

      Remember, you are not developing this game, you are just a single player wanting to play it, among thousands others. And if you continue this path, demanding an entire game to be made "how you like" you aren't going to have much rep among gaming community, so you may as well go play a solo game.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      @Farlander said in What challenges should guild alliances face?:

      The reason I'm posting in this thread is because I don't want to see friendly fire and collision. There are too many ways to exploit those game mechanics to grief. I haven't seen much in the way of resolving those problems other than "deal with it this is a hardcore game not meant for carebears".

      You should read the thread posts before replying then. I wrote a solution (used by MMOs already) couple of posts up.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What challenges should guild alliances face?

      There is a very simple solution for collision issue, that many MMOs are already using.

      Player collision exists (NPCs can be excluded from this to prevent abuse), and works full time (even in cities), however, if you want you can activate sneak mode where your movement becomes slower, but you can "pass through" the crowd.

      Slower movement makes sense, realism wise, you are pushing through and thus moving slower, and also makes sense so there is a drawback with that mode so people wouldn't just have it activated full time.

      So if at any time someone "boxes you" near mailbox "for the lolz" you can just activate sneak mode and move away.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Idea: fiefdoms on Syndesia

      Yes, but in between different guild members friendly fire would exist, and this would prevent brainless zergs, which would be the main point. 🙂 And without placing hard cap on guild member number.

      However for this to be viable, friendly fire would need to exist for good aligned characters as well, when they are travelling though Syndesia and Tartaros (Arboreus can be excluded from friendly fire, since no zergs there anyway, since no PvP).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Partnering with humble bundle

      Yeah that's called having a publisher. 🙂

      All small development companies have a publisher because they lack resources to handle all publishment and support related issues on a global scale.

      Fractured will also, almost certainly have a publisher down the line. Publisher is usually chosen later on in development when game is almost ready to be deployed and publisher can see what they are dealing with so specific agreements and contracts can be made.


      I can tell you (and that is also valid in my own case), that many players wait to see who the publisher will be before they make their final conclusion about the game.

      Developers can be amazing (like they are here in Fractured), but if bad reputation publisher is chosen (lets say MyCom as an example), then this publisher can ruin the game completely with their monetary rules / cash shop and other policies.


      It's also super important what kind of contract will be made, because more often then not publisher gets huge rights, and are allowed to change many policies involving monetary aspects of game, so for example even if game was developed as "no P2W", it can easily become P2W in the hands of a greedy publisher.


      Lets hope that Fractured will end up in the hands of one of the good publishers. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Emergent NPC AI

      Inb4 orcs start showing up inside your own house, cus it's nice and safe in there, and there is loot in your chest. 😛

      posted in Discussions & Feedback
      Gothix
      Gothix
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