On the bright side, quest objectives just updated with the new ARTICLE!
Soon, Very soon.
On the bright side, quest objectives just updated with the new ARTICLE!
Soon, Very soon.
@kellewic said in Restoration magic and summons:
@Gothix @Jetah Yeah, I always like this sort of character - especially if I have to balance life/mana (like give my life to heal or something).
My favorite to date is still my Secret World leech healer with an AR where you had to mix DPS with healing.
I played since release till just before Tokyo released, while 10.5 was top gear. Was hardcore back then, and in top guild (some first world kills) so I had like 6-7 full 10.5 sets before Tokyo released, with gear pieces for like 20 different builds I used.
But, even though I loved so many of those builds, my favorite one was always my Blade / Hammer solo build with supreme amount of leech, it used passives that chained attacks from one enemy to all enemies around him (for each target hit), and had no target limit, so the more enemies I pulled, the more AOE damage I've done and the more leeching I did in the same time. It was insane.
I could solo pull an entire quarry (I'm not joking), while it was still an elite area, and AOE it all down. With this well made build, and correct rotation, I was unkillable.
Point: Leech can be really insane. It's why devs always have to be extremely careful balancing a mechanics involving it.
Btw. I was Exotica back there, played with Katarina1, SocialSecurity, DumbOx, Misjah, HeadShoty, RocketJump,... (maybe we even know each other).
Lots of classes on many MMOs worked like that. Small AOE healing on nearby group members, while being a damage spec, and doing damage to enemies.
In some instances, it become so OP that devs had to nerf it with patches.
Leeching is always somewhat OP, specially in PvP, if not balanced correctly.
In Allods Online, in one of the patches, playing with my Summoner, I could have taken on a whole party of equally geared people, and kill them all. Leeching was so OP. Devs nerfed it with one of the next patches, but it remained like that for a decent time, and many people rerolled summoners just because of it.
@therippyone said in No news?!:
@prometheus I know a lot of people are clamoring for news, but most of us understand that you are incredibly busy. I see you are trying out that "news pill" idea. If you go for it, a couple sentences are all we need - don't worry about niceties XD I hope you all are healthy and well!
And remember to drink a lots of water.
@dragomok said in Crafting - Cooking:
Be honest with yourself - you don't kill for them, you would kill them anyway.
All people are selfish. There is no selfless act, even an "apparent" selfless acts are done just to make oneself "feel better", which is, in the end, also selfish reason.
An old episode of Friends comes to mind.
@jetah said in Alignment restricted spells?:
why would a god of life be ok with a follower using necromancy? Why would a god of death be ok with a follower using life spells?
Do you, simple mortal, presume to know gods feelings?
Who knows what they are OK with.
Grats on 1000 stars!
I stole the honor of placing the star no.1000 myself!
(feels special)
To me (judging by the videos I saw) it feels mostly like MMORPG speed, and then perhaps just a tiny bit faster, but not as fast as hack and slash games.
I personally prefer when game depends on "brains" too, and not just on who can smash his buttons faster.
That said, I certainly hope there will be a GCD in game when it releases.
I personally prefer spells not to be restricted. This ensures game will be skill based, as everything will be accessible to everyone, so character control skill and "smarts" (and effort, placed into being ready with consumables) will be the only factors deciding the outcome of 1 vs 1 engagements.
"Smarts" goes to being able to theory craft and apply your deck well (without spell restrictions), knowing to use an environment to your advantage, and generally outsmarting an enemy.
Of course luck might partially play a role here and there, when someone is caught off guard, with the "wrong" build, but at least being unable to use some spells at all and getting disadvantaged like that will not be the factor.
We know that monsters from Tartaros will drop animal bones (that are said to be unique to Tartaros, and not available on other two worlds).
Economy wise, materials are what will be expensive, not by type but by place where they are sold VS where they were harvested.
