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    idioticmaddog

    @idioticmaddog

    TF#2 - MESSENGER

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    idioticmaddog Follow
    TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by idioticmaddog

    • RE: Physical Immune enemies should be removed.

      For a moment there I read "Physics immune enemies".

      Because a physics immuned Bear just walked through the walls of my home and attacked me inside.

      posted in Discussions & Feedback
      idioticmaddog
      idioticmaddog
    • RE: Anyone figured out what does luck / charisma affects exactly?

      Hmmm, I seem to have an idea of how to create Rincewind from Discworld.

      posted in Questions & Answers
      idioticmaddog
      idioticmaddog
    • RE: so what is everyone looking forward to this alpha ?

      @Alexian said in so what is everyone looking forward to this alpha ?:

      City management. Fractured's promised political/territory system is innovative and more intricate than any I've previously encountered in an MMORPG.

      This test will be the first strong indicator as to whether the devs will follow through with their ambitious promises.

      Here's to hoping! 😄

      Totally looking forward to how it will turn out to be.

      posted in Discussions & Feedback
      idioticmaddog
      idioticmaddog
    • RE: Zenith, capital of the Kingdom of Meridian - a nexus of community/politics/trade

      Both are right, one will be left to be correct.

      posted in Town Planning
      idioticmaddog
      idioticmaddog
    • Plans for Camera Rotation?

      Are there any plans for the camera angle to be rotatable?

      I noticed a small compass near the mini map and tried to click it, but it does nothing as of now.

      posted in Questions & Answers
      idioticmaddog
      idioticmaddog
    • Why bake bread?

      Having played through the last Alpha test, I realised I amassed a large quantity of meat simply by walking around the map from point A to B. Not that I want to, but the bears and wolves just won't leave me alone, and they drop meat. More than what I can consume anyway.

      My issue is, with this over supply of meat, why is baking bread even important? I have to go back to town, harvest the wheat, grind them, make them into dough and then bake it into bread... all for a 35% satiety. Meat gives me 50% and it is easier to obtain, anywhere out of town.

      I also realised that fields are listed as a hotspot in this Myr Cities & Hotspots Map. Why are fields important as hotspots? Is cotton that important? I mean, not everybody wear cotton made attire. How are fields valuable as a hotspot?

      I may have missed something and I really do not see the value of fields. Will be glad if anyone can point me to some quote or journal from the Devs that might point to the value of fields or baking bread.

      posted in Discussions & Feedback
      idioticmaddog
      idioticmaddog
    • RE: Why bake bread?

      @Prometheus said in Why bake bread?:

      Oh, they will, trust me. Just wait for player cities and food maintenance costs to become a thing 😄

      Nice!

      posted in Discussions & Feedback
      idioticmaddog
      idioticmaddog
    • RE: Let's talk business! (And the lack of it)

      Early Game Trading
      Early game trading is pointless at this current juncture. No one needs a marketplace place to get the raw resources they need. As mentioned by my guildie, there is simply no scarcity of raw resources. It is far easier to simply ride over, mine the resource and cart it back than to work your way to having a marketplace, farming for gold and carting a fraction of what you can mine yourself back to your city (People simply don't sell enough to fill your cart).

      My solution to fixing early game trading :

      1. Resources should be region locked, only those who are residents in the region can mine it.
      2. If it can't be region locked for whatever reason, allow defensive structures to be build around the resources so that it works something like a PVP hotspot and you have to fight to gain control over a resource node. City vs Bandits. This will create the scarcity needed for trading.
      3. As mentioned by others, putting the marketplace behind the tech tree is simply to great a barrier (at least in the early game). It doesn't make sense to trade when the research points needed to get there is that great.

      Mid to late game trading
      If the design of this current test is to allow everyone to collect all the raw resources but lock the higher tier products behind the tech tree and every city will eventually specialise in something, there are also potentially some issues.

      1. Cities will go for the meta and produce that higher tier product for themselves. Everything else will be disregarded.
      2. Larger cities will dominate the market simply because they have the tech points to unlock more tech.
      3. If all cities grow large enough, trading will die off from mid game to late game. Once again, everyone will produce what they want or need.

