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    Posts made by Gothix

    • Some "endgame" GvG suggestions (wishes)
      • declaring wars on zones - when your guild controls a zone (by building cities / sieges) you are able to declare war on neighboring zones, at which point NPCs will attack any player that has housing registered at that zone, and they will also attack other NPCs that belong to other zones (which would produce border NPC skirmishes, which players could join to help out their NPCs and help gain better control of border zone) -- if your NPCs are alive and enemy NPCs aren't then competition between you and other zone players would be in your advantage, having your patrolling NPC guards on your side (if enemy guards are dead)

      • NPC merchants sell rates - when your guild controls the zone, NPCs from this zone will sell you some consumables at a discount (only to guild members, not to everyone that lives in the zone)

      • NPC merchant sell rates (2) - you are able to tell NPC merchants in your controlled zone to sell "stuff" more expensive for people that live in certain other zones, or belong to certain other guilds, or not even trade with them.

      • Patrolling guard NPCs - able to tell them to attack other players on sight, not only based on their alignment, but also on their guild and/or zone affiliation (where they live).

      • guild wars - with multiple options, objectives and "end war" triggers. Permanent war, war with specified duration, war until other guilds leader (and/or officers) are killed, war until certain amount of members are killed, etc. Optional "plunder" objective, winning guild gets certain (agreed upon on start) amount of gold from other guilds treasury.

      • decent cooldowns on guild changing - so people aren't able to guild hop as they see fit. Should be at least 1 week cooldown imho.

      • options for guild structure - from dictatorship to democratic regimes, with appropriate options for guild management based on what kind of guild was constructed.

      • guild ownership of mines, etc. - when guild controls certain location, it's members get more materials while harvesting there (everyone can harvest, but controlling guild members get some bonus, so it will make sense for guilds to compete for areas)

      That's it for now. Basically I would love if GvG aspect is well developed and has lots of options and possibilities, because that is what will drive "the endgame" here, and make Fractured "not boring". 😉 At least on Syndesia and Tartaros.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Claw Weapons!?

      Assassin-mage cross type, since assassins already have bunch of weapons to use.

      Assassin-mage hybrid could be fun.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: to the developers

      Yes, as @Kralith wrote, possible are many many Shrooffie customers.. err I mean copies of game sold.

      Yes, that's what I meant. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Necromancy and alignment

      Soo, liches would worship... "The Lich King"? And have an ability to create a portal to Azeroth 😛

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Can each of our account toons have a house?

      This sounds good. So basically 3 per account, 1 per planet.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Anybody want to be neighbors??

      Most people are gonna organize around locations where their guilds will locate.
      I think it's too early to plan neighborhood. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Claw Weapons!?

      Hmmm would one be able to cast, say, while using claw weapons?

      Depending on type of weapon, hands in most cases remain free to cast.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: to the developers

      It doesn't matter who is the griefer and who is not.

      It only matters who has larger numbers. If there is 100 griefers at some spot and 1 person is trying to pass through solo... RIP that 1 person.
      If there were 3 griefers and 20 people passing through, then RIP griefers.

      Simple as that. Problem is that solo PvE players have issues organizing as usual. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Int, is the most important crafting stat!

      @Syllah said in Int, is the most important crafting stat!:

      I would actually be more interested in crafting being dependent on player skill as opposed to stats

      I'm all for this as well.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Week 77 - Weekly Drawing Winners

      Grats everyone! 🙂

      posted in News & Announcements
      Gothix
      Gothix
    • RE: to the developers

      I first heard of the Aria now as well, went on their forums to check them out, and I immediately found bunch of posts by their players who are totally disappointed with that game and it's mechanics. It was obvious instantly that that game is a fail.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Couple of questions mixed with a few hyper specific suggestions with reasoning.

      Mounted combat could work IF there were special abilities that only work while mounted, while normal abilities NOT working while mounted.

      This way, movement speed (while mounted) could be balanced with non mounted combat, by non mounted combat having more powerful abilities, and more tools.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Stats layout (Alpha 1)

      GJ on those numbers Yitra. 🙂

      I've taken the liberty of placing it all on one screen for easier viewing.
      Also added general stat info to the table.

      stats.jpg

      (open the image in another screen and zoom it in to 100% to not go blind) 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Unique mounts

      As long as our options do not start to include big fluffy pink over sized kittens with sparkling bow ties like in those Korean MMOs. 😓

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: to the developers

      @keshanberk said in to the developers:

      I've never heard of your company

      That's ok. They've never heard of you either. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Hardcore or Softcore?
      1. yes
      2. yes
      3. guilds are alignment based (regardless of your race) and everyone can interact regardless of alignment
      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Quality of Life as knowledge skills

      Yes it would be better as part of something else.... if it's needed at all. Since eventually everyone will know the whole map.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: So, just today's feedback - good and bad

      Oh yes, you can fire 2 (CD enabled) spells in a row if you spam your keybind just before spell fires off (it still uses double mana, but you manage to fire off 2 spells before CD activates).

      2 fireballs in a row FTW. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: So, just today's feedback - good and bad

      I had some nice PvP combat time with Sidd, and all worked nicely with 2 things:

      Not all spells work for me, fireball, ice shards, mage armor, cobweb and heal work... rest spells not, i spam keybinds and nothing is happening.

      Ocassional Lagginess is an issue, spells wont activate, or when they do player you are targetting appears on another side of you and your spell missfires in wrong direction. 😉 Not sure if this is just me and my crap internet though. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Alpha 1 - Test 2 Is Live!

      Yay, new launcher is here to test! 😉

      Downloading it now.

      posted in News & Announcements
      Gothix
      Gothix
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