@gothix in my suggestion the beast have FF off only on their planet.
And who are you kidding? Tartaros life is full of FFA PVP.

Posts made by grofire
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RE: Massive battles: will "big numbers" always win?
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RE: Massive battles: will "big numbers" always win?
@gothix that not true, usually a group come from one direction, so range unit will stand close one to others, and they will be able to hit themselves while melee can just move little bit and not hit themselves.
and about the beast kin plant, well if u going to invade and disturb their lives, you will have to deal with the consonances, so FF off for the beast on their planet sounds find.
Conclusion: friendly fire brings good mechanics to the game, and not only senseless zerging. it must to be in game. -
RE: Massive battles: will "big numbers" always win?
@Vortech and lag do not forget that.
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RE: Biomes, Terrain & Climate
i really hope that climate will have effects in the game, it always missed me in games i played.
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RE: Keys distribution date
i think they will distribute the keys in a month and half or so.
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RE: Massive battles: will "big numbers" always win?
@fibs i already said what i think is the best idea:
@grofire said in Massive battles: will "big numbers" always win?:
@target a simple answer will be to turn on good FF in other planets then their own.
@grofire said in Massive battles: will "big numbers" always win?:
@target said in Massive battles: will "big numbers" always win?:
@grofire I don't see how that would help. The big gvg fights will take place on a guild's home planet because guilds can't conquer towns on other planets. Also your suggestion would lead to beastmen going to Syndesia and being able to kill everyone which goes against the intent of the alignment system.
@target a good character can't attack good or neutral players! and if even they could, in my suggestion a good character will be with FF "on" in Syndesia and Tartros so they can hurt themselves.
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RE: Massive battles: will "big numbers" always win?
@fibs said in Massive battles: will "big numbers" always win?:
The most obvious drawback is that you now have to newly plan and implement what happens when Good players attack other Good or Neutral players, as this was formerly not possible and thus not considered.
who said that, as much i seen good can't attack other good and neutral, did you see anyone from DS saying otherwise??
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RE: Massive battles: will "big numbers" always win?
@target said in Massive battles: will "big numbers" always win?:
@grofire I don't see how that would help. The big gvg fights will take place on a guild's home planet because guilds can't conquer towns on other planets. Also your suggestion would lead to beastmen going to Syndesia and being able to kill everyone which goes against the intent of the alignment system.
@target a good character can't attack good or neutral players! and if even they could, in my suggestion a good character will be with FF "on" in Syndesia and Tartros so they can hurt themselves.
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RE: what do you like to see next from the developers?
@genobee it was stated by people that are not part of DS, like fibs, you really need to be careful what you hear from people that are not DS, many people will say something that isn't true.
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RE: Massive battles: will "big numbers" always win?
@target a simple answer will be to turn on good FF in other planets then their own.
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RE: Massive battles: will "big numbers" always win?
@cinnao as much as i can remember, no one said that party will prevent FF.
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RE: Massive battles: will "big numbers" always win?
even in IRL big army's usually win. if you want a small team to win vs a bigger team, the small team should use tactics and use the landscape to their advantage.
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what do you like to see next from the developers?
i would like to see some more game play video with some PVP.
and what would you like to see, videos ? spotlight ? -
RE: Different types of resources
i think fish is one too, i wonder what will be else.
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RE: Mount Questions
@alduinne in this game stolen is only able on drops and dead people, so it won't get stolen if you not dead.
But I won't mind that if you leave your horse away from you, unattended, someone will take "stole" it. -
RE: Mount Questions
@gothix i hope not, i hate when adding technology in a fantasy games.
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RE: Mount Questions
i think the mounts should be persistent in the world, not only, i think that they should be able to die and be stolen.
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RE: NO tank mages
we do not know yet how the schools will be distributed. so there is the possibility that take too many schools will hurt you.
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RE: Settlements as a Solo Player
@crayola you can.
there is 3 options:- guild town
- free town
- free zone