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    Posts made by Gothix

    • RE: Any Roleplaying Communities Planned?

      @Jairone when you say "Human or Beastman areas will likely have some people RPing in some way" you seem to be exclusive limited to a "happy village people" type of RP.

      But, don't forget that there are many types of RP, including, but not limited to assassination RP, murdering horde RP, thieving RP, political dirty play RP with making your hands bloody, and other "non friendly" RP events.

      Granted, friendly RP may be statistically more present in RP communities, but this does not at all mean that other types of RP do not exist (they are just bit more rare and also harder to notice by players that aren't included, because most of such events are RPed "under shadows"). What we can say is that Tartaros will for sure be a very appropriate place for those types of RP.

      Hey, not everyone likes every type of RP, so chose your planet wisely. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Any Roleplaying Communities Planned?

      Hello kind sir, what is this "game environment" that you are talking about?

      I am just a lowly demon trying to feed his demon family in hot wastelands of North Tartaros region, and never have I heared of any "game" in these lands. My demon kids are usually very bored, having nothing to do around here, so if you would be so kind to explain to me where this "game environment" is, maybe I could take them there, so they can have some fun for a change.

      With regards,
      your friendly neighbour from Tartaros

      PS: next time my wife will make some cookies and we will invite you over

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Mount Questions

      I think it is very likely that humans could get an option for steampunk mounts.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Mount Questions

      @jozef said in Mount Questions:

      I've never played a game with permanent mounts. How does that actually work? If you leave your mount somewhere, you have to walk back to it when you want to continue using it? When you visit a tavern, there are always half a dozen horses right in front of the entrance? Does every player need his own stables to stock his other mounts?

      Yes, you always need to take your mount with you, and walk back to it when you leave it somewhere.

      In BDO people usually left their mounts near main roads, where they wouldn't be attacked by animals, and then venture of to grind in nearby forest.

      It was very immersive to see bunch of horses near the road on popular locations where many people went to harvest goods.

      In BDO horses could be killed but this would negatively impact your karma if you did it, so it wasn't worth it. People were able to resurrect their horses, for a price. Public stables existed where you could leave your horse, but you needed to pick it up again when you wanted to go somewhere.

      Mount was basically like part of you, you cared it to not die, and always had it with you.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Mount Questions

      I would prefer mount is permanent like in BDO.

      Why? Because this will be a full loot MMO where you will need to transport resources from departure point to destination, collect them while you grind and you can be looted in PvP in any time.

      This is why I feel it would not be appropriate to just be able to summon your mule / cart / mount wherever you wish, you should have to take it with you as you go.

      I wouldn't let a mount be killable though. Lootable, yes, if someone kills you then he gets to steal resources both from your body and from your mount, but your mount should stay in place where it was, and you would need to go to re pick it at that location.

      You could invest in having several mounts, and keep em at stables, so if situation is that it's far away where you left one mount, you could pick up other one that waits in your home, ride it to other mount, tie other mount to your first mount, and lead them both back home, for example.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Why Magic users will be OP compared to physical users

      @fibs said in Why Magic users will be OP compared to physical users:

      the solution is to completely remove learning rate from any stat in the first place

      This I would agree with. But if devs do not wish to do this, then at least make a separate stat (wisdom) that adds nothing to any class, besides learning rate. And then let people decide, if they wish to learn faster, or have more other stats in the end game. At least it will be a fair and equal choice for anyone. And it will not be, ok I play mage, so I learn faster in the same time.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: The Lich vs. the Angel and Abomination

      @dulu said in The Lich vs. the Angel and Abomination:

      we'd all agree that was not moral behavior.

      Humans can agree, because it is majority of human opinion that's "bad".

      Some other cultures can have other values. That's the whole point. Morality is defined through the prism of viewpoint of a particular culture, more precisely, through viewpoint of majority of it's members.

      Universe is huge and you don't know even a 1% of what's "true" or how things affect one another. Reality may very well be (and likely is) much different than you think. Murder can actually benefit a victim enormously, if the reality of death is going to a 100 times better reality after that (maybe the younger someone dies, the better reality he ends up in after death), and that would mean that keeping someone alive would in that case be very bad. This is just a crude example.

      This is why you can decide only for yourself what you view as "good" or "bad", and not for anyone else. Majority of people can force the definition of good and bad it on it's own members through laws and/or repression, but that still doesn't mean that's good or bad.

