@MacAbert Welcome to Fractured.. I guess. ':D

Posts made by humerus
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RE: Just a little Quest tingy going on u already know
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RE: Skill ceiling
@RodrigoMarquezine I don't see how having a more in-depth fight mechanics would harm the tactical part of any given encounter, I would argue quite the opposite: it would harm one's ability to outmaneuver/outsmart their oppontent by virtually removing the mechanical skill variable and bringing the information horizon way way back. This means two things: you get runescape PvE (which is not very fun: standing still and watching two characters hit eachother is as bad as it gets) and your PvP and mass PvP (as in GvG) now heavily rely on recon and intel. This means either more rats and infiltrators (both in and out of the game, which arguably would make the community more toxic or generally less pleasant); and/or force competitive groups to make their members waste a lot of time spying on their opponents in-game for potentially hours before every individual encounter.
And of course there are arguments for the lower skill ceiling being overall more beneficial to the commuity but I don't really think that the pros outweigh the cons here. Feel free to try to prove me wrong though, I'd be glad to have this discussion.
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RE: Hello
@Zurilius If you have Alpha 2 access, you won't have to wait long as the next test is literally starting in under 24 hours from now!
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RE: Week 129 - Weekly Drawing Winners
Thank you and congratulations to all the other winners!
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RE: Other types of "consumables"?
@asspirin Well in my opinion this crutch that's being used in other games to allow the player to obtain new abilities from a public pool would be completely redundant in Fractured. This would simply not achieve any goal and be an exhausting way to add new abilities to your roster.
However you're dancing around a really interesting and related topic: what if these items are quite powerful and rest above the power level of a median ability? I completely understand that this might go against the whole "horizontal progression" idea (which I still don't think the game should be 100% horizontal) and would be imballanced in PvP (which can be limited by some sort of a balancing tool, just like OP pointed out). This is the conversation I think could be had.
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RE: Перевод новостей 44 "Дорожная карта Альфы 2 & GAMESCOM"
Похоже за время отсутствия сильно отстал по новостным постам, если тебе нужна помощь с переводом, всегда можешь написать мне.
До меня проще достучаться в пм в дискорде если что. -
RE: hi there!
@ELPerro Hello, welcome! We have a spanish-speaking category on the forum so you might want to pay that a visit.
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RE: Look forward to playing with everyone
Hello, welcome to Fractured, glad to have you here!
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RE: Hello all
@Deathspade Welcome!
The next test is set to start on July 16th, but it's only for backers with Alpha 2 access: if you're one of those, you'll get your chance to try the game out in no time. -
RE: From CoE to Fractured
@Defense Fractured is really looking promising and we do have a lot of CoE refugees here, huh.
Anyway, welcome to the community, have fun! -
RE: Boom baby
@Monk Hello! Welcome to Fractured, hope you're here to stay!
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RE: *Kenobi voice* Hello There!
@LonelyCookie Well with Fractured there's at least a way to track and verify the progression of the development. I'd say if Dynamight keep it up with both the development and improving the community management we're looking at a pretty promising future for the project!