Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Harleyyelrah
    3. Topics
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Topics created by Harleyyelrah

    • Harleyyelrah

      Intended or Bug? Crafting tables inside Workshop Building
      Bug Reports - Closed • • Harleyyelrah  

      7
      0
      Votes
      7
      Posts
      53
      Views

      Harleyyelrah

      @Prometheus Ah I'm sorry I missed the replies to this post. By "bonus to quality" I meant the ability to craft an Exceptional piece. The crafting tables inside the workshop building can only craft Fine/Good, while the specialized shop ones are able to craft Good/Exceptional. I'm guessing that means I was asking about the "shop" bonus? In that case I see it is meant to work that way. Originally, I thought that any crafting table within the city buildings would get the same amount of bonus to quality, with the specialized shops being meant for prestige purposes, which is why I was confused. Thanks for clearing that up!
    • Harleyyelrah

      Murag gul legend bugged
      Bug Reports • • Harleyyelrah  

      1
      0
      Votes
      1
      Posts
      9
      Views

      Harleyyelrah

      Unable to summon Murag-gul even with all the mats. It just says "Murag-gul Summoned" and nothing happens.
    • Harleyyelrah

      City Management Feedback Thread
      Discussions & Feedback • • Harleyyelrah  

      43
      7
      Votes
      43
      Posts
      248
      Views

      Alexian

      As I've mentioned in the past when this topic has come up, while I support granular and customizable permissions/ranks for city management, I also don't want chests and stations to be too easy to lock folks out of. If you're a city who intends to open your doors to solo players, small groups, and client guilds beyond the "patron guild" as we in Meridian intend to, there should be risk associated with that decision that isn't completely neutralized by your ability to protect chests and such behind 7 different layers of permissable ranks. Public, trusted citizen, or private seem acceptable.
    • Harleyyelrah

      Jail System Bugged
      Bug Reports • • Harleyyelrah  

      4
      1
      Votes
      4
      Posts
      38
      Views

      GreatValdus

      Jokes aside, I think the true bug lies in the fact that when you flag evil you should instantly go down to 0 karma, so you can't have positive karma while evil, so you can't be jailed with positive karma.
    • Harleyyelrah

      The Oran'Thul is openly inviting new/solo players to join just for this Spring Alpha
      Discussions & Feedback • • Harleyyelrah  

      1
      3
      Votes
      1
      Posts
      24
      Views

      Harleyyelrah

      The Alpha test will be a minimum length of a month long, and some people just don't have the time to put in a ton of hours into a test phase that will be wiped. However, the more people testing, the better the feedback! So keeping this in mind... The Oran'Thul wants to help those who have not had a chance to test the city technology upgrades and also give players a glimpse of how teamwork in Fractured can be! Both our city and our guild are open to all in-game for the duration of this Spring Alpha test without you having to make any long term commitments! If you decide to join on a more permanent basis, we can work something out as well! Contact me (Harley) here or via the Fractured discord if interested! Happy testing!
    • Harleyyelrah

      Bugged Mining Nodes
      Bug Reports • • Harleyyelrah  

      6
      0
      Votes
      6
      Posts
      42
      Views

      S

      Tin node at 2280 427. I'm quite sure that this one used to work yesterday. Same for the 2 tin nodes at 2283 349.
    • Harleyyelrah

      Craft Button for Primal Weave Scholar Gear Doesn't Work
      Bug Reports - Closed • • Harleyyelrah  

      10
      0
      Votes
      10
      Posts
      49
      Views

      Prometheus

      Fixed in va250d
    • Harleyyelrah

      "Young Player" Played Time is Resetting on Re-Log
      Bug Reports - Closed • • Harleyyelrah  

      2
      0
      Votes
      2
      Posts
      18
      Views

      Prometheus

      Fixed in v.a.2.5.0c
    • Harleyyelrah

      Ranking up City Doesn't Remove Food Sacks
      Bug Reports - Closed • • Harleyyelrah  

      3
      0
      Votes
      3
      Posts
      18
      Views

      Prometheus

      @Kralith said in Ranking up City Doesn't Remove Food Sacks: I think thats not a bug, but intended. The Food-Sacks are just a requirement, since it is representing your next upkeep amount. Correct!
    • Harleyyelrah

      The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight
      Discussions & Feedback • • Harleyyelrah  

      65
      6
      Votes
      65
      Posts
      434
      Views

      Elex

      @LonelyCookie It could be true. But we will be ever in disadvantage, we do not have players or guilds if you are solo, I do not want to play in a big guild because of lot of things, I just want to do my game with my fellows, with this system do you think that they allow you to get resources? They will make a skirmish to decimate all that try it. Maybe for being an alpha test solo players and small guilds could stabilish in a city, but in beta it will not be possible because of numbers and guilds that will play. I was wondering about a way to stop people enter in the city and the easier way is make my guild members buy all plots around, so nobody will enter and use my buildings. Another thing is big guilds do not need to get gold from players, they can do it by yourselves, I don't like the idea of ​​equipping my enemies or using my buildings so I`ll do all as possible to prevent it. The numbers of cities now is 36, but the problem will be the same like last alpha test, cities will be empty because do not have people to all of them, and a lot of small guilds or group of players will try to get a city to not enter in one that have people.
    • Harleyyelrah

