Awesomeee!! Can't wait!!!

Posts made by Harleyyelrah
-
RE: How Would A Demon Gain Karma?
Two other ways to change karma are Temple Offerings and Divine Quests.
"A Temple Offering is a monetary donation that can be performed once a day in the home of one of the Gods of Fractured.
Temple offerings are an effective – albeit expensive – way to change your Karma towards that of the God you’re donating to. Offerings given to Elysium, Tyros and Nelena have a positive effect on your Karma, while money pledged to the dreadful Babilis cause a heavy Karma loss. Donations to Neutral Gods such as Iridia and Galvanos instead have no impact on your moral stance.
Other than (possibly) changing your Karma, a Temple Offering increases the favor of the God towards you. If high enough, you might even get bestowed a Divine Blessing, or assigned a Divine Quest to carry out!"
and
"Divine Quests are missions obtained at shrines and temples that must be completed by anyone who wishes to become the Champion of a God. Fulfilling them triggers changes to your Karma, pushing it towards the Alignment of the God in question.
By becoming the Champion of a God, you are granted a unique blessing in the form of a permanent status effect, plus the chance to use one or more Divine Abilities that don’t have to be memorized. The number and power of said abilities depend on the deity’s favor towards you and how well your current Karma matches the God’s one."
From the Design Journal on PVP, Alignment, and Crime posted here
-
RE: City Claiming Has Launched
Hmmmmmm.......
The word "Specter" means "ghost".... The Aristocrat pack includes a special GHOST butler companion....
Will the special ghost companion be modeled after @Specter ?!?!?!
-
RE: ¿How will the balance within the conquered cities be?
There was a Q&A on this topic from about two months ago from Prometheus that will likely answer your questions. Here's the
-
RE: Win a key based on your creative writing skills! (Done)
@Zori Thanks for making this contest!
Best of luck to all the writers!
-
Upcoming Alpha Test 3 Will Be In July
I'm sure the News on the forums will be updated to include this, but just throwing this here for now to help!
Specter put an update in the News section of the Fractured Discord. July, not June
Join the community discord if you haven't yet! - https://discord.gg/7u7GbU4
-
RE: Can't access Dev Forum, but have Founder Pack Eternal
@Specter Hello Specter! I am having the same issue after purchasing an Eternal pack, but I didn't want to start a new thread. No rush, but just wanted to let you know about it.
-
RE: May 2020 Playtest Review
So excited!!! Thank you for your hard work Dynamight!
-
RE: Myr Cities & Hotspots Map
I know the player cities will be available for the next test, but will the dock portals be available in the upcoming alpha test session too? Or will it just be basic city management functions for now?
-
RE: What's the Tank Build in Fractured?
Hello! As others have said, it is still early in the actual playable build right now so it is difficult to answer your question, there are still many features that are still to be implemented such as the talent trees and also heavy armor, as well as the racial traits. In the current state, melee was pretty OP in pvp, there is definitely a use for tanky builds in the game.
-
RE: Anyone else concerned how the last design journal was literally two years ago?
When I first started looking into Fractured, I was also concerned about the dates on the design journals. However, when looking further I found that the developers are still heavily interacting with the community (especially when you consider the small team size).
They could possibly be more obvious about their more recent interactions, but since at the moment they do not have a community management team it's sort of been up to us players to help out in that area.
Here are some links that you may find useful if you are looking for info to supplement the Design Journals:
A fellow player tried to collect all the public "blue posts" for Fractured- (The developer forum posts):
https://forum.fracturedmmo.com/topic/1612/a-compilation-of-everything-we-know-about-fractured/73?_=1591637146090@Oxfurd awesomely had a series of Q&A interviews with Prometheus (Thank you!)
Each video is over an hour long, and so it contains a wealth of info, I started with the one that has timestamps in the about section to make my life easier xD
-
RE: Support/Healer type builds
I'm looking forward to next test phase when the Talent Tree will be out! Hopefully that adds some more support-type gameplay to what we had in the last test.
-
RE: A compilation of everything we know about Fractured.
Thank you for putting this thread together! It is extremely helpful for new players who are trying to research more about Fractured!
-
RE: Share news via Facebook is missing for me(FIXED)
@Starchaser Have you tried opening the site with another browser? It could be one of your extensions that's blocking it.
-
RE: Which is cuter, the Fox or Cat companion.
@Gothix That's too many humans, not enough cute pets!!!
-
Combat Log for Testing Reasons
Hello!
I would like to suggest a combat log for the chat box in-game. Chat functions are not as important in terms of priority, but a Combat Log will be extremely useful during testing so that we can test the abilities/talent trees/attributes and have some way of looking back on whether or not there may be bugs or where values need to be adjusted. It would be very helpful for us in giving feedback!
-
RE: Physical Immune enemies should be removed.
I think they should add magic-immune enemies, maybe even in the same area, so that everyone who goes there is more likely to need to group up and be thoughtful about what they are fighting instead of mindlessly killing. Having melee-immune enemies at the moment without any magic-immune enemies in the same test phase is kind of unfair.
Also we need some clarification on what the criteria is for Knowledge Point gain in a party. Is it supposed to be only if you do individual damage/debuffs to the mob, or is everyone in the party supposed to get credit for the kill even if you don't do damage (like if you are tanking)? @Silynx has posted a thread about this in the Bug Report section here
If we are only supposed to get KP credit if we do individual damage/debuffs to the mobs, then having any 100% physical immune or 100% magic immune enemies is kind of annoying, but I suppose we would just be forced to switch abilities for those specific times we are farming that type of mob?
Either way though, ONLY having physical-immune enemies without having magic-immune enemies is unfair and shouldn't happen.