      Morality is subjective. The problem is that you are trying to define morality through the extremely limited knowledge box of what you know and think is true.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Why Magic users will be OP compared to physical users

      @Benseine "Fact 1" is assumed and planned by devs, however, if some core element ends up designed with a problem connected to it, then, regardless of the devs wishes and plans, we might end up with unbalanced class, that will be hard to balance later on, due to a problem with core element.

      This is why it's good to discuss things now to see what might go wrong. Devs are skilled programmers, and designers, but no human can think about every possible issue alone, this is why forums can help, to bring attention to some possible future problems that might emerge, problems that one might have missed looking into, and might not be simple to fix later on.

      Fact 2, skills do become more powerful, from rank 1 to rank 3, and you need memory slots to learn faster, and INT affects that as well.

      Fact 3, why wouldn't we have a mmorpg designed so that all the classes progress at approximately same rate? 🙂

      __

      People can catch up yes, but if learning time is long, and Fractured does plan it to be long, then certain "classes" progressing much faster then others would be very unfair.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Why Magic users will be OP compared to physical users

      @logain said in Why Magic users will be OP compared to physical users:

      I'd say, wait till Beta, when it's about getting balance right, then if things still seem off, give them your feedback.

      At beta it's too late to make major changes if some core element is at issue (like INT being main mage attribute, and also in same time attribute responsible for skill progression), you can't just "re balance" that. You need to make changes to the core, and in beta you can't do that anymore (it's usually too expensive to do that, and often results in many other issues). This is why such feed back and thoughts need to be posted now, and not wait till beta.

      __

      Also if things end up like that, I'll just go as mage. In such scenario, most people will do the same and then GL on finding any other class besides magic users running around.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Why Magic users will be OP compared to physical users

      @kellewic said in Why Magic users will be OP compared to physical users:

      I remember Prometheus posting that stamina drives some primal skills so might it not drive fighting skills? Stamina is likely derived from strength and constitution.

      Still, archers that need to buff PER and DEX end up fked up even more then, needing to have CON, STR and INT on ~10, if they wanna buff their PER and DEX. That's even worse scenario.

      __

      Making a separate attribute (ie. wisdom) that would drive skills for everyone and affect learning for everyone, while not adding anything more for anyone else would be the most fair option.

      Considering all this, I'm getting less likely to play an archer, and I'm thinking that I will very likely go for mage.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Why Magic users will be OP compared to physical users

      He is on vacation, let him rest a bit. 😛
      Post not going anywhere. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • Why Magic users will be OP compared to physical users

      Magic users will end up OP compared to physical users.

      __

      If DEX and PER add nothing significant to magic users (and they do not), then magic users will be OP compared to physical users. "Why", you ask?

      Because everyone uses INT to learn and progress, and everyone uses mana to fuel skills.

      Now if you have an archer with 20 PER and DEX, and 10 INT, and you have a magic user in lets say 20 INT and CHA (or something), and 10 DEX, they will both be EQUALLY effective in combat, cus they both have their main attributes maxed to 20 BUT magic users will learn faster (due to their main skill also being used for skill progression) and thus progress faster (and progression will take long time), and they will also never lack mana to fuel their skills (INT=mana fueling all theirs skills, while archers for example also needing mana for part of skills, while having INT on only 10 if they wish to max their primary attributes).

      This ends up in magic users being OP compared to non magic users that can't boost their INT due to needing to max their other attributes, to be equally effective as mages that boost their INT as their main attribute.

      Main problem here is that INT is used for learning (and fueling skills) for EVERY class, while it also being PRIMARY attribute for magic classes.

      __

      SOLUTION 1: make DEX an attribute that's used to learn (and fuel ALL skills) for archers, and make STR do the same for warriors. (This solution is harder to implement, that's why I would suggest solution 2 below.)

      SOLUTION 2 (recommended): make a brand new attribute (lets call it WISDOM) that is used for fueling ALL skills for everyone, and used to progress knowledge for everyone, and adds absolutely nothing else for any class.

      __

      INT fueling skills for everyone and affecting learning for everyone (while also being a primary skill for magic users) makes magic users being OP in Fractured.

      (Just a thought, but a likely outcome with what we know so far.)

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Allergy to various types of food.

      @fibs said in Allergy to various types of food.:

      That's not how food allergies work...

