@spoletta do you find the new talents worth working for ?
because, i found myself with extra KP and nothing to take, i stopped playing the test after 3 days, with the feeling there is no place to advanced.
the work is too hard for this reward, and horizontal progression mean no big reward for anything.

Posts made by grofire
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RE: i do not like the changes to the talent tree and equipment
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RE: i do not like the changes to the talent tree and equipment
@LordGorgeous say if you like or not, saying someone that do or not existed, didn't like the old stuff is just confrontational.
i gave my 2 cents on the current state, you didn't, you just said its not the time to give this opinions. -
RE: i do not like the changes to the talent tree and equipment
@LordGorgeous @GamerSeuss i do not see your point, if as you guys both said they need to test different talents, we need to say what work or not for us... if not what is the point of testing ?
and btw @LordGorgeous since no one complained last test about the talents and skill and enchantments last test, i do not see why to raise such a point?
im sorry guys but for me, it seems that your just defending what that already exist, with no desire to improve. @LordGorgeous raising hypothetical groups and @GamerSeuss says they need to test different stuff but when there is bad feedback, defending the exist.
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RE: i do not like the changes to the talent tree and equipment
@GamerSeuss said in i do not like the changes to the talent tree and equipment:
Interesting features, such as an AoE effect added to Mage Staff/Wand usage, or something like Armor Penetration are much more interesting to many PvE players in the game.
there is 0 synergy, with skills, and 0 options to build different unique builds, that my opinion.
as i said before, i couldn't choose what to take since nothing work with what i wanted to achieve.@LordGorgeous im sorry but that isn't true IMO, this is a game design, this is not a miner issue, if it will not be fix now, later on it will probably will be harder and more work to fix.
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i do not like the changes to the talent tree and equipment
i started this test with very high hopes for the future of the game, since there should have been a (small) fix for, what i consider, the worst issue in Fractured, the equipment.
it was before this test very static, you get to scholar items and that it, you have no more progression with items (and its the same for metal too).
while i fought it will be better this test, i found that it didn't, just become harder and more static since the best mechanic in game, the enchantment system, is very expensive, hard to use and behind the city research wall.
and so many enchantment are worth nothing now, there is no damage or stats upgrade only very miner improvement, that is not worth to work hard for.
and its the same with the talent tree, no worth talents, i had so many KP and couldn't decide what to use, since all talents are garbage.
the game feel static and boring, its actually the worst test i had.
and i guess its all because of the horizontal progression, trying to make all players equal no matter when they join the game, just flat failed, its just make the game feel that it not worth trying to achieve anything, since you work so hard for getting stuff, and the stuff do not improve you...to fix this issue, i think, that this steps need to be taken:
- revert the talent tree back to what it was.
- add all the bonus that was in previous tests
- remove the research wall, and allow any one to build anything in his house, and make it harder to build them (so it will be easier for group then solo).
- add additional items for every category, that would be able to upgrade your character.
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when putting charcoal pile in house land inside a city its free for all and not on privet settings
when i came to use my charcoal, someone already took it.
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RE: when using Shocking Lash sometimes it uses all the charges instead for 1
It happens to other spell too.
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RE: when cutting a tree and the log drop on flex the log doing the animation several times
@GamerSeuss its not looking real, its not bouncing, its fliping in the air, getting to the ground then start the all animation from start, its a bug.
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when using Shocking Lash sometimes it uses all the charges instead for 1
it goes from 4 charges to 0 charges.
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when cutting a tree and the log drop on flex the log doing the animation several times
the log jump to the air several times.
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RE: imbued chipped diamond can't be socketed to scholar boot bug or not ?
@GamerSeuss if that true, and im 90% sure its not, then it just bad practice.
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RE: imbued chipped diamond can't be socketed to scholar boot bug or not ?
@spoletta so how do you know its not just bug ?
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RE: imbued chipped diamond can't be socketed to scholar boot bug or not ?
@spoletta how one know what goes on the necklace or boots ?
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imbued chipped diamond can't be socketed to scholar boot bug or not ?
@Prometheus i have created +1 boots and imbued chipped diamond with mana reduction cost but tool tip says you can't put the gem in boots only in rings and amulets.
is it a bug? and if not, what gems be inserted to what items ?? -
items in the imbuing table are shareable
if i put items in the imbuing table, other people can take the items.
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putting stack of gems at the imbuing table will create 1 imbued gem and delete the rest
i have put 1 stack of 5 chipped diamonds and got back only 1 the rest disappeared, most of the times it only take 1 and leave the stack in inventory.
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RE: campfire changes from previous tests is bad IMO
@GamerSeuss that why i put the 20 min pause on the HP debuff, it can be even more.
and i think the campfire should heal HP and mana at 20 min break, otherwise its too easy.
and its ok to people to grind hour if the choose to. -
campfire changes from previous tests is bad IMO
i have tested the game for almost 2 years, and i think this is worst test i had, and its mostly since solo play is basically almost not possible.
i find myself runing back and forth to town every half hour, its usually 10-15 min to run from town to the place you want, then fight monsters for 20-30 min then run back 10-15 more.
if you want to learn new skill you just got, or to test on the monsters different skills, you can't rest on the campfire and memorize skills.
if you try to solo hard monsters, and get down several times, while trying different skill build you can't rest on the campfire anymore.i understand that it was abusive in the past tests, and its overpowered that you can reset lower HP debuff every time you rest, and i understand that the change was to force people to have homes and towns, but this just boring playgame!
to fix this i think the campfire need to get back its old powers, and able to memorize skills and talents every time you rest, and to reset the HP debuff, every 20 min (this could be higher if needed) at rest. -
camera movement is blur when riding a horse
@Prometheus when using a horse and riding the camera moving fast, and the surroundings became blur (the player and the horse are in focus), that make me feel very bad and i couldn't play long, there should be an option to remove the blur and make it accurate image, like in many games.
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RE: Fall Alpha 2021 Launch Day Revealed
@Prometheus i have high hope for this test. in previous test the items, and all the mechanic about them was very poor, and made the game feel static.
i guess this will not be enough, but i hope there will be improvement.