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    Posts made by Jairone

    • RE: Founder Villa, Cottage, Palace?

      @Yitra Aye, I was only talking about actually settling down, having multiple characters who can select the options, and the upgrade idea. I see no reason why adventuring would not have a tent to camp with, especially given that far ranging travels would be a potential issue otherwise.

      I do think that the tent would need some setup to make it viable and not simply see people drop it to prevent PvP in various places where that would occur... so maybe it takes 15 seconds of not moving in a set location to set up, such that anyone actually on screen of close would be able to interrupt normally.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Founder Villa, Cottage, Palace?

      Given that the bigger packs include multiple character slots, I'd guess you can set down the ones you want in such a case. I'd like to see them have an option to upgrade houses, with some of the resources just starting filled in on the upgrade in such a case. (AKA, select the bigger construction to upgrade to, and some of the first parts are filled in from 'recycled' materials.)

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Week 82 - Weekly Drawing Winners

      Grats to the winners~!

      posted in News & Announcements
      Jairone
      Jairone
    • RE: Roadmap To Alpha 2 & Gamescom

      Looks fun, player town testing will be interesting!

      posted in News & Announcements
      Jairone
      Jairone
    • RE: Gamescom Here We Come - And You?

      I'll be working. Best wishes to all who can attend!!! It's also a bit of a long trip in my case, so odds would be low unless I suddenly came into a great fortune or something. XD

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Alpha 2

      @Farlander XD.

      As to graphics, that's always an issue. But it is just as much an issue for any competitor in gaming. Also, UO had some other issues... there's quite a number of people that are happy with less than the newest and shiniest graphics, but there has to be some really good content.

      UO changed the content of their base, without really appealing enough to any potential new players. That's deadly to a game. Or, in UOs case, mostly deadly.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Fractured = SAO

      For those who don't care to watch, the scene is basically taking somebody at level 50 and having them fight a handful of level 5 people. In response to that, if the Fractured justice system is just an overpowered player I think it has completely failed...

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Alpha 2

      @Farlander said in Alpha 2:

      Waiting too long can hurt also. Life is Feudal had a huge hype in the beginning. They had a few unique systems that got some attention. Then the game drug on well past launch. So the devs felt pressured to give everyone something. So they released a system that supported about 50 players in the world before it started crashing. This went on another year or two. They finally released their mmo but by then everyone had moved on. Even their mmo I think is still considered in beta. Alot of games seem to have the everlasting alpha/beta tag on them in steam. Those games get horrible reviews which keeps people from buying them. The devs either do some serious fixing or the game slides into oblivion.

      My buddy plays Atlas. He swears the game is good but yet if you read the reviews it is trashed by about everyone. He says those were primarily from the launch before the big fixes. I still won't buy it simply because I see all those bad reviews.

      This is modern gaming. Everyone still expects that the first time they hear about a game it is 1-2 years out. However, companies are generally at cycle start 6-8 years out for many of the big ambitious projects. That conflict is one that certainly needs addressed, but the difference is one merely of being seen vs. not seen and the frustrations that result.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: [Poll] City Reputation System

      I'm not sure. It depends largely upon three factors:

      1. Time to add. That is, how much of a hit will this make to the game development. Coming in after initial launch would be something that would negate this factor with this system.
      2. Complexity of rules. That is, are the rules complex enough to do what is needed, but not too complex so that people can actually understand them easily. This can also be considered as a "Can we actually understand the effects of what we are about to do" rule. If every city has a dozen different rules that can affect you around the entire world, then somebody is going to be very upset when, say, they cut down a tree to build something and a city hates them.
      3. Exclusions and fairness, along with territory changes: Exclusions for trade and diplomatic ties would be basically required in PvP scenarios. There is potential for people in charge to punish other people in a city with such a system. Territory changes cannot leave a city that would view the residents as enemies, and a large change instantly could also be rather less than fair to people who were offline during a change.

      Those three issues are where I see this having potential problems. Not that they cannot be overcome, but that they need to be considered with this.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Week 81 - Weekly Drawing Winners

      Well done all!

      posted in News & Announcements
      Jairone
      Jairone
    • RE: Alpha 2

      I think part of it may also depend on what we haven't seen. Sometimes development is ongoing on many parts of the whole, and what is ready to be shown is fairly small. That may mean that there are dozens of things that are 80% toward completion, and then just have to be integrated and tested.