      [FRAC-2395] Acid Arrow model/particle stuck forever on player hit
      Bug Reports - Closed • • Harleyyelrah  

      2
      0
      Votes
      2
      Posts
      23
      Views

      Prometheus

      Fixed, thanks for reporting!
    • Harleyyelrah

      [FRAC-2396] Riding through claimed and unclaimed towns toggles Aggressive "off" automatically
      Bug Reports • • Harleyyelrah  

      2
      0
      Votes
      2
      Posts
      14
      Views

      Prometheus

      It's intended for claimed towns since you can't PvP in there, not for unclaimed ones. Thanks for reporting!
    • Harleyyelrah

      Stuck as supporter of unclaimed city
      Bug Reports - Closed • • Harleyyelrah  

      2
      0
      Votes
      2
      Posts
      23
      Views

      Harleyyelrah

      Fixed in Patch v.a.2.4.3c https://forum.fracturedmmo.com/topic/13173/patch-log-v-a-2-4-3c
    • Harleyyelrah

      Basic Feedback on 5 Day Open Stress Test/PVP
      Discussions & Feedback • • Harleyyelrah  

      1
      1
      Votes
      1
      Posts
      19
      Views

      Harleyyelrah

      Hello, here's my feedback so far on some of the new features: Alignment system Basic implementation is great so far! Really glad we can toggle evil alignment now and start testing it. Unsure of how evil alignment + militia works at this point. If you join a militia and are also evil alignment you can attack those in the same militia as well, but does that mean you do not get negative karma for attacking those in different militias? Suggestion: Have alignment be tied to guild somehow just like militia. I think it may be problematic if all alignments can be in the same guild. Hoping that there are future plans to deal with this! New Graphics: The game looks great! Really enjoying the new graphics. The Aggression "Toggle"- I understand that it was a bug to be unable to interact with the environment when it was on, but with that topic.... can we possibly get a separate "Combat Mode" toggle that makes us unable to interact with the environment?? It is a quality of life thing so we do not start picking branches while fighting treants or pick up mushrooms while in a pvp death battle. Friendly-fire: I think it's a good idea to have friendly fire, but maybe more abilities should actually be impacted. For example, Ice Spikes is not considered a friendly-fire ability, when we can randomly cast it into a group without having to be concerned about positioning. Certain spells being able to crit is also a great addition so far! Thank you Dynamight Team for this surprise testing opportunity! Looking forward to the longer test in February!
    • Harleyyelrah

      Bug or Oversight- No craft option for Metal Arrows
      Bug Reports • • Harleyyelrah  

      4
      1
      Votes
      4
      Posts
      36
      Views

      StormBug

      I certainly was annoyed to use the materials and then discover that they were wasted because I couldn't turn the arrowheads into arrows. I'm not new either. I just never made the metal arrowheads last test so didn't realize it was an issue until now. Frustrating to waste materials like that!
    • Harleyyelrah

      Feedback- Horse Animations and Shadows Look Amazing
      Discussions & Feedback • • Harleyyelrah  

      3
      0
      Votes
      3
      Posts
      15
      Views

      ReverendOne

      Agreed! I always appreciate those little details
    • Harleyyelrah

      New Leathers Only Take 10 Seconds In Tanning Tub
      Bug Reports • • Harleyyelrah  

      1
      0
      Votes
      1
      Posts
      23
      Views

      Harleyyelrah

      Not sure if this is a bug or an oversight, but the new Troll Skin Leathers and Ghoul Skin Leathers only take 10 seconds in the tanning tub instead of minutes or hours. Seems to be an oversight since regular animal/warg/direwolf skins take 16 hours. Great bug for testing new armors quickly but not sure if that timer is intended!
    • Harleyyelrah

      Unable to interact with advanced forge
      Bug Reports • • Harleyyelrah  

      1
      0
      Votes
      1
      Posts
      14
      Views

      Harleyyelrah

      Finished building an advanced forge blueprint placed on the first day of the alpha test but am unable to interact with it after! When I try to open the crafting menu or move the crafting station, nothing happens.
    • Harleyyelrah

      After today's patch, unable to place heavy resources into Metalworking/Blacksmithing containers
      Bug Reports - Closed • • Harleyyelrah  

      2
      0
      Votes
      2
      Posts
      16
      Views

      Harleyyelrah

      Update- After some investigation, it seems to have to do with heavy resources that were harvested before the patch, being bugged after the patch. The specific charcoal and ingots that I am unable to place into the forge/blacksmithing building are ones that were in my cart before the patch. Ingots/charcoal that were finished after the patch are not bugged. Edit- 11/7/2020 seems to have been fixed.
    • Harleyyelrah

      PSA- Trading Leather for Hides at The Oran'Thul City!
      Discussions & Feedback • • Harleyyelrah  

      1
      2
      Votes
      1
      Posts
      20
      Views

      Harleyyelrah

      For the purposes of helping the community and also to promote testing and theorycrafting, The OranThul is currently trading leather in exchange for hides to players who have been unable to obtain leather! Get your leather without having to wait for the cooldown while supplies last! Limit to 12 per person at the moment, enough for a full armor set and a shield, but subject to change depending on demand/supply [Edit] - Will craft the leather armor/shield for you using our city crafting station! We are located East of Heartwood on the map!
    • 1
    • 2
    • 1 / 2