@Helix If I'm not mistaken the plan right now is to avoid that by not really deviding the community into servers, so everyone's playing together on the 9 continents devided between 3 planets.

Posts made by humerus
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RE: Server Pop?
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RE: PvE Planet with PvP
Ok if the argument that uncontested resource influx may or may not ruin the economy is received as a token of aggresion/greed/selfishness/generally being a prick and wanting to ruin others fun, then I will just distance myself from this convo. I don't get how all of a sudden I'm the agenda pushing bad guy in this scenario
Caring for the game's future has never been so frowned upon. -
RE: Looting? Pickpocketing? Or Lock picking & Burglary
@Logain I do not believe that the prices would differ much on the "opposite ends" so to speak. Bacuase item A is common on Arb and can't be found on Tar, for example, there is minimal risk in transporting it from Arb to Tar: you wouldn't loose much if you died: after all the supply is too big. This would make a lot of people looking for quick buck run it to every place imaginable just to merch off of the price margin. And if too many people are doing that consistently, the margin will collapse really quickly basically making the item price on Tar just a little higher than on Arb. I just don't see how this would work out unfortunately.
Of course a skill based game sounds good and all that but imho it's not a MOBA battle arena for it to be a universally level playing field. (I am a little oversimplifying and implying that the player skill level also takes into consideration the gear and prep management, I don't think that it's unreasonable here) -
RE: PvE Planet with PvP
@Tuoni Now on the ropic of your suggestion. This diagram here is inherintly flawed and contridicts the devs' vision. Don't get me wrong, it's cool but we can't go on that much of a stretch here. It's design is unrealistic: PvE and PvP activities hate to be intertwined, you can't just split those right down the middle. And on top of that having both safe Arb difficulty zones is quite intuitive and plain nescessary: they are both PvP free as they are outside the "gate" radius which makes them safe and the only difference bring the difficulty of the PvE content. And this in turn is called a "difficulty curve" which is a given in any good game.
After all we just get the concept we started with. ':D
PS. I actually find it interesting how you accidentaly "discovered" that, that's cool haha -
RE: PvE Planet with PvP
@Tuoni Concerning the last paragraph: it works exactly the opposite. Beastmen have the freedom to travel between all 3 planets while demons can only invade Syn during aclipses. I'm guessing that evil demons can't access Arb at allm but I'm not sure.
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RE: PvE Planet with PvP
@Specter Thank you for the insight. I assumed there would be a tax-esk money sink for transporting goods between the planets, can't wait for more info on how exactly the resourses will work, it's still a mystery to me, and an important one at that.
Tbh I'm actually quite confused now, so yeah, waiting for a comprehensive newspost. -
RE: PvE Planet with PvP
@Specter Oh ok. So this would imply that Arb exclusive resources would be useless to Syn and Tar inhabitants? And that the common resources across all 3 planets will be pretty low-value basic items?
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RE: PvE Planet with PvP
@Tuoni I really think that having full loot in the dangerous area is the way to go. Without this there is just no reason for other people to invade Arb to PK.
But as far as fixing the influx of items from the 0 risk gatherers is the tax on transporting it out of Arboreus. We really have to just wait and see what the devs do with it. -
RE: PvE Planet with PvP
@PeachMcD Ok, you're just jumping to conclusions and hearing what you want to hear without any regard to what's actually being argued.
It's not about PKing people who want to live and peace and don't worry about someone clapping them out of the blue and loosing their gear.
No, this is about how these people and their unarguably extremely powerful advantage can ruin the economy on not just their own little PvM heaven, but on all 3 planets. Doesn't matter whether you like it or not, you're not the only one here and we will all be sharing the same economy. This can't just be oversimplified as "PKers want too ruin my fun" and swepr under the rug: it's a serious problem that can damage and perhaps even ruin the experience of everyone involved.
But after all I want you to remember that we all are just speculating here and arguing over something we actually have close to no actual knowledge on.
