@target said in Importance of attributes triggering repetition?:
@gothix said in Importance of attributes triggering repetition?:
MMO where people read web, search cookie cutter builds, and change them as they wish. You have a zerg of clones of players running around all wielding same stuff.
I certainly do not want that, and permanent attribute points is one thing that will prevent this.Can you explain your logic behind this? People are just going to look up the meta builds before they make their characters instead of trying to figure out the game on their own when experimentation is so harshly punished. And it's not like the burden of creating a meta build is high; you just need a handful of skills and then level them up which might take a week at most with a brand new character. Having permanent stats isn't going to prevent cookie cutter builds at all.
It will prevent respecing to them at a later point in game life, because people can only "copy starting builds / sets", and roll their characters based on currently known cookie cutter builds (which is by the way 0 at game launch, and will remain 0 for a long time till people get more knowledge and experience), but over time new builds will get discovered (or become available by new skill additions to game, or balancing patches). Reaching all 400 skills will take major amount of time, and by the time people will have many skills unlocked, and then they figure out some new build to respec to, they will not wish to reroll anymore, because they would lose all the knowledge gained then. This is why at that point there will be no more "changing to a meta build" (instead people will roll an alt to play other type of character, as they should).
On the other hand if you allow changing of attribute points, then people will keep changing them even when they are filled up with 400 skills, every time when they want to switch from playing a "mage" to playing a "warrior" or whatever. They will be able to copy anyone, at any time, even in late point in game.
This is what I would like to avoid.