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    Posts made by grofire

    • RE: Alpha 2 - Test 3 Launch Day Revealed

      @Xzait said in Alpha 2 - Test 3 Launch Day Revealed:

      @asspirin said in Alpha 2 - Test 3 Launch Day Revealed:

      @Xzait

      Increasing your endurance to 2k will reduce your shown hp to 8k, as the 500 hp is moved over to endurance.

      Does it really work this way? If i enchant piece of equipment with +endurance i lower my health? Seems weird.

      Yeah. Your HP is total HP, which includes endurance. Endurance is basically a recoverable stagger threshhold (using potions, bandages and healing spells. When Your HP goes down tho, there is no way to recover it during a fight. You need to go to a campfire to rest up. I am pretty sure every time u take a hit, you take a % of damage as true damage as well, taken directly from your life. So no matter how good u r at maintaining your endurance with potions, spells and such, you will still have to go and rest eventually.

      its not true, in PVE you can fight with 1 HP as long the endurance never go down, and if you do it smart you can play nonstop with 1 HP and if you do not want to play smart just make a campfire...
      and as already been said in PVP the only thing that matter is endurance since you get unconscious, and then killed.
      as it look, CON is useless.

      posted in News & Announcements
      grofire
      grofire
    • RE: Alpha 2 - Test 3 Launch Day Revealed

      @Prometheus said in Alpha 2 - Test 3 Launch Day Revealed:

      @grofire said in Alpha 2 - Test 3 Launch Day Revealed:

      for classes that do not use str as main attribute, they will not ad this attribute to the items they wear. so the question for them is: "what is better" and for now its seems that con as less usefulness then str, and it seems wierd.

      The most important benefit of CON is the Life Multiplier. Life is very important in PvE, particularly for melee characters who take a lot of damage, since it determines how long you can fight before having to stop and rest 🙂

      how does life effecting more then endurance ? in all the tests, it was a lot more important to got the endurance and life, when life got 1 then u just go to the fireplace.
      at least for me, i couldn't care if i had 200 or 2000 HP.

      posted in News & Announcements
      grofire
      grofire
    • RE: Alpha 2 - Test 3 Launch Day Revealed

      @asspirin said in Alpha 2 - Test 3 Launch Day Revealed:

      @grofire

      considering the fact you can get all the bonuses from attributes on equipment (you can do CON and get melee damage + armour from items or go STR and get resists same way) the difference will probably be mainly in Abilities dependant on attribute ----> STR will probably offer more offensive oriented ones, CON more defensive abilities.

      for classes that do not use str as main attribute, they will not ad this attribute to the items they wear. so the question for them is: "what is better" and for now its seems that con as less usefulness then str, and it seems wierd.

      posted in News & Announcements
      grofire
      grofire
    • RE: Alpha 2 - Test 3 Launch Day Revealed

      @kellewic said in Alpha 2 - Test 3 Launch Day Revealed:

      @grofire said in Alpha 2 - Test 3 Launch Day Revealed:

      @Prometheus got to say i do not understand the skill balancing, especially str and con: its seems that there is no reason to choose con over str, since str brings same effect as con, and then some more effects...

      CON gives non-physical resistances like elemental (fire, ice, shock) and poison. STR only gives physical resistances via Armor (Slash, Pierce, Crush). CON also gives Fortitude which helps reduce status effects like Stunned, Bleeding, etc.

      There are other differences that are more subtle like how each affects Endurance, Endurance Regen, Life, Life Regen.

      im guessing we will test it, im not sure its worth it.

      posted in News & Announcements
      grofire
      grofire
    • RE: Alpha 2 - Test 3 Launch Day Revealed

      @Prometheus got to say i do not understand the skill balancing, especially str and con: its seems that there is no reason to choose con over str, since str brings same effect as con, and then some more effects...

      posted in News & Announcements
      grofire
      grofire
    • RE: Bummer for me: "Hello Governor! A few city-claiming tips for you..."

      @Razvan said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":

      @grofire
      What I meant is: since you can't build top tier facilities on your hermit plot, it makes more sense to resort to economic activities that don't require those buildings if you plan to live in the wild.