Please restrain from being so rude and selfish. Be a lot cooler if you did. -
RE: Looting? Pickpocketing? Or Lock picking & Burglary
@Tuoni Yeah if the game design relises solely on the progression being as flat as possible this defeats the very purpose of the MMO ganre. MMOs have never too complicated gameplay wise and in order for a game with a level playing field to be fun and lasting there needs to be something to keep players from leaving: in our case it would be either PvM or PvP. Becasue if everyone's acct the same anyone can craft anything and suddenly skillers no longer exist. If all items are basically equal in value neither PvM nor PvP have any meaning and are fulfilling in any way besides experiencing them. And all that's left is some weird openworld MOBA with a complex social system.
Of course I am going to an extreme here and I really doubt that this could end up actually happening but given the fact that we don't actually know much about the game in the future and how these post from Jacopo may or may not be still up to date with the Dynamight game vision, we can only hope that this doesn't end up in a disaster. ':(
Need to remember to ask about just how horizontal the game progression is going to be the next time around a qna is announced. -
RE: PvE Planet with PvP
@Razvan Also what exactly is OW?
And about the land value: this really is a tough one. I doubt that polital warfare could lead to you loosing your housing. There really is a possibility of Arb actually just becoming a glorified bank: this can happen to the point that a standalone Arb character would be unable to afford housing there, which would suck ultra hard. ':( -
RE: PvE Planet with PvP
@Razvan To be fair there are ways to fix Arb without drastically changeing the concept: the main problem is that as far as we know right now the Arb economy and the Syn economy would be very similar. However if we assume that there will be a certain tax/money sink/whatever involved with transporting goods from Arb to the other planets: suddenly everything becomes much easier. So what that there is no PvP danger involved in skilling/PvM acctivities in the safe zone? If the resources there are all somewhat uncommon at best, I see no problem with that. You may think of it as a blue zone in Albion. However there inevitibly have to be "high-end" resources in the dangerous part of Arb. These items wouldn't be too valuable on Arb, as it is a somewhat safe planet, but would be saught after on Syn, becuase the aformentioned tax would make them more rare artificially. This would make for an interesting PK dynamic as well: maybe PKers won't have to pay said tax and will be incentified to risk their gear with a severe disadvantage.
But this, of course, is just me speculating: we have no idea on how it will actually work. -
RE: Looting? Pickpocketing? Or Lock picking & Burglary
@Farlander I don't know how to feel about Dynamight not being open enough about such a crucial design detail. I guess we just have to wait and see what comes out of it. I really hope they scratch this or that gear progression won't be as extremly flat as they make it seem.
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RE: PvE Planet with PvP
@Tuoni Yeah that's exactly what I'm talkin about: there should be valuable objectives in the danger zone to get Arb inhabitants to travel there and at some point rish considerable amounts of money, which in turn gives incetive for the invaders to be there and PK.
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RE: Looting? Pickpocketing? Or Lock picking & Burglary
@Logain This is actually quite frightening ngl. Horizontal gear seems like an all around terrible design decision. If all gear is pretty equal in it's rarity and median effectiveness then there are no endgame goals and endgame PvM content would just rely on the quantity of the dropped items. I might be overlooking something but from what I can tell such game would not be very fun at all.
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RE: PvE Planet with PvP
@Tuoni If my theory is correct then the most PvM money to be made on Arb would be in the danger zone so that's a good incentive for humans/demons to invade and snipe the RTBing party. Also Arb inhabitants will risk much more than people on Syndesia do when walking out so I'm guessing that it would be a somewhat fun activity to try and snipe that one noob with bank on him heading out to kill this cool monster-dragon-whatever thing in the danger zone. After all it's hard not to start getting too comfortabe with all the advantages the planet provides and take out more gear to speed up the PvM kills.
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RE: PvE Planet with PvP
@Specter So you're saying that there are no special rules for the "invaders" apart from the 30m timer, correct?