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    Posts made by Gothix

    • RE: Will beastmen have tails?

      @daz said in Will beastmen have tails?:

      will demons have hairy legs?

      Perhaps, but only if it's some fire resistant hair... Burning hot lava... all normal hair would burn.
      Legs covered with some molten armored shells could also be cool.

      Beast-kin returning fur-less from Tartaros visits could be cool as well. πŸ˜‰

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Town Location Advantage

      Sailing will perhaps come, but not soon.

      So I'd start with a coastal town, using existing benefits, and down the road, if / when we get sailing, relocate your town at that point.

      This way you also get more playing experience / fun, change things up a bit so it doesn't get dull.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Let's pray for sick Blizzard :(

      @zidroc said in Let's pray for sick Blizzard 😞:

      @Gothix you'll find me and a few buds on there this summer. You alliance or horde?

      Not sure yet. I usually pick horde, but it also depends if any of my friends will play.

      But most likely horde, and certainly a PvP server (if there is a server choice).

      UD mage or an Orc hunter (and if alliance, then nelf hunter or gnome mage).

      posted in Off Topic
      Gothix
      Gothix
    • RE: Pre-alpha invites!

      0_1541627283852_Trade.jpg

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Let's pray for sick Blizzard :(

      We will see what comes out off Classic WoW.

      I'm considering playing for a first month or two, enjoy leveling fun on PvP server, and then see. When raiding stagnation comes, probably quit.

      First 2 months are the most fun anyway in WoW, leveling through PvP world, with high enough pop is cool.

      Raiding... I've done it all already, it gets boring after a while, just repeating same old thing.


      If I do decide to play, I'll probably go as hunter or mage, I played all classes, but those two were always the most fun to play for me. (Yeah I know warrior is OP, but hunter and mage are just more fun for me personally.)

      posted in Off Topic
      Gothix
      Gothix
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      PvE is also risk vs reward (perhaps a lower risk than PvP but still the risk). You can also die to plenty of mobs, and aggressive mobs will even kill you. You can also lose what you are carrying.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Pre-alpha invites!

      I don't think Jacopo will publicly announce when the first wave of pre-alpha has started.

      An announcement might start riots, lol. πŸ˜›

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      @grofire this game is still risk vs reward.

      Traveling with resources to sell them better in other planet is risk (you can get killed and lose those resources). Reward is earning better profit on another planet (or city) if your travel is successful.

      Sieges will be risk vs reward. Guilds will risk all their gear (invested time) and other expenses, for a possible reward of gaining control of the city, and other rewards that come with it.

      Everything is risk vs reward, except perhaps grinding wood in Arboreus safe zone, which is only time vs reward.


      @grofire said in 4th planet of angelics: harsh PVE, banned PVP.:

      never answer to what i say, only to what you think i said

      How could anyone do any different than that, lol? Someone can only answer to what he thinks someone is saying, unless he is mind reader and can know for sure what that other person is thinking.

      1. reading what someone else wrote
      2. composing those words into assumption of what someone else wanted to say
      3. writing a reply based on the assumption of someone else wanted to say
      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      Some type of "an indirect reactive aggro system" could be cool. An aggro not only based on players range to a particular monster, or based on initial pull, but an aggro based on travelling monsters passing by other monsters, and perhaps based on monster type as well.

      So if one bear notices another bear from it's "tribe" in danger (in combat), it would react even if it does not notice the player that's attacking that other bear. It would first run towards the bear who needed help, and then check whats up. At that point if bear saw a player attacking a bear he would react to the player. A bear would not instantly run to a player that has aggro, because this might look foolish, because that other bear might not notice player instantly from his original position.

      On the other hand if wolf saw a bear needing help, he might not react, and he might ignore the bear (he might even attack the bear to exploit weakness if bear was it's enemy), unless he perhaps saw the player afterwards when he reached the bear and then he started to decide if to attack the player because he wanted to attack the player or keep attacking the bear.

      Some more complex aggro system would be cool if designed like that.

      Of course game still needs "aggro reset range", because players pulling a whole forest to the city would also likely not be desired. πŸ˜‰ Mobs would stick to their own area, perhaps and "aggro reset range" would not be fixed to a particular distance, but would be tied to a certain zone. So a bear would chase you while he is in his own forest (home) but when you reached the meadow, or a part which bear does not consider his home anymore, bear would give up, regardless if that was 30m, or 250m.


      In any way, I'm also hoping that we will see something more than a standard MMO aggro system.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      @grofire Fractured offers the common playground for players that enjoy different play styles yes, but not every play style can get you EVERYTHING. This is certainly not what devs said. For start there are unique resources available on each planet, there is unique knowledge available on every planet, and you will NOT be able to get everything without taking a risk, and travelling.

