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    Topics created by GreatValdus

    • GreatValdus

      [Minor/Trivial] Opening Chest While Other Chest Opened
      Bug Reports • • GreatValdus  

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      GreatValdus

      If you have two chests close together and the inventory of one open and you click on the second one to open that too, the character will walk towards the second chest, briefly open that inventory too, then since it also briefly exited the range for the first chest inventory to stay open it closes both. Bug is totally trivial and it's fix can be postponed, since you can reopen again the wanted chest and the wasted time is minimum, but still a surely unwanted effect, to be fixed when more important things are.
    • GreatValdus

      Color Blindness and Health Bar
      Discussions & Feedback • • GreatValdus  

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      GreatValdus

      @GamerSeuss that's why I'm here!
    • GreatValdus

      Character vs Account
      Questions & Answers • • GreatValdus  

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      GamerSeuss

      you can have up to 3 characters too, when the game goes live, not sure if there's a limit at all right now during Alpha
    • GreatValdus

      Metal Gear not so Solid
      Discussions & Feedback • • GreatValdus  

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      Xzait

      @Logain said in Metal Gear not so Solid: @GreatValdus said in Metal Gear not so Solid: (...)If I'm going for easy stuff I shouldn't bring my best gear, that's clear now. And consider adding durability as an enchantment for that kind of equipment! Tier 2 durability enchantment can go a long way. (Just a suggestion, I know it takes up a valuable slot, but it does help with your issue) I can vouch for this @GreatValdus. In previous tests, i was adding Tier 2 durebi8lity to my bows, which made them last twice as long. If you are running around with mediocre gear, that you aren't planning to deck out, it is extremely useful.
    • GreatValdus

      Coal, Charcoal and Personal Plots
      Discussions & Feedback • • GreatValdus  

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      Kralith

      @GreatValdus said in Coal, Charcoal and Personal Plots: @Xzait what you say is correct, or it would be, if you could know WHO takes stuff from public buildings (charcoal pile included). The game cannot interfere with real life, so you can't pretend that a governor is 24/7 here to place charcoal piles and to check who steals from them. An action log should be added, or more permission levels to allow trusted people to do certain actions. You point out the thing we already mentioned and you are absolutely right. Governors can't stay 24/7 on all the buildings in a town to watch, who is taking stuff. And even they would do, they would not see at the moment, what they take, excpet they check before, whats exactly in the storages and chests and compare after someone was on it. For each one who look to it. Governors just can hope, people aren't greedy. But we all know, there are greedy people who don't care to be like this. A bad side effect is also, if the people made a second character with a name that nobody knows and take stuff out. We have as governors at the moment absolutely no chance to make a sure connection to the name in the town register list. Only chance is to annoy the Admins with questions about who is who.
    • GreatValdus

      Doubts on Hide and Leather Armor
      Questions & Answers • • GreatValdus  

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      GreatValdus

      @Xzait I see, so escape will be light anyway in the end. Since I don't have played much yet I don't know where some skills will be, so it's harder for me to tell, so thanks for the insight on that. @GamerSeuss yes, medium is the warrior starting point, but has it an evolution as medium in high tiers or will you be forced to specialize in either light or heavy?
    • GreatValdus

      Character Field of View: Out of Screen Nameplates
      Discussions & Feedback • • GreatValdus  

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      S

      I actually like the idea of implementing out of screen nameplates and tie them to the perception and stealth stats.
    • GreatValdus

      Fast Key To Deposit And Withdraw
      Discussions & Feedback • • GreatValdus  

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      GreatValdus

      @GamerSeuss I know QoL is not prioritary in alpha testing, but I don't agree on considering annoying inventory management a "feature" because you want things to take time to do. Fractured has its core features about what's hard to do and to get, but putting stuff in organized boxes shouldn'b be among those, checking if you already have a stack of that item, drag it on to stack more, it become a time waster without any game value addition, it's not a shared resource to be contested, it's not a time gate on crafting, it's just annoying by itself. That said, no problem in waiting, of course, but I don't think this QoL should be trivialized anyway in the long run.
    • GreatValdus

      Cannot Deposit Ores In Bank
      Bug Reports - Closed • • GreatValdus  

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      GreatValdus

      @Prometheus ah good to know, stockpiles then, which I suppose are public and everyone can retrieve stuff from them, unless you build one in your home plot.
    • GreatValdus

      New World Alpha Launches Today!
      Discussions & Feedback • • GreatValdus  

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      Deathruler

      @GreatValdus i refunded new world when they announced the carebear shit of screwing pvp.. Waiting for mortal online 2 and then fractured
    • GreatValdus

      Full Interaction Table Between Alignments and PvP Flagging!
      Discussions & Feedback • • GreatValdus  

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      GreatValdus

      @Prometheus I've probably lost the moment when the neutral status went away then! Anyway I suppose that when you say "If you turn aggressive, you start taking damage from AOE abilities cast by all other players" you still mean only from flagged ones.
    • GreatValdus

      Alpha Date Coming Soon!
      Discussions & Feedback • • GreatValdus  

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      PeachMcD

      @Logain is right about what the best practice is. I'm ready to settle for what I can get at this point, but it never hurts to articulate the best practice as an aspirational goal
    • GreatValdus

      Cities, Permissions, Griefing
      Questions & Answers • • GreatValdus  

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      GreatValdus

      @Gothix that could be a valid way for sure. The point is understanding what in the devs mind is the point of a public smelter against a private one. Once that is states, then the system can be tuned to fit that role.
    • GreatValdus

      Guild Friendly Fire
      Questions & Answers • • GreatValdus  

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      GreatValdus

      @Farlander in fact the idea of an additional sparring flag could be nice, in the future, or maybe an arena where you cannot die and don't lose karma when hitting other players, no matter the alignment. But probably right now the devs have other things to do to keep on par with deadlines, so it might stay as an idea for the future, for a more stable and complete version. Right now you can go with the slight karma penalty, if you don't go for the killing it shouldn't hit you much anyway, nothing you can't recover with a little PvE against evil creatures, I suppose.
    • GreatValdus

      Can Good Characters Party With Evils?
      Questions & Answers • • GreatValdus  

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      Ostaff

      @GreatValdus said in Can Good Characters Party With Evils?: unintentional Good players can only harm other good players if those other good players have their PvP status on. So if you are just out PvE'n, then you do not have to worry about friendly fire unless an Evil player AoEs the group.
    • GreatValdus

      Can an Evil Neutral Party Work Well?
      Questions & Answers • • GreatValdus  

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      Ostaff

      @GreatValdus said in Can an Evil Neutral Party Work Well?: g for a direction or another, just wondering what the final state will be, The devs have never commented on it, though they do know about it. As far as we can tell, it is as intended.
    • GreatValdus

      About This Forum Engine
      Off Topic • • GreatValdus  

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      GreatValdus

      @PeachMcD thanks for the welcoming post! I was actually talking about the forum engine itself, but as you point out the forum is actually really cool also for what matters people posting in it... In my opinion a healthy and respectful community is crucial in keeping a game enjoyable for long. The business model looks good for now, P2W is always a bad decision on the long run if you want quality, and cosmetic and little QoL paid items are ok, even more if there is a way to aquire them from other players with in game currency, which still generates money for the company and doesn't cut off people completely from stuff. For what matters guilds, since I bought the game recently I haven't played a single alpha yet, so I don't know, I think I'll spend the very first time as I always do: messing around and finding out stuff, then I'll think about it...
    • GreatValdus

      New Guy Reporting!
      Welcome to Fractured • • GreatValdus  

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      SunLion

      Hi! Welcome!
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