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    Posts made by humerus

    • RE: ello hello

      @Fodtro Welcome! Glad you're here to stay. 😄

      posted in Welcome to Fractured
      humerus
      humerus
    • RE: More than 8 abilities if beastkin, still truth?

      @asspirin If you're asking whether beastmen will be able to hotbar over 8 conventional abilities (transformation excluded), then no, I don't believe that would be so.

      I am also fairly certain that we're yet to hear any updates regarding that so 8 + 1 that is! 🙂

      posted in Questions & Answers
      humerus
      humerus
    • RE: Greetings!

      @Backsterius Hello and welcome! Consider yourself lucky because if you already bought in and have access to Alpha 2 tests then you'll get your chance pretty soon: Alpha 2 Test 3 os scheduled to start on July 16th! 😉

      posted in Welcome to Fractured
      humerus
      humerus
    • RE: Hello Everyone

      @Tangdorn Welcome, hope you enjoy what you learn about the project! 🙂

      posted in Welcome to Fractured
      humerus
      humerus
    • RE: Week 128 - Weekly Drawing Winners

      @Razvan If you're asking whether the numbers on your profile page will go up: then yes, yes they absolutely will. The #1 user on the leaderboard is over 800.

      posted in News & Announcements
      humerus
      humerus
    • RE: The Shadow Empire

      We are still recruiting: hop on to our discord server and chat to either our GM or one of our officers: one will reply to you almost instantly most of the time, there you will be welcome to ask any questions and get to know more about us. 🙂

      posted in Guild Recruitment
      humerus
      humerus
    • RE: What are you looking forward to/hoping to see in A2T3?

      @Recoil I would agree, seeing that the city system would be far from what we would expect on release, the talent system seems to be the most exciting feature here. 🙂

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: All of the AMAs done to date -

      @PeachMcD most of the contents of these QnAs are more theoretical and you will not be introduced in a2t3 unfortunately. 😞

      posted in Creative Corner
      humerus
      humerus
    • RE: All of the AMAs done to date -

      @Specter please pin this thread, these QnAs are really not pushed hard enough. 🙂

      posted in Creative Corner
      humerus
      humerus
    • RE: New to this world

      @Vaelek Hello and welcome, try to socialize and make frineds fox maximum fun while we're waiting for the next aplha to drop on the 16th! 😉

      posted in Welcome to Fractured
      humerus
      humerus
    • RE: Light role play beastmen guild.

      @WhoAteTheCat Don't you think that a merc guild would be way better off operating anywhere but on Arboures? Without a huge market for protection from PKers (because an overwhelming % of Arboreus' territory is safe from PvP) I just don't see how such a niche concept for a guild would allow you to survive, not even speaking about striving. You simply would be unable to accomidate a large amount of members.

      posted in Guild Recruitment
      humerus
      humerus
    • RE: Great expectatins

      Welcome!
      Yeah, I think the whole social aspect of the game looks very unique and promising: this really should be a ton of fun. 😄

      posted in Welcome to Fractured
      humerus
      humerus
    • RE: Interrace Trading town

      @Zekross Make sure to check out The Shadow Empire as well, you might find us to be able to support you if you are dedicated enough yourself 😉
      If you want to learn more about us/chat with leadership feel free to drop by our discord. 😄

      posted in Town Planning
      humerus
      humerus
    • RE: Spooky Topicfor Spooky Points

      @Spookytooky I'm afraid you're 119 days too early. 😉

      posted in Welcome to Fractured
      humerus
      humerus
    • RE: Is there planned any "CD reduction" in case of spell saved?

      @asspirin Getting a reduced cooldown on a resisted spell would essentially increase the power level of all mages by default and on top of that it would essentially make opyimizing your defense before fighting a mage almost irrelevant: this would simply overtune mage powerlevels. It was never meant to be an easy plug-and-play class: it provides a higher skill ceiling and potential power level in exchange for a higher skill requirement in order to be effective. This change would decrease the minimum skill requirement in order to be effective and increase the winrate at top performance. I simply don't think that it's the area that should be adjusted.

      posted in Questions & Answers
      humerus
      humerus
    • RE: Wiki Editor Program.

      @Specter Maybe dropping a link to the wiki would be handy 😉

      posted in News & Announcements
      humerus
      humerus
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