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    Posts made by Jairone

    • RE: Importance of attributes triggering repetition?

      I would like to see a 'minimal variation' system in place, if possible. That is, you can engage in some in-game methods to slowly shift a few points. Just like you might work out with weights to be stronger, or run agility training courses, or do things to challenge your intellect.

      How far that should go, and whether they pick any system of change, no change, etc. is... well, something for the studio to decide imo. There's likely things that are more important than that realism.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Pets & Mounts

      @jetah A litter or palanquin would be fitting if put in... and might inspire some rather otherwise good humans to actually try to contract assailants. 🙂

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Pets & Mounts

      @cinnao said in Pets & Mounts:

      I want to see a humanoid mount giving a piggyback as a joke.

      And I want to not see such a thing. I don't mind people having fun, but that would be not-fun and rather annoying to me. Just my own personal preference. I think there should be games that joke like that, and games that do not. The not-joking about Earth/silly stuff like that MMOs... are few and far between.

      Everyone has their preferences, but the constant references and Tera style oddball stuff are really annoying to me.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: So there will be a skin cash shop (part 2)

      Yep, for me buying skins would be supporting a game. Many people find them interesting, for me I'm usually fine with the baseline, but will purchase them if I want to support the game.

      As to looks, with the isometric and abilities that we can fairly freely swap there is really not that much that we can say is off limits right now.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Infinite progression or hit the wall progression?

      The progression seems more sandbox oriented here. There's knowledge and learning skill levels... but there's really not supposed to be a huge power curve.

      I think it will be more like the Eve Online format in that, although there is certainly a limit to the total of skills one can learn it will take a lot of time, and that time will mostly be about other goals one is pursuing (not so much just queue training as in Eve I expect).

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Blizzard Games

      @zidroc Eh, it's not like it's really that bad. Just there's a limit to what I'll take from a company and still deal with them. There's also an easy (to start, at least) fix to that, but egos often make that fix (saying sorry and working to improve the problem, so that the actions match the words) something we never see.

      What is heartbreaking is how stupid the final straw was. Refusing to admit you are wrong over the definition of a word, when dozens of people are linking dictionaries to you... yeah.

      Anyway, that's a sad side of things, so hopefully people can go on about fun instead! I don't want to be the downer here... I want to hear about how you guys are all enjoying stuff! At the same time, I think there's a lesson to be learned from this for the people who are involved in giving us that fun, and that the more they see that people do leave games because of the treatment given (not that Dynamight has had any problems to this point!) the better the results for all. Otherwise... I probably would have just said no and wished you all fun.

      posted in Off Topic
      Jairone
      Jairone
    • RE: Blizzard Games

      Nope, not I. Blizzard managed to convince me I did not want to associate with them. I wish you all well and lots of fun with the games. I'm not saying the games are bad, or anything. Just that they alienated me outside their games.

      posted in Off Topic
      Jairone
      Jairone
    • RE: Switching Characters

      @benseine That's assuming there's no option to just let the transit restrictions kick you... but if so that is worth looking at too. Some penalty applied would make sense there, but you also run into (yet again) the problem of things like being booted off without intent.

      I would think that something like a repeat offender system for that would be appropriate. The first time you only drop some % of resources, and that goes up so that the 3rd time in a while would drop everything you are carrying. That effect would be something that they could turn off if needed due to instability (it happens) and back on, ideally... or people could just wait (who am I kidding).

      Anyway, good point that it is something likely to see abuse if there is nothing done to stop abuse.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Switching Characters

      @benseine said in Switching Characters:

      @jairone said in Switching Characters:

      @benseine I think that is a matter of people seeing the characters in game as a risk, and especially one with things like disconnects and crashes. Those are a sore spot with many online games that have had issues there, even with PvE and low death penalties...

      I like the idea, but think there needs to be some thought to things like that as well. Being punished for the net going down (already something that feels punishing) just makes people frustrated.

      Well you can't let ppl log of instantly anyway, because they will abuse it to prevent death and loosing items. So if you need to time it anyway, increase the timer so much it makes playing two chars simultaniously in the open world (both alts and 2nd accounts) nit viable.

      Yeah, that is true with any game like this and PvP. I do think short timers work with that end. The other side of that coin is pretty standard, if it is short enough. Make it too long, though, and it becomes an increasing problem.

      There was the question of why people don't like that, and that is one of the biggest concerns I hear constantly about such things. I was merely answering thus, seeing as I have heard that. I was not implying that it isn't a good idea, or that there is a better option currently available.

      I think this is one of those things where having PvE and PvP in the same game will never be ideal (simply because of the nature of what is being sought, and what is physically possible). I consider a short 30 second to 1 minute timer to be about the best possible balance between the two, enough time to make PvP combat logging a bad idea, but also a short enough period to keep things from being too painful for those who cannot return to specific safe spots due to real life interference.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: PETS!

      @esher said in PETS!:

      @Jahlon meh meh ? What have I done ? x)
      @Jairone Pants that change color ? x) Who blend in to the background, the pet or the man with the pant ? x) (I'm not english, sometimes, I don't understand everything ^^ )

      My thought was the pants would change colors and thus blend into the background. Now everyone can be a floating head and torso combo, with feet showing on the ground!

      posted in Off Topic
      Jairone
      Jairone
    • RE: Switching Characters

      @benseine I think that is a matter of people seeing the characters in game as a risk, and especially one with things like disconnects and crashes. Those are a sore spot with many online games that have had issues there, even with PvE and low death penalties...