Tartaros materials will be cheaper on Tartaros, but expensive on Arboreus. And vice versa. Also gear customized with Tartaros materials will be expensive on Arboreus. And so on, you get the point.
Cheapest will be Arboreus materials, sold on Arboreus, because it will be world full of PvE players grinding in peace. RISK FREE. Tartaros materials, sold on tartaros will be more expensive than Arboreus materials sold on Arboreus.
Gear progression will be horizontal. You will need multiple gear pieces for different situations, and if you loose fore example your fire resistance gear and you are human or beast and you require Tartaros materials, and you wish to buy them in Syndesia or in Arboreus you will pay more expensive (or if you are buying directly FR gear on those 2 planets).
Economy focus will not be on crafting and selling, it will be on TRAVELING, because crafting isn't risky... you can craft in safety of your home. TRAVELLING is what is risky. In travelling you can lose everything.
So if you want to get rich, you will have to risk a lot travelling with goods through open PvP full loot world.
Do NOT be mistaken, there will be no riches in risk-free activities.
I just hope DS sticks to their word and does not make all materials available on all planets (not even in low quantities), because that would outright ruin the game completely.
This means if you wish to craft a certain item, and it requires materials form other world, there should be no way possible to craft it with alternate materials. You should either pay for those materials more expensive to someone that risked bringing them to you, or you should go take a risk and travel yourself.
There should also be no alternate items that are craftable with materials from own world, and offer more or less same thing as that item that requires materials from another world.
@boogis This what you want is already partially implemented into the game.
CHARISMA stat affects how many pets you can control at once, so if you want to play a role that you described, boost your CHARISMA high, and play schools that depend on charisma and in the same time you will be able to have multiple pets out.
(You could also be any school you want. Boost primary stat of your own choosing and boost CHA as your secondary stat, and you can be whatever you want with multiple pets following you).
"Charisma is a measure of the leadership and mental abilities of a character, determining the amount of pets and companions it can control at once, its ability to charm other creatures and its affinity with mental abilities, which increases psychic damage and psychic resistance. It also grants a moderate bonus to item identification, makes interactions with NPCs easier and more effective, and determines the base luck of the character.
Reaching a Charisma score of 20 gives the character a significant boost to its luck."
I would recommend playing a blood demon who has +3 INT and +3 CHA, or Udoadra that also has +3 CHA, depending on race you wish to be.
Humans are also good if you want to mix and match several attributes more equally (for example being a warrior with multiple pets following you).
Le wild achievement appears:
Weeeee!
(Super achievement and super important poll fused into one)
@Roccandil Fractured will be a horizontally progressed full loot MMO, and as such we already know (in principle) two things:
(horizontality) gear will be customizable, but it's customizations will be horizontal. This means one piece of the gear will always be of around equal power as another piece, but different pieces will just be suited for different purpose. (For example, one head piece will offer 20 fire resistance, and another will offer 20 water resistance, but they will all offer around 20, and there will be no head piece that offers 100.)
(full loot) gear pieces will not take too long to craft because players will often engage in PvP and loose their complete gear, so it would make no sense to design crafting as overly hard and long process. (Basic gear pieces will be easy and quick to craft, while their customization - modifying their purpose, not increasing their overall power - might require an additional time investment)
@kellewic said in Crafting and Gathering - What's the plan?:
Prometheus has stated that there will be very little RNG in crafting.
And this is fantastic!
We all remember certain (cough) Korean MMOs where all our hard work went down the drain because RNGjesus had a bad day.
Infusing life into inanimate objects could be interesting.
It could work like in old RPG-s where if you found some clay or dirt on the ground and casted a spell on it you could summon a clay giant, and if you casted your spell on rock surface you would summon a rock giant.
Fractured will already have certain ground spots designated as certain type, and spell might be a ground targeted AOE cast and depending where you cast it, you might get different type of summon.
Clay or rock giants, water elemental, sand monster,... you name it. All by using just one same spell.