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    Best posts made by Holyhong

    • RE: [Discussion] Ingame currency system, what we want to get?

      Whatever Ingame-Currency they gonna use/we want to have.
      I really hope, that there will be no insane "currency"-inflation going on.

      In others words, it just kills the atmo, that every piece of equipment costs a huge amount of coins of "one type of currency".

      Take Diablo for instance:
      Everything drops gold and therefore gold is everywhere. And to purchase average equipment you need to gather tons of gold (which you can easily carry in your backpack...seriously?!)

      I really hope, they keep a more realistic way, like it was done in ...

      Legends of Aria, for example:
      There is copper, silver and gold.
      100 copper = 1 silver, 100 silver = 1 gold

      If you loot copper and reach 100, it will not transform into 1 silver until you have been to a bank to exchange.
      This means, if you gather "tons" of copper your backpack will be full eventually, so it is wise to exchange your money some time.

      With that kind of system, it does not feel like a critical inflation is going on.
      In LoA to buy a house is not cheap, but "only" requires some Gold (which would be several thousands of Coppers, remember 1 gold equals 10000 copper, again) and this feels more "realistic" in a fantasy/middle-age setting.

      Hope you get what I'm talking about.

      posted in Discussions & Feedback
      Holyhong
      Holyhong
    • RE: why there never a power gap? some questions and suggestion to discuss

      That was one of my first concerns as well, but my question was a bit different though:

      Would there be a need of crafters, if anyone else can turn into a crafter within one resting phase if he/she likes to do so?

      And of course, you can ask this for any other profession as for warriors and mages as well.

      Surely, I like the idea of no grinding, but I would also like the idea for at least some commitments as well for a character.
      In other words, some decisions should not be revoked for your character build anymore, and I hope it will not just be the cosmetic appearance of the character.

      I'm really interested in infos about their plans considering abovementioned.

      posted in Discussions & Feedback
      Holyhong
      Holyhong
    • RE: July 24th Housing & Towns Q&A: List Your Questions
      1. What happens if (eternal KS-)Guild-Govenor turns his/her back on city's political ideal, will everyone else has to change their ideals or need to leave town to "accept" this change?

      2. Can citizens start (political) riots to make Govenors leave "earlier" as well or only by votes?

      3. Will KS-(Guild-)Govenors reclaim "their" city, after they lost it, due to not being active, when they are back online? In other words: Can KS Govenors lose their title completely or will they always have the possibility to become/stay a Govenor right away if they want to?

      posted in Discussions & Feedback
      Holyhong
      Holyhong
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