      I like the idea, but think there needs to be some thought to things like that as well. Being punished for the net going down (already something that feels punishing) just makes people frustrated.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Anyone a collector?

      Currency, but not in the joking way that EvolGrinZ just said. I have a variety of bills and coins from around the world, both modern and more historic.

      posted in Off Topic
      Jairone
      Jairone
    • RE: PETS!

      @esher And here I am wondering about the pantehr chemeleon. Apparently a creature which uses chemicals to generate pants that change colors, it sounds like a wonderful addition to potential pet lineups for those with a desire to blend in to their background!

      posted in Off Topic
      Jairone
      Jairone
    • RE: Special Buildings/Buildables for Towns/Cities? As well as rest-related buffs.

      I'd suggest a variation of the old Almshouse. Basically, players could donate wealth or items to the town. Those would have a chance (could be some variation in %) per coin/item of being stored, with the rest going to benefit (or hurt) the town populous. There would be some minor alignment benefit or harm to doing this. Coin donations would directly shift player alignment to match town alignment.

      This could also be on a timer for providing some alignment benefit, and depending upon the rules of the town in question could have some... less than honest donating going on. For example, in an evil human town somebody might donate some food. That food being poisoned, it will weaken the town production if it goes to the town-folk for a short time... but it might also be stored for a player to be given.

      For stored goods, a general 'poor or not' system would be needed. How flexible that might be, or if it is just a hard value of money and items, would need some looking at. However, the general idea is that poor people who fit acceptance requirements for the town could get random things given out of the storage (and thus no longer meet that poor requirement, a simple timer could also apply to prevent dumping stuff).

      Since the stuff would be random, a player might get something nice, or they might get that poisoned food from before. Maybe they are smart and have the food tested, and then can use it on wild animals instead. Maybe they eat it and suffer a debuff for a while.

      There's some open possibilities there, depending on how town rules might affect this. Obviously this is a little more complex of an idea to code in. It requires a few things to be tracked or flagged. It requires storage and rng. I thought it sounded like a fun little "welcome!" package for towns to new people, though...

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Future Spotlights Content - Vote Your Favorite Topics!

      I like maps, but a spotlight on the alpha map might be a little lacking. It seems a lot are interested, but I am curious as to what will be talked about and how much of that is "I want to find a nice spot..."

      All the detail crafting things, well, are pretty much of the same interest level (meaning one choice quickly becomes five).

      I'd say the crafting stuff should be a series as it goes along, seems only right to cover everything with a plan together.

      So... theorycraft or building stuff? My biggest concern with the theorycraft part is practical, and not having the seemingly standard 30-40% better fotm builds. The building stuff would be cool as well. Those two seem like fine choices for the next topic to me! I decided to throw town conquests into this, because there is... a lot of potential for those mechanics to make or break the human world.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: does it work on chromebooks?

      People will come up with things to make stuff work if it can. It really depends on the hardware involved, though. Assuming the end specs are fairly low for release date then newer versions of Chromebook likely will, with some work.

      The CPUs involved manage halfway decently as long as you do not need a large thread count (which is rare for gaming just yet). The graphics cards are usually pretty primitive, which leaves that as a possible problem spot. The rest... well, 4GB ram will work on many things, but may be another hang up depending upon the needs of the program.

      So it really depends on the model of Chromebook, the hardware, the requirements, etc.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Limited/rare items?

      @thegreatelleon I understand the desire for cool things, but I am of the belief that such things are generally bad. Environmental effects, things that are not combat power (mana may be, or it may not be, depends on how they balance use and recovery), and pure fun stuff is a plus. Sadly, that's a pretty fine line, the moment something crosses over (and your mana example is one that shows how easy that is to have different opinions on) it will be a major issue with lots of drama.

      No, I would rather they simply make any such effects fun stuff that is completely useless for combat. It can still be fun (for example, PvP players might enjoy an item that yells things like 'Brutal! Rekt! Worthless!' when they kill somebody, which has no power effect whatsoever already have some PvE focused ones, so used that idea) but... the moment it goes into some form of power people will complain or start stupid epeen crud over it. "Nope, you don't have X rarity item you can't raid with us." "That weapons is unfair, it makes the difference between winning and losing at equal skill." ETC.

      I see no reason why any developer would want to do that to themselves. I do not think we do ourselves a favor by pursuing that. It is better as a whole to avoid power as part of that, and instead focus on things that are just wacky fun.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Limited/rare items?

      I'm against anything with a power boost here.

      That said, if they want to throw in silly fun stuff, like an axe that turns lumber into a different resource (in appropriate amounts) I'd be fine with that. Just as one example.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Can’t wait for the fractured store

      They haven't really gotten over the vacation lull, it seems. Oh well, we will see something more here soon, I am sure!

      posted in Off Topic
      Jairone
      Jairone
    • RE: Question about Syndesia guards

      I believe that is fair. I also believe that those guards too should be at the level of being strong enough to balk single players. Tartaros is there for the single player jumping of people, after all!

      In terms of guild vs. guild, I think enforcement should be the aspect of guards. I think that should apply regardless of what the guild wants enforced in their area.

      And yes, basic AI options would be great, but maybe a minimal amount at least to start. I think something like the standard 'aggressive, reactionary, and stationed' could work well (renaming for a reason, of course)!

      Aggressive would be for dealing with any player that is known as 'bad' per the local rules, reactionary would only act if attacked or in case of some conflict or breaking of those rules right in front of them, and stationed would be tied to a certain spot as a guard that only works within a tiny area (and won't chase too far).

      posted in Questions & Answers
      Jairone
      Jairone
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