      Oh right, this thread was only about food allergies. But, hey, if we would have allergies, then we would need to have both food allergies, pollen alergies etc. So Tartaros would have problem with food choices, and Arboreus with lots of pollen. The balance. 🙂 Humans could have problem with sewer systems, rat transmitted diseases, and steampunk industrial pollution.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Guild and pvp questions

      It would make sense that guild members and party members can not attack each other while belonging to a same group.

      Fractured, being a sandbox oriented, should leave a freedom to guilds to decides what happens depending on what their members do.

      So for example if you are running a good guild, and a member turns bad guild has a choice to kick the said member, and then attack him. Guild should also have a choice to keep the said member and support him, or do whatever else they want.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Allergy to various types of food.

      @therippyone said in Allergy to various types of food.:

      If taking an allergy got me 1 point in character creation (so all those builds on the non-human side where 1 more point means the difference between a 9 and a 10), I'd go for it XD Demons would probably have it worst - low biosphere on Tartaros means fewer food options. Beastmen would seem to have lots of options, while humans would have the most. Tartaros Eclipse invasions are food/beer runs? XD

      I would like to note, however, that burning hot Tartaros climate would burn all pollen from the air, and most of other bacteria. So less food, but also less sources of allergies overall. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: The Lich vs. the Angel and Abomination

      @dulu said in The Lich vs. the Angel and Abomination:

      @gothix

      Morality is not subjective.

      Your version of morality. 🙂 Someone else may view it differently.

      @galdaen said in The Lich vs. the Angel and Abomination:

      @gothix I understand that for IRL but the problem here is that the Angel and the Abomination are clearly outlining a good and a bad for the game. So to stick with the theme, the neutral should also be outlined

      Fractured strives to be more sandbox then theme park, so "freedom" will be left for each player to decide. Freedom to view each individual player as good or bad, regardless of alignment they chose 😉

      __

      For example, Klingon Empire had their morality, their views what actions are good and bad, and then came the federation and wanted to enforce own different version of morality, good and bad to Klingons. Each society can have completely different morality, this is why good and bad is relative, and is only valid as your own opinion for yourself, or a group if there is a group that upholds same principles as you, but in greater sheme, good and bad are imaginary terms, they do not exist as some universal truth.

      __

      Also since Elyseum or either of 3 planets are not Earth there is no need to force Earth philosophy onto those planets, just because we are playing this game.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Classes

      If I can't play a steampunk lich, what's the point of playing a lich in the first place? 🤷‍♂️

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: The Lich vs. the Angel and Abomination

      There is no "good" and "bad", everything is relative and depends on the angle you are viewing it from.

      Good for one, can be bad for other, or irrelevant to the third. "Good" and "Bad" are just human inventions to be able to portray to others how they feel about something.

      Therefore this whole discussion is pointless.

      (What is generally portrayed as "good" and "bad" in human society is just based on majority opinion and on laws (that were again forced on people by majority viewpoints about how it should be, but all that is not absolute, it is just an opinion valid for majority of humans, and means nothing in the bigger picture.)

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Allergy to various types of food.

      How about no? 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Character Creation: ideal build analysis, and discussion of initial attribute builds

      So if we take into account that PER and DEX are the most useful stats for an archer (and I would love to have both at 20), lets try to see which would be the least useful one, to place it at 9. I will mention only the most (imho) important effects of stats connected to archers:

      • STR (max life boost and how much one can carry, having it below 10 could give penalty in carry capacity, which would be bad, limited hp too)

      • INT (learning speed and max mana, if this is on 9 learning speed could be slower but that will probably not be game breaking, however if an archer uses mana for its main attacks (?) then penalty causing more limited mana poll could be bad)

      • CON (also max life boost, and carry capacity like str, punishment to carry capacity could be bad, limited hp too)

      • CHA (number of combat pets controlled at once, luck that might be minor combat RNG boost, negative luck could be bad, unless its minor cus devs hate RNG, as do i) 🙂

      As I theorize here, I guess CHA might end up as the least useful stat for an archer, and I might be putting that stat to 9 (alternative could be placing INT on 9 if an archer doesn't use mana for its main attacks).

      20 PER, 20 DEX, 10 STR, 10 INT, 10 CON, 9 CHA

      Is this distribution possible for Shadow Demon Archer based on it's affinities?

      0_1532952385045_Shadow.jpg

      posted in Discussions & Feedback
      Gothix
      Gothix
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