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    Topics created by Grimalkin

    • Grimalkin

      Types of armor?
      Questions & Answers • • Grimalkin  

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      Mikey14117

      @prometheus more awesome info ! Thanks !
    • Grimalkin

      What game(s) are you playing at the moment?
      Off Topic • • Grimalkin  

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      Lotharian

      Battle Chasers Nightwar.... the game is awesome! Best kickstarter I have backed yet!
    • Grimalkin

      Death Penalty
      Questions & Answers • • Grimalkin  

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      Grimalkin

      Ah, big thanks to the compilation thread this will be a big help
    • Grimalkin

      Healing
      Questions & Answers • • Grimalkin  

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      Grimalkin

      @vengu Good stuff, looking forward to it
    • Grimalkin

      Movement
      Questions & Answers • • Grimalkin  

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      Karuro

      @grimalkin Prometheus said also why they decided click-to-move @prometheus said in Why will the control be based on a mouse?: @scellow as pointed out above, the games you mentioned, including ROTMG, have 8-direction movement. That's really the only type of movement possible with WASD in a top-down game, but for us, it would be way too limiting. Even if we implemented WASD to please a few players, we would just put those players at a disadvantage compared to those using click-to-move. That being said, I think that you lack of appreciation for click-to-move might be due to the fact you associate it with pathfinding, auto-follow and auto-attack. This will not be the case for Fractured: pathfinding exists, but it's limited (on purpose), most of the time you will hold down the mouse button to move because you'll be busy dodging and positioning. Auto-attacking and auto-follow don't exist at all. Rest assure, combat will be both tactical and hectic, you will love it "even" with click-to-move!
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