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    Posts made by humerus

    • RE: Looting? Pickpocketing? Or Lock picking & Burglary

      @Farlander I don't think they have ever stated that gear progression will be horizontal. Imo this would be just a very boring game as character progression is the very core of the MMO genre. Yes, the character progression is horizontal: the longer you play the more skills and abilities you unlock: this makes you explore a lot of different skill setups along the way. And by saying that "a player right out of creation is as good as a character that has been running around for years" devs really mean that the raw stats of these characters will be comparable. You can always trade your new character a +10 ultra godbane greatsword of fire and it will be as good as if you gave to your oldest character. At least that's how I interpreted the dev posts. 😛

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: PvE Planet with PvP

      @egonaraujo In my understanding eclipses can only occur on Syndesia, don't quote me on that though.
      But I think that the dangerous part of Arboreus will house one of the best PvM drop sources as it will both insentify PvMers and PKers to go there. Of course they won't be the best ones (resources) because the PKers there will have difficulties sustaining their spree and becuase Syndesia is way more dangerous which at the very least increases the risk factor of aquring said items and raising the price artificially.

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: PvE Planet with PvP

      @Clinion Well, yes, I was talking more about the political city thing stuff, but I think that mugging mechanics would easily find a fit in this game: both on arb and on syn. However the "roleplat purposes" you mentioned might just be raplaced with this weird craving some people have for stomping someone who can hardly fight back: I don't get how crushing noobs can be fulfilling tho.

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: Looting? Pickpocketing? Or Lock picking & Burglary

      @Tuoni Yes I believe this to be correct too

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: PvE Planet with PvP

      @Clinion But what conserns the pillaging stuff, it's just my personal opinion but I doubt that Arb will have seiges and global wars: you'd assume that beastmen and other good alligned creatures would like diplomatic conflict resolving way too mach 😜

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: PvE Planet with PvP

      @LilCassiopeia If I'm not mistaken Arboreus is devided into two zones: the safe one without any PvP and the one with PvP. I don't think that devs gave a definitive answer on how that other, dangerous part of the planet would work but I think it would be only reasonable to assume that PvP there will work a lot like the PvP on Syndesia. Perhaps the consequenses of PKing there will be more harsh but imo prohibiting multi combat there wouldn't make much sense. Maybe the party with the numbers advantage will be debuffed in some way, who know: at this point I'm just speculating. 😄

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: Looting? Pickpocketing? Or Lock picking & Burglary

      @Tuoni Oh I'm sure we'll have our own Caerleon somewhere on the server haha

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: Looting? Pickpocketing? Or Lock picking & Burglary

      Also don't forget that PKing in a mid+ sized group has it's one cons: the supply cost of getting a single kill might just be not worth the husstle. 😛

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: Looting? Pickpocketing? Or Lock picking & Burglary

      @Tuoni Absolutely! I can relate to that: I've been a solo player for the majority of my experience with Albion and in the beginning the gear fear restricted me in a lot of ways: the constant zerg threat and just generally valuing perhaps a bit too much can severely change, possibly even damage the player experience, but I can't help but feel like the greatest memories and moment's I've had in such games have to do with the risk vs reward philosophy of the full loot system. And on top of that such mechanics provide a much needed item/money sink and, again, just generally shape the economy in a rather interesting maner.
      But still we can't really come to a definitive conclusion without getting more info on how the game will actually work: from what I understand PKing randomly might have very undesireble consequenses. 😄

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: Looting? Pickpocketing? Or Lock picking & Burglary

      @Tuoni I'm not saying that youre wrong, but the solo player experience regarding full loot system largely depends on how the consequenses of PKing will work on release: right now our knowledge is incomplete and all we can do is theorize and fantasize but, again, I feel like going all over the place killing bambies would really cost the PKers' a fair bit of trouble not going over just for a couple of twigs and a mushroom 😉

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: Hello!!!

      @Kikoo Welcome! If you're looking for a guild TSE is currently recruiting 😉

      posted in Welcome to Fractured
      humerus
      humerus
    • RE: Looting? Pickpocketing? Or Lock picking & Burglary

      @Peter Well you can just think of them as brigands: of course it would suck if you were to get stomped by a party of PKers, but considering the cons of regularly partaking in such activities I doubt that you'd get constantly harassed if you don't look like a local pimp 😄

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: Looting? Pickpocketing? Or Lock picking & Burglary

      @Yitra This really depends on how you look at it. This probably means that hi en gear will be both very expensive and hard to get as it will be sought after by a lot of people looking to PK a bank item. This makes it worthwhile for both PvMers gathering the drops and skillers processing them. Yes, you have a point: a solo player in their right mind will never risk top tier gear but the large guilds can afford both the items themselves and the sufficient manpower to protect them, which, again, makes the politics and strategy dynamics more complex and interesting.

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: Looting? Pickpocketing? Or Lock picking & Burglary

      @Peter No, it's not that terrifying really. The ability to loot makes the economy much more complex and interesting: this implies that moving the goods from one city to another has a risk factor involved which means that there wouldn't be a global price tag for most items, this allows for much more indepth political experience for the guilds and another way to make some quick cash for the individual player. If implemented correctly in such a game this mechanic can really spice things up and lighten up the social aspect of the mmo.

      posted in Discussions & Feedback
      humerus
      humerus
    • RE: Found random info that led me here!

      @Peter https://discord.gg/rjVKNE 😉

      posted in Welcome to Fractured
      humerus
      humerus
    • RE: Found random info that led me here!

      @Jamsquanch Actually I'd argue that the best way to get all the updates on the game in due time is to hang out in the official fractured discord: the #news channel there contains every important notification about new info being dropped, so if I were you, I'd get there asap 😉

      posted in Welcome to Fractured
      humerus
      humerus
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