      An asteroid that features extremely hard monsters, and FFA PvP, while offering a chance to find unique resources and rewards, would certainly offer an extra option for player enjoyment. And players that do not want to take the risk of travelling there, can grind some extra time and then pay to those particular players that ventured there (and succeeded, because many will lose a lot) and purchase the goods found on that asteroid.

      Everyone would have a choice. Stay in safety, but pay expensively for goods from that area, or venture to that area and risk severe punishment if you fail.

      If you are looking for game which you can play 100% in safety, and get 100% of content like that, I'm sorry to say, Fractured is not such game.

      Yes you can play 100% in safety if you chose to play in such way, but do not expect to get everything the game has to offer like that.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      Well written. I would certainly enjoy a realistic world, filled with realistic behaving monsters and NPCs.

      Not everything is possible, of course, due to strain on the server. But to some extent, some realism is certainly possible, and I hope we will see it. πŸ™‚

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Special Screen Effects

      I like when games give an option to players which graphical effects to turn on or off (not just enhance or reduce, but turn completely off if that is what you want).

      This is not only good for players to adjust the game performance to their current PC power (specially when large scale battles happen), but also aesthetically some players like to see the "light show" and some players like more of a minimalistic effects, visually.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: I wonder

      @eurav said in I wonder:

      yeah, and if you play with the letters of Fractured a bit you can actually write TRUE DARC F πŸ˜‰ coincidence? I donΒ΄t think so 😁

      It can also be RU crafted !

      Do you think Jacopo had votka in that "water bottle"? πŸ˜„

      Also, with the existence of Russian bots on website (khm @muker khm), puzzle pieces start to fall into place! πŸ˜›

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      Sure, if people would dislike perma death, perhaps some other lesser penalty for death, but still tangible one, to emphasize the risk vs profit.

      For example:

      • each time you are killed, you randomly lose 1 learned skill (or if higher level skill gets chosen by RNG, then you lose 1 rank of it)
      • you also get banned from returning to that asteroid for 24 hours (so you not treat your visit there lightly).

      But still people would abuse this, by creating fresh alts to go there, so they don't lose anything with main character when they go there. So one rule that would have to be present is that only characters that have something to lose can go there.

      This is why I gave an example of characters needing at least 200 learned skills to go there. It makes sure that those are characters that have been heavily invested into already.

      Asteroids such as these, could be very harsh, even in PvE (very hard monsters) plus PvP without penalty (Tartaros like), so these could be presented as an events for already decently developed characters. Another option that comes as reward for your character progression (not everything has to be given right at start).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      Hmmm... you know what would be cool?

      A perma death planet, with super unique resources only available there. πŸ˜„
      Who will be brave enough to go gather them? Super risk, much profit. πŸ˜‰

      To avoid creating fresh alts for purpose of gathering there - ONLY characters with 200+ learned skills are allowed to venture on that planet!

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Pre-alpha invites!

      0_1541431285713_Formula.jpg

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What are you playing right now?

      I noticed a necro, so I liked Kraliths post from 3 months ago. πŸ™‚

      It's something like that for me, playing Fractured forum mostly. Occasionally there is some interesting PvP in some threads.

      posted in Off Topic
      Gothix
      Gothix
    • RE: The best TV show ever?
      1. Farscape
      2. Star Trek
      3. Suits

      Yes, yes, Game of Thrones is not in my top 3, although it's also very high, and follows closely. πŸ™‚

      posted in Off Topic
      Gothix
      Gothix
    • RE: I wonder

      I took the background photo from the website, where Fractured is written, and I used number 4 as key (because C has spikes and is 4th letter), and I passed it through binary of the picture file. I found account numbers in various banks all across the world.

      They are all owned by some DS corporation.

      What do you make of it?

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Let's pray for sick Blizzard :(

      @Zidroc I watched live streams of people playing demo on Blizzcon. I saw it on their screens.

      You can also go check on official Blizzard forums, WoW classic discussions, people are commenting like crazy. So much different than Vanilla.

      Now I can't say if they will change all that, but they said release is in summer 2019. and that's like only 9 months away. And they also said, they are not giving pure Vanilla to players. They said, it will be close to Vanilla, but still "something new".

      It might happen that it doesn't end up "bad", but for sure it will not be "Vanilla".

      Here is link with issues found (for now) in a little time people had available to check out demo:
      https://us.battle.net/forums/en/wow/topic/20769598740

      And it's not all bugs, many are deliberate changes. For example, you do not get crit rating on low level gear by glitch.. whole itemization was different, and many other things.

      As mentioned, this may not end up bad. But it's definitely not "Vanilla". πŸ™‚ It will be tangibly different.

      posted in Off Topic
      Gothix
      Gothix
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