@David353 the point is that Albion is not exactly doing great, since in Europe you have a solid 150ms ping, which can be brutal in some fast paced contents.
There is little you can do, over that distance you will end up with some lag, and if the game requires quick action and quick reaction you will be subpar if you connect from the othe side of the world.
While I agree that a single server in which we can all play together would be awesome, reality is that it cannot be done without losing performances for those located too far.
That said there might be other solutions, for example localized servers with the ability for a player to hop on the desired one at any time with no costs.

Best posts made by GreatValdus
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RE: Do we have any idea of sever localisations?
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RE: Alpha Date Coming Soon!
@Specter as @Logain it's understandable but can lead to an unbalance of output informations.
For example I found out that the video was about the go out because I found the message on Discord, and lots of people don't use Discord daily, and could have missed it.@Bernu it's sure that not everybody logs always in the forum, but the news in the main page should be the most up to date place to see anyway, because it can be seen as lack of professionality to gather new information from side places like socials or chats or the likes, while the main blog news remains out of date.
That said, I'm not here to complain, I'm counting the days for the new alpha and trying to find a way to clone myself in the next two weeks, since on 30th March will also start New World alpha.
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RE: Hey, I come from LazyPeon!
@Ketamin welcome to the forum!
I found out this game via LazyPeon too actually!
Alpha testing will begin on March 31st, for everyone who bought a founder pack of according level.
So before putting your money in you will be only able to watch other people try it, unless they do some sort of free keys giveaway. -
RE: Do we have any idea of sever localisations?
@Razvan yes, as I also said in Albion that 150ms ping wasn't as disruptive as it could have been in, say, League of Legends, where over 70ms you already feel clumsy.
I haven't played Fractured yet so I don't have the feel of the game under my hands and I cannot say if it's gonna play like Albion or LoL, so I can't say what a good ping might be.
That said, I'm also for huge population instead of fragmentation, when it's possible to do so.
But if I have to sacrifice gameplay performances too much, then localization must be.
These are all "IFs", for me at least, since I haven't seen it in play directly.
And moreover we're far from reaching a critical server-stressing population right now, so it's too soon to say. -
RE: Int and Cha required stats? = Unbalanced?
@Xzait I usually don't believe too much in luck in games, since my own anti-luck can cancel out any rng bonus I might have.
Jokes aside, thanks for the insight on what you experienced with a high CHA character, I'm not going to dump any stat, I think, I usually play balanced, exactly to avoid minmaxing and the penalties that can come with that. -
RE: Cities, Permissions, Griefing
@GamerSeuss I'm concerned about griefing when it is not fightable.
A PvP gank on a defenseless newbie generates interaction, one can run away, another player can intervent and protect, so many possibile interactions!
Camping a smelter and systematically canceling smelting to destroy resources doesn't generate interaction, it's not avoidable, it's not fightable.
So yes, griefers will grief as much as they can, but when the griefing comes with interaction you can call it PvP, when it's automagically a success it's just plainly wrong implementation. -
RE: Tame monsters and make them accompany you
@Ostaff I might join you on that mighty quest!
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RE: Wow, where did this gem come from?!
@mythal welcome to the forum!
Games, like music, are submerged by a lot of competition, and often it's easier to give visibility to shitty products easier to make, since you spend less on making them and more on advertising, that's why gems like this one are easily unnoticed until someone with more visibility presents them to you... -
RE: Cities, Permissions, Griefing
@Farlander I'm not talking about the aggressive kind of competition, but the one based on planning the usage of a shared resource in a crowded environment.
If you put your resources in a public smelter then you're providing resources to the city, and the next person will take them to craft something for the city, since only citizens will be able to do that.
Better if the users list can be further thinned out by chosing which citizens are trustworthy for smelter usage.Then as @Ostaff points out, the ability to build smelter and tanner in you personal plot will make public ones probably unused at all.
For what matters difficulty and realism in game, some players like it, some don't.
A lot of games are already doing it the carebear way, like nodes that everyone can mine, no matter if another player just mined it a second ago or crafting tables usable at will with no time gate and no cooldown.
Fewer game prefer a different approach, making distances count, making defense of scarce resources count, it's a matter of choice, there's not actually a good or bad way of doing it, you just need to find the balance you like the most. -
RE: We have the food but where are the drinks?
@d3Sync putting too much meat on the fire, none gets cooked.
There's a road map, there are high priority features, so while it can make sense to discuss stuff like drinks it makes less sense if they are planned but just not right now.
Until you know what the development direction is on a certain matter you can only speculate, when maybe the team already has an idea on that topic, but it might be too early to discuss it while a lot of core mechanics are still lacking.
That said I'm not against talking about it, but I understand why people might want to keep discussions focused on what is going on and not what is planned for a distant future. -
RE: Finally something I was waiting for years
@Muchu welcome to the forum!
If I find you naked and at 10% health then maybe, maybe, I'll be able to kill you... -
RE: Cities, Permissions, Griefing
@Logain well obviously a system like that should clearly warn who's not allowed that he will commit theft by taking the ingots from the smelter, it shouldn't be a "free" action.
Or for example, since a player flagged as Good cannot perform theft, here you are, they just can't, if not allowed.
This way, by the way, seing a Neutral player hanging around your working smelter could arise suspicion, make you ask questions about their intentions, and finally resulting in a ban from the city if it turns out to be a thief. -
RE: Full Interaction Table Between Alignments and PvP Flagging!
@Ostaff ah right, right, so again, more compact than ever!
Any(not F) vs Any(F or not) = Nothing
GN(F) vs GN = Nothing
GN(F) vs E or Any(F) = Damage
E(F) vs Any(F or not) = Damage -
RE: New inhabitant ~~ Hello everyone!
@Tajger welcome to the forum!
It's normal to get disappointed in Albion Online now, it started very good and it's ending up very bad with the business model they've in place.
As for alpha keys, I've heard that near alpha ending they open up for stress tests, otherwise you must find someone with spare keys, but I thing they went off already in the first days. -
RE: Steam Version
@Pirdragon we don't even have an actual ETA for the next alpha, imagine the Steam version...
I suppose not before the beta, to be honest, and they should not force it too soon, if the game is not on a level to please the average Steam user, otherwise a negative review storm will happen, no matter what. -
RE: More defences
@Bernu I guess as hard as the skill gap between the two players.
I remember people in UO killing enemies while playng naked, just because they knew how to move, how to dodge and how to time their strikes.
In action combat games the player skill is usually really relevant in the combat outcome, often more that character stats and gear. -
RE: Hi, looking to fill up void in my heart UO left in it 20 years ago. Is this a right game for me?
@Colt once I was all "I prefer to buy on Steam" myself, then I started understanding that Steam takes a good cut of money from that, thus leaving less for developers, so when the game is also sold directly I now prefer to buy it directly.
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RE: Kickstarter Items
@anasfract ahahah thanks, but I just try to extract infos from what I've read in the blog!
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RE: More defences
@Bernu some might be flexing, but if a guy can complete Dark Souls using the guitar for Guitar Hero it means that some people can actually win by skill and not by gear.