      Solution to mid to late game trading :

      1. I don't have one, it is just a hypothesis. I don't even know if we will reach there for the current test. Trading is just dead right now.
      posted in Discussions & Feedback
      idioticmaddog
      idioticmaddog

    Latest posts made by idioticmaddog

    • RE: Let's talk business! (And the lack of it)

      Early Game Trading
      Early game trading is pointless at this current juncture. No one needs a marketplace place to get the raw resources they need. As mentioned by my guildie, there is simply no scarcity of raw resources. It is far easier to simply ride over, mine the resource and cart it back than to work your way to having a marketplace, farming for gold and carting a fraction of what you can mine yourself back to your city (People simply don't sell enough to fill your cart).

      My solution to fixing early game trading :

      1. Resources should be region locked, only those who are residents in the region can mine it.
      2. If it can't be region locked for whatever reason, allow defensive structures to be build around the resources so that it works something like a PVP hotspot and you have to fight to gain control over a resource node. City vs Bandits. This will create the scarcity needed for trading.
      3. As mentioned by others, putting the marketplace behind the tech tree is simply to great a barrier (at least in the early game). It doesn't make sense to trade when the research points needed to get there is that great.

      Mid to late game trading
      If the design of this current test is to allow everyone to collect all the raw resources but lock the higher tier products behind the tech tree and every city will eventually specialise in something, there are also potentially some issues.

      1. Cities will go for the meta and produce that higher tier product for themselves. Everything else will be disregarded.
      2. Larger cities will dominate the market simply because they have the tech points to unlock more tech.
      3. If all cities grow large enough, trading will die off from mid game to late game. Once again, everyone will produce what they want or need.

      Solution to mid to late game trading :

      1. I don't have one, it is just a hypothesis. I don't even know if we will reach there for the current test. Trading is just dead right now.
      posted in Discussions & Feedback
      idioticmaddog
      idioticmaddog
    • RE: Anyone figured out what does luck / charisma affects exactly?

      Hmmm, I seem to have an idea of how to create Rincewind from Discworld.

      posted in Questions & Answers
      idioticmaddog
      idioticmaddog
    • RE: so what is everyone looking forward to this alpha ?

      @Alexian said in so what is everyone looking forward to this alpha ?:

      City management. Fractured's promised political/territory system is innovative and more intricate than any I've previously encountered in an MMORPG.

      This test will be the first strong indicator as to whether the devs will follow through with their ambitious promises.

      Here's to hoping! 😄

      Totally looking forward to how it will turn out to be.

      posted in Discussions & Feedback
      idioticmaddog
      idioticmaddog
    • RE: From CoE to Fractured

      Welcome brother.

      posted in Welcome to Fractured
      idioticmaddog
      idioticmaddog
    • RE: Zenith, capital of the Kingdom of Meridian - a nexus of community/politics/trade

      Both are right, one will be left to be correct.

      posted in Town Planning
      idioticmaddog
      idioticmaddog
    • RE: Town claiming is closed in preparation for the fall alpha.

      So it has began.

      posted in Town Planning
      idioticmaddog
      idioticmaddog
    • RE: Forum Titles.....Lost?

      Mine's broken too I think. Should be "Envoy" by now.

      posted in Discussions & Feedback
      idioticmaddog
      idioticmaddog
    • RE: Myr Cities & Hotspots Map

      @Ostaff said in Myr Cities & Hotspots Map:

      @idioticmaddog said in Myr Cities & Hotspots Map:

      that land based caravans will be still important as you will not be able to carry a lot of goods fro

      That is all explained in the Spotlight article they sent out a long time ago, https://fracturedmmo.com/feature-spotlight-2-universe-planets-travels/ look at the Travel section near the end. Docks use portals to travel, Prometheus has said.

      Yup, thanks. Read that. Which is why I made that inference. Just wanted to be sure.

      posted in Town Planning
      idioticmaddog
      idioticmaddog
    • RE: Myr Cities & Hotspots Map

      @Prometheus said in Myr Cities & Hotspots Map:

      @Corben said in Myr Cities & Hotspots Map:

      Have I missed a description of what "fast travel" is going to be like? Is it increased run speed on roads?

      That, mounts and teleporting from dock to dock (for a fee and subject to limitations) 🙂

      Will that mean that land based caravans will be still important as you will not be able to carry a lot of goods from dock to dock?

      posted in Town Planning
      idioticmaddog
      idioticmaddog
    • RE: Why bake bread?

      @Prometheus said in Why bake bread?:

      Oh, they will, trust me. Just wait for player cities and food maintenance costs to become a thing 😄

      Nice!

      posted in Discussions & Feedback
      idioticmaddog
      idioticmaddog