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    Posts made by Gothix

    • RE: So, just today's feedback - good and bad

      I believe hard mobs (with high HP) are added for testing purposes.

      I agree that normal bears shouldn't be that hard (but the game doesn't have all the monsters enabled yet), so some of the "normal mobs" got the high powered mean while.

      In future it's possible that regular bears will be just normal mobs, and hard monsters will exist that will be (logically) difficult to kill.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Cool usernames

      System could also be expanded so that characters have first name and last name, and requires combination to be unique.

      This expands possibilities a great deal, and also gives options to role players to share last name, with different first names.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Can each of our account toons have a house?

      @Eurav said in Can each of our account toons have a house?:

      As far as I know the current plan is to allow one house per account per planet.

      This can also make sense, because if you have 2 evil characters, they are able to share house on Tartaros easily.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Can each of our account toons have a house?

      I wish that house ownership was limited on 1 per toon.

      So each toon can have own house, but also that each toon can't have more than 1 house, so that housing locations don't become consumed too quickly.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: question ?

      If you have Knight or higher (Alpha 1 access) then go to:

      https://fracturedmmo.com/play

      and click on link to install the game.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Cool usernames

      No one snaps up anything, everything gets deleted, and it's up for grabs when game is released later on. 😉

      Everything you create in alpha and beta is temporary.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Int, is the most important crafting stat!

      Consider also that since this is full loot game, many players will not even bother crafting. They will just steal stuff, and store it.

      They will maybe only do crafting as last resource if they are left completely naked and cash-less. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Alpha 1.2 Download link question

      @PeachMcD said in Alpha 1.2 Download link question:

      I'm typing and not seeing a link on the webpage I can use for the code.

      https://fracturedmmo.com -> go to your profile (up right) -> click options -> click "redeem code" -> type in the key and click "submit"

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Alpha 1.2 Download link question

      @Rellyk said in Alpha 1.2 Download link question:

      I can stop refreshing my browser and go to bed now 😏

      Hmmm I'm getting ideas about new forum addon that would (if you activate it) ring the alarm once important update comes. 😉

      That way you could go to bed, and wake up when its time!

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Alpha 1.2 Download link question

      I'm excited about seeing the new / self contained / non spatial launcher / installer. 🙂

      But, of course, also new creatures, spells, and crafting.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: First impression of possible best builds - Race/God/Alignment?

      Demon / Babilis / miss-aligned

      1. go to pub
      2. drink shroofee TM
      3. chill with other demons
      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Couple of questions mixed with a few hyper specific suggestions with reasoning.

      @WhiteLotus said in Couple of questions mixed with a few hyper specific suggestions with reasoning.:

      Suggestion: Allow all items left behind by the player in a condemned house to be looted

      Reason2:
      -Creates an entire system of warfare of people searching for the condemned houses and pvping with other people other both the loot left behind by the player that owned the house, as well as the house location.
      -Lets people legacies be taken over by new players
      -Keeps potentially rare items in the world

      I like this suggestion. Side question: do you think random players should be able to publicly see decay timer on houses? Or perhaps no timer, but house should visually give some idea about its state? Or no visual clue at all?


      About custom decoration, by leaving stuff on ground. This will be hard to implement, because system to determine what is players private area where he is allowed to place items / limit of items to place in private area / what can be placed and what can't etc (many factors), would be complex, cost a lots of resources to implement, stressful on server, and might glitch out (i'm afraid what players could do if that glitches out). 😉 I'd rather have a more standard house costomization system, that isn't built around of freely dropping stuff on ground.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Real Crafting

      @Farlander I'm not talking about no loot drop at all.

      Animals would drop skins, fur, bones, paws,...
      Elementals could drop some brimestone, or even magical resources like elemental fire, etc.
      Humanoids could drop items that they are currently wearing only, so if humanoid wears leather coat and uses sword, then he can only drop 1 leather coat (the kind he is wearing) and 1 of that sword.

      It makes no sense that bear drops 2 handed mace or plate armor piece.

      This resources can also be rare, so you could hunt bears for chance to get that rare claw (some RNG in this aspect is ok).

      So hunting makes a lots of sense. It just isn't unrealistic, and bear doesn't drop you full set of armor. You hunt for resources and craft your own armor yourself.

      It also makes no sense that bear drops blueprint...

      Perhaps humanoid can drop that, but again not any humanoid, but only the ones that make sense.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Real Crafting

      I would kinda prefer to not see gear dropped at all. Only resources, and then gear would have to be player crafted.

      But I guess in loot drop system, some RNG is ok.

      RNG I was talking about was mostly about combat and crafting. I just prefer those be skill dependent without lottery factor.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Who is Governor Or Higher?

      @VyrVandalous said in Who is Governor Or Higher?:

      Hi Folks.

      power players

      So... directly flagging specific player group as "power players" while others then logically being, the opposite.
      And then pretending harmless. 🙂 Yeah, go right ahead mate.

      Posting this cute lambo pic was the least I could do.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Considering Character stats

      @Xzoviac said in Considering Character stats:

      sacrificing HP

      Based on my experiences in other MMOs, unless you are a tank, and for PvE purposes, it is always worth sacrificing HP in order to min max your efficiency. Unless you are tanking, and especially if you are ranged player, mobs shouldn't be hitting you in the first place, and you should focus on maxing out your damage and CC to kill stuff.

      Now when PvP comes into the question, everyone needs some amount of HP, however, with limited stat pool, I don't think HP should be maxed out, i think sacrificing some amount of HP in order to get another useful stat for your school is a good idea.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Who is Governor Or Higher?

      Sooo a thread where players can brag around with stuff? 😉

      Wait, let me post a pic of my Lambo.

      lambo.jpg

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Int, is the most important crafting stat!

      Hmm perhaps constitution could affect the number of items you can craft per unit of time when using workbenches (save you time).

      You are larger, so you can hold more of material in your hands? 😄

      Or if constitution makes you able to endure more hardship (stand near fire longer, and stuff like that), it could produce same effect. Save you time in some way because you can endure more exhausting job over period of time.

      Or if crafting drains your HP, till you are tired and not able to craft anymore, then constitution can naturally make you able to craft longer then player with lower constitution.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Int, is the most important crafting stat!

      Each stat could have it's own use yeah.

      Blacksmith-ing could certainly use strength (endurance), since you have to hit that metal pretty hard.
      Dexterity, as you said, for creating small objects of any kind.
      Perception for processing one thing into another thing, could affect the efficiency of processing.
      Wisdom for creating a complex item, out of multiple simpler items.

      etc.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Gamer Demographics & Namings

      You can always use the world girl, there is no man in it. 😉

      Oh wait... guy in real life.... nevermind 😆 😓

      posted in Discussions & Feedback
      Gothix
      Gothix
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