      Your question focuses on why you can't build top tier facilities on plots outside towns. I don't have a good reason, but I think the devs answer is that they want to make town plots more attractive since that's where all the focus will be.

      i see what you meant.
      ya the issue for me its that you can't do this.

      posted in Discussions & Feedback
      grofire
      grofire
    • RE: Bummer for me: "Hello Governor! A few city-claiming tips for you..."

      @Razvan said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":

      @grofire
      I think the point is that you can't build top tier crafting facilities on your hermit plot, but you can still use the town crafting facilities (built by others) for a fee. In that regard, as a hermit, it makes more sense to focus on agriculture, husbandry, or refining on your plot.

      why does it make more sense ? if all i do is crafting, and i want to build my own top shop, it shouldn't be prevented, IMO, it might take more time, but shouldn't be prevented.

      posted in Discussions & Feedback
      grofire
      grofire
    • RE: Bummer for me: "Hello Governor! A few city-claiming tips for you..."

      @Roccandil said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":

      @Prometheus said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":

      The land claims in the wilderness you've seen so far are going to be used only by those who really want to live by themselves, we expect most players to claim a private land parcel in a city and build their home in it.

      Hmm. Based on what I saw in Wurm Online, I wonder if the opposite will be true. There, a player-run city was basically a place for new players to get started.

      Once they were on their feet, however, they usually struck out on their own to build their own place.

      this will be problem, in fractured you can't advance in the technological aspects as a solo land, it was mentioned by @Prometheus in the past.
      i wished it wasn't so, i do not see the correlation between the city and how much 1 person want to advance in a crafting.

      posted in Discussions & Feedback
      grofire
      grofire
    • RE: Town claiming is closed in preparation for the fall alpha.

      @Specter said in Claim your town for A2T3 now!:

      Do you have access to the next test but don't have governor access or above? Do not fret, you can still select an existing town on the map to join for the next test. In fact, 5 players are required to claim a small city plot and 15 players to claim a large city plot. I'm sure plenty of governors are willing to take you in. 🙂

      tried to claim a small city but couldn't.

      posted in Town Planning
      grofire
      grofire
    • RE: Spread The Word & Win A Key!

      Untitled.png

      posted in News & Announcements
      grofire
      grofire
    • RE: Myr Cities & Hotspots Map

      @Specter said in Myr Cities & Hotspots Map:

      @grofire Doesn't have to be a guild but you'll need to team up with 5 people to claim a small town. You can't use 5 alts on the same account do so, you can only have 1 house per planet per account after all. If your town drops below 5 people, you don't immediately lose the town. You'll have some time to look for new citizens.

      ok thanks.

      posted in Town Planning
      grofire
      grofire
    • RE: Myr Cities & Hotspots Map

      @Specter maintain? or get? how does it apply ? you need to be in a guild with 5 players ? can it be same account or have to be different account ?

      posted in Town Planning
      grofire
      grofire
    • RE: Myr Cities & Hotspots Map

      @Prometheus can the small city be taken by 1 player ?

      posted in Town Planning
      grofire
      grofire
    • RE: Attribute weight. Some are just too strong.

      @Radamenth did you read all the posts ?? its seems that you had trouble to understand what i wrote... to try to assemble a huge puzzle with half of the Pieces is a very bad practice.

      posted in Discussions & Feedback
      grofire
      grofire
    • RE: Attribute weight. Some are just too strong.

      @Nekrage that what im saying... nothing need to be fixed now...

      posted in Discussions & Feedback
      grofire
      grofire
    • RE: Attribute weight. Some are just too strong.

      @Nekrage as i said before, i think all/most are broken, but since not all implemented i will wait to see all the part of this puzzle.

      posted in Discussions & Feedback
      grofire
      grofire
    • RE: Attribute weight. Some are just too strong.

      @Nekrage LOL all game is broken right now, i do not find any balance in any core system, but its accepted for now 🙂

      posted in Discussions & Feedback
      grofire
      grofire
    • RE: Attribute weight. Some are just too strong.

      its not balance yet, its good we try to find this unbalance, but the time to repair will be probably beta time, since not all system are implemented.

      posted in Discussions & Feedback
      grofire
      grofire
    • RE: How do I delete my account?

      try to load 5-8 times after it kick you back to character selection. its working for me.

      posted in Questions & Answers
      grofire
      grofire
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