      Still, unless they have a lot more done than was seen, it will likely be late Q1 2020 at best.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Week 78 - Weekly Drawing Winners

      @Specter Sent a PM noting that would be great, thanks!

      posted in News & Announcements
      Jairone
      Jairone
    • RE: Bees?

      @Xzait said in Bees?:

      @Gothix said in Bees?:

      I actually prefer that "funny armors" are never introduced to Fractured.

      Perhaps only temporary ones, and tied to specific events. But never permament ones.

      The moment i see characters running around with horse head masks and pink pijamas, i'll know end is just behind the corner.

      (Just how i personaly feel about "funny costumes")

      ummm... but Gothix... you can already wear animal heads in fractured... 😮

      Just not pink PJs. I honestly think that was a bad example of something rather important to many people. Where some games are full on insane/ridiculous with what cosmetics are around (and that is fine), that does not mean others need to do the same. In fact, there are many people who dislike such things.

      It is an interesting dilemma, since people want to express themselves in ways others wish to filter out (and sometimes quite justifiably so).

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: What challenges should guild alliances face?

      @Roccandil I disagree with the dominant group thing. Most games not only have them with numerical advantages (which is easy to see, and historically accurate, but makes for a terrible balance in games like this) but offer increased rewards for the results often further skewing the next results.

      Put on a level field, things often change. Where some of the players might indeed be very good, the same is likely true of those who they were dominating with those advantages. In fact, those who were being dominated are likely as good or better on average, because they have faced hardships forcing them to attempt to improve.

      That all is an aside to the entire debate on zergs otherwise, though. Creating good systems that don't punish players within games due to such advantages is a tough thing. At least for games with less vertical power curve we have more limited imbalances to address. 🙂

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: What challenges should guild alliances face?

      Logistic, enemy alliances, events, politics, and all that.

      There's always the potential for big battles so long as the technology can support it... but the best way to have challenges affect such a group is through the all too neglected parts of games. Droughts, floods, goods transport, and so on can all be things that make challenges for people in game, and the large a group the more they would have to deal with such issues.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Opinion on Monsters after the alpha

      @Jetah One thing that has simply never been done in the modern PvE type game is an actual community. Crafts are generally relegated to 5-6 types. Everyone can do everything. Etc.

      If there's a reason to actually care about the neighbors, even if you can also run around being the solo hermit, it has something to keep it from getting too stale. That's before anything else even comes into play, like politics, resource trading, events, those odd demon invasion attempts, seeking knowledge, and so on.

      The truth is that you are looking at this from a "What has been" perspective, because there has been a dire lack of anything beyond combat in MMOs.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Opinion on Monsters after the alpha

      @Roccandil One problem with the rare resource thing is that many PvE focused players aren't really looking for just a gather and sell type deal. Too many games have already shown that to be a rather small niche overall within that demographic (one that exists, certainly, but small). Further, the competition aspect there would be a direct turnoff to many of the people who I would expect to go toward Arboreus.

      Fractured has a unique chance to say "Sandboxes don't have to relegate PvE to this tiny little box". It is something I have personally heard from a fair few people. The better they can do at allowing a wider variety of play styles within Arboreus (exploring, crafting and interdependency mixing crafts and combat goals for both groups and solo will be important for actual town style groupings, and so on) the more likely they will be to get recognition for doing exactly that... the more they do what every other game has done the more such people will dismiss it as a disappointment.

      It cannot be all grind either, of course, because that is indeed as you noted

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Week 78 - Weekly Drawing Winners

      Way to go all! Cheers for other people to win more stuff!

      Speaking of which, @Specter would you guys consider a way for those of us who have gotten a fair number of these, and want to bow out from selection, to do so? I'm more interested in seeing more other members win some, than getting any more when I pop around!

      posted in News & Announcements
      Jairone
      Jairone
    • RE: Anybody want to be neighbors??

      ^. Towns when they come will be where people will gather. Finding a town that suits your interests will be important, especially if you wish to be social. For now there's really not enough on most of the time to group up reliably.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Real Crafting

      I am 100% for improved crafting, although I don't think it has to be something like this. I don't think Fractured has the time and budget for a really major system overhaul on this, but my own ideal crafting would be having at least a dozen crafting focuses, which each has their own specialties that change the results in ways that others cannot simply copy.

      The two could be combined, where effort into crafting gives more points toward a specialization setup to get new looks, better quality, and so on. The problem is that such a system would inevitably get a large attack by those who want to do it all themselves, and would realize they don't want to spend the time and effort on 4000 alts to do so...

      posted in Discussions & Feedback
      Jairone
